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Python Open Source » Game 2D 3D » PyOpenGL 
PyOpenGL » PyOpenGL Demo 3.0.1b1 » PyOpenGL Demo » GLUT » molehill.py
#! /usr/bin/env python
"""
/* Copyright (c) Mark J. Kilgard, 1995. */

/* This program is freely distributable without licensing fees 
   and is provided without guarantee or warrantee expressed or 
   implied. This program is -not- in the public domain. */

/* molehill uses the GLU NURBS routines to draw some nice surfaces. */
"""

import string
__version__ = string.split('$Revision: 1.4 $')[1]
__date__ = string.join(string.split('$Date: 2008/09/05 20:23:33 $')[1:3], ' ')
__author__ = 'Tarn Weisner Burton <twburton@users.sourceforge.net>'

import OpenGL 
OpenGL.ERROR_ON_COPY = True 

#
# Ported to PyOpenGL 2.0 by Tarn Weisner Burton 10May2001

from OpenGL.GL import *
from OpenGL.GLU import *
from OpenGL.GLUT import *
vec3 = GLfloat_3
vec4 = GLfloat_4
try:
  import numpy 
except ImportError, err:
  import Numeric as numpy
import sys

array = numpy.array 

THE_LIST = None


def display():
  glutSetWindow( context )
  glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
  glEnable(GL_LIGHT0)
  glEnable(GL_LIGHTING)
  glDisable( GL_CULL_FACE )
  glEnable(GL_DEPTH_TEST)
  glCallList(THE_LIST)
  glutSwapBuffers()


def main():
  mat_red_diffuse = numpy.array( ( 0.7, 0.0, 0.1, 1.0 ), 'f' )
  mat_green_diffuse = numpy.array(( 0.0, 0.7, 0.1, 1.0 ),'f')
  mat_blue_diffuse = numpy.array(( 0.0, 0.1, 0.7, 1.0 ),'f')
  mat_yellow_diffuse = numpy.array(( 0.7, 0.8, 0.1, 1.0 ),'f')
  mat_specular = numpy.array(( 1.0, 1.0, 1.0, 1.0 ),'f')
  mat_shininess = GLfloat( 100.0 )
  knots = numpy.array( (0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0),'f' )

  glutInit(sys.argv)
  glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH)
  global context
  context = glutCreateWindow('molehill')
  glutSetWindow( context )


  nurb = gluNewNurbsRenderer()
  # get a really good sampling
  gluNurbsProperty(nurb, GLU_SAMPLING_TOLERANCE, 5.0)
  gluNurbsProperty(nurb, GLU_DISPLAY_MODE, GLU_FILL)
#  gluNurbsProperty(nurb, GLU_DISPLAY_MODE, GLU_OUTLINE_POLYGON)
  

  # Build control points for NURBS mole hills. 
  pts1 = []
  pts2 = []
  pts3 = []
  pts4 = []

  for u in range(4):
    pts1.append([])
    pts2.append([])
    pts3.append([])
    pts4.append([])
    for v in range(4):
      # Red. 
      pts1[u].append([2.0*u, 2.0*v, 0.0])
      if (u == 1 or u == 2) and (v == 1 or v == 2):
        pts1[u][v][2] = 6.0
  
      # Green. 
      pts2[u].append([2.0*u - 6.0, 2.0*v - 6.0, 0.0])
      if (u == 1 or u == 2) and (v == 1 or v == 2):
        if u == 1 and v == 1: 
          # Pull hard on single middle square. 
          pts2[u][v][2] = 15.0
        else:
          # Push down on other middle squares. 
          pts2[u][v][2] = -2.0
  
      # Blue.
      pts3[u].append([2.0*u - 6.0, 2.0*v, 0.0])
      if (u == 1 or u == 2) and (v == 1 or v == 2):
        if u == 1 and v == 2: 
          # Pull up on single middple square. 
          pts3[u][v][2] = 11.0
        else:
          # Pull up slightly on other middle squares.
          pts3[u][v][2] = 2.0
  
      # Yellow. 
      pts4[u].append([2.0*u, 2.0*v - 6.0, 0.0])
      if u != 0 and (v == 1 or v == 2):
        if v == 1: 
          # Push down front middle and right squares. 
          pts4[u][v][2] = -2.0
        else:
          # Pull up back middle and right squares. 
          pts4[u][v][2] = 5.0
  

  # Stretch up red's far right corner. 
  pts1[3][3][2] = 6.0
  # Pull down green's near left corner a little. 
  pts2[0][0][2] = -2.0
  # Turn up meeting of four corners. 
  pts1[0][0][2] = 1.0
  pts2[3][3][2] = 1.0
  pts3[3][0][2] = 1.0
  pts4[0][3][2] = 1.0
  
  pts1,pts2,pts3,pts4 = array(pts1,'f'),array(pts2,'f'),array(pts3,'f'),array(pts4,'f')
  glMatrixMode(GL_PROJECTION)
  gluPerspective(55.0, 1.0, 2.0, 24.0)
  glMatrixMode(GL_MODELVIEW)
  glTranslatef(0.0, 0.0, -15.0)
  glRotatef(330.0, 1.0, 0.0, 0.0)
  
  global THE_LIST
  THE_LIST = glGenLists( 1 )
  glNewList(THE_LIST, GL_COMPILE)
  
  glEnable(GL_NORMALIZE)
  glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular)
  glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess)

  # Render red hill. 
  glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_red_diffuse)
  gluBeginSurface(nurb)
  gluNurbsSurface(nurb, knots, knots, pts1, GL_MAP2_NORMAL)
  gluNurbsSurface(nurb, knots, knots, pts1, GL_MAP2_VERTEX_3)
  gluEndSurface(nurb)

  # Render green hill. 
  glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_green_diffuse)
  gluBeginSurface(nurb)
  gluNurbsSurface(nurb, knots, knots, pts2, GL_MAP2_NORMAL)
  gluNurbsSurface(nurb, knots, knots, pts2, GL_MAP2_VERTEX_3)
  gluEndSurface(nurb)

  # Render blue hill. 
  glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_blue_diffuse)
  gluBeginSurface(nurb)
  gluNurbsSurface(nurb, knots, knots, pts3, GL_MAP2_NORMAL)
  gluNurbsSurface(nurb, knots, knots, pts3, GL_MAP2_VERTEX_3)
  gluEndSurface(nurb)

  # Render yellow hill. 
  glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_yellow_diffuse)
  gluBeginSurface(nurb)
  gluNurbsSurface(nurb, knots, knots, pts4, GL_MAP2_NORMAL)
  gluNurbsSurface(nurb, knots, knots, pts4, GL_MAP2_VERTEX_3)
  gluEndSurface(nurb)
  glEndList()

  glutDisplayFunc(display)


if __name__ == '__main__':
  try:
    GLU_VERSION_1_2
  except:
    print "Need GLU 1.2 to run this demo"
    sys.exit(1)
  main()
  glutMainLoop()

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