glPoint.py :  » Game-2D-3D » PyOpenGL » PyOpenGL-Demo-3.0.1b1 » PyOpenGL-Demo » NeHe » lesson44 » Python Open Source

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Python Open Source » Game 2D 3D » PyOpenGL 
PyOpenGL » PyOpenGL Demo 3.0.1b1 » PyOpenGL Demo » NeHe » lesson44 » glPoint.py
import glVector

class glPoint (list):
  def __init__ (self, first = 0, second = 0, third = 0):
    # Allow creation from a vector
    if (isinstance (first, glVector.glVector)):
      self.x = first.i
      self.y = first.j
      self.z = first.k
    else:
      self.x = first
      self.y = second
      self.z = third

  def __str__ (self):
    return "x=%f y=%f z=%f" % (self.x, self.y, self.z)

  def __iadd__ (self, other):
    self.x += other.x
    self.y += other.y
    self.z += other.z
    return self

  def __add__ (self, other):
    result = glPoint (self.x, self.y, self.z)
    result += other
    return result

  def __sub__ (self, other):
    """ Create a vector from the difference between this point and another point """
    result = glVector.glVector (self.x - other.x, self.y - other.y, self.z - other.z)
    return result
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