arraytest.py :  » Game-2D-3D » PyOpenGL » PyOpenGL-Demo-3.0.1b1 » PyOpenGL-Demo » GLUT » tom » Python Open Source

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Python Open Source » Game 2D 3D » PyOpenGL 
PyOpenGL » PyOpenGL Demo 3.0.1b1 » PyOpenGL Demo » GLUT » tom » arraytest.py
"""GLUT replacement for the original arraytest.py demonstration code
"""

# This is statement is required by the build system to query build info
if __name__ == '__build__':
  raise Exception

__version__='$Revision: 1.1.1.1 $'[11:-2]
__date__ = '$Date: 2007/02/15 19:25:11 $'[6:-2]


from OpenGL.GL import *
from OpenGL.GLU import *
from OpenGL.GLUT import *
import time, sys
try:
  from numpy import *
  from numpy.random import *
except ImportError, err:
  try: 
    from Numeric import *
    from RandomArray import *
  except ImportError, err:
    print "This demo requires the numpy or Numeric extension, sorry"
    import sys
    sys.exit()

n=50

def shuffle(a,b):
  return ravel(transpose(reshape(concatenate([a,b]), (2,len(a)))))

def buildArrays( ):
  a = arange(0,n)
  vertex = shuffle(cos(2*pi*a/n), sin(2*pi*a/n))
  vertex.shape = (n, 2)
  color = random(n*3)
  color.shape = (n, 3)
  return vertex,color

vertex,color = buildArrays()

def drawArrays( ):
  glVertexPointerd(vertex)
  glColorPointerd(color)
  glEnableClientState(GL_VERTEX_ARRAY)
  glEnableClientState(GL_COLOR_ARRAY)
  glDisable(GL_LIGHTING)
  try:
    glDrawArrays(GL_LINE_LOOP, 0, n)
  finally:
    glEnable(GL_LIGHTING)

def display( swap=1, clear=1):
  """Callback function for displaying the scene

  This defines a unit-square environment in which to draw,
  i.e. width is one drawing unit, as is height
  """
  glClearColor(0.5, 0.5, 0.5, 0)
  glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)

  # establish the projection matrix (perspective)
  glMatrixMode(GL_PROJECTION)
  glLoadIdentity()
  glOrtho(-1, 1, -1, 1, -1, 1)

  # and then the model view matrix
  glMatrixMode(GL_MODELVIEW)
  glLoadIdentity()
  rotation()

  drawArrays()

  glutSwapBuffers()

def idle( ):
  glutPostRedisplay()

starttime = time.time()

def rotation( period = 10):
  """Do rotation of the scene at given rate"""
  angle = (((time.time()-starttime)%period)/period)* 360
  glRotate( angle, 0,1,0)
  return angle

def key_pressed(*args):
  # If escape is pressed, kill everything.
  if args[0] == '\033':
    sys.exit()


if __name__ == "__main__":
  print """You should see a polynomial curve rotating about the origin."""
  import sys
  glutInit(sys.argv)
  glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH)
  glutCreateWindow('Array Drawing Demo')
  glutDisplayFunc(display)
  glutIdleFunc(display)
  glutKeyboardFunc(key_pressed)
  # note need to do this to properly render faceted geometry
  glutMainLoop()
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