moveit.py :  » Game-2D-3D » Pygame » pygame-1.9.1release » examples » Python Open Source

Home
Python Open Source
1.3.1.2 Python
2.Ajax
3.Aspect Oriented
4.Blog
5.Build
6.Business Application
7.Chart Report
8.Content Management Systems
9.Cryptographic
10.Database
11.Development
12.Editor
13.Email
14.ERP
15.Game 2D 3D
16.GIS
17.GUI
18.IDE
19.Installer
20.IRC
21.Issue Tracker
22.Language Interface
23.Log
24.Math
25.Media Sound Audio
26.Mobile
27.Network
28.Parser
29.PDF
30.Project Management
31.RSS
32.Search
33.Security
34.Template Engines
35.Test
36.UML
37.USB Serial
38.Web Frameworks
39.Web Server
40.Web Services
41.Web Unit
42.Wiki
43.Windows
44.XML
Python Open Source » Game 2D 3D » Pygame 
Pygame » pygame 1.9.1release » examples » moveit.py
#!/usr/bin/env python

"""
This is the full and final example from the Pygame Tutorial,
"How Do I Make It Move". It creates 10 objects and animates
them on the screen.

Note it's a bit scant on error checking, but it's easy to read. :]
Fortunately, this is python, and we needn't wrestle with a pile of
error codes.
"""


#import everything
import os, pygame
from pygame.locals import *

main_dir = os.path.split(os.path.abspath(__file__))[0]

#our game object class
class GameObject:
    def __init__(self, image, height, speed):
        self.speed = speed
        self.image = image
        self.pos = image.get_rect().move(0, height)
    def move(self):
        self.pos = self.pos.move(self.speed, 0)
        if self.pos.right > 600:
            self.pos.left = 0


#quick function to load an image
def load_image(name):
    path = os.path.join(main_dir, 'data', name)
    return pygame.image.load(path).convert()


#here's the full code
def main():
    pygame.init()
    screen = pygame.display.set_mode((640, 480))

    player = load_image('player1.gif')
    background = load_image('liquid.bmp')

    # scale the background image so that it fills the window and
    #   successfully overwrites the old sprite position.
    background = pygame.transform.scale2x(background)
    background = pygame.transform.scale2x(background)

    screen.blit(background, (0, 0))

    objects = []
    for x in range(10):
        o = GameObject(player, x*40, x)
        objects.append(o)

    while 1:
        for event in pygame.event.get():
            if event.type in (QUIT, KEYDOWN):
                return

        for o in objects:
            screen.blit(background, o.pos, o.pos)
        for o in objects:
            o.move()
            screen.blit(o.image, o.pos)

        pygame.display.update()



if __name__ == '__main__': main()
www.java2java.com | Contact Us
Copyright 2009 - 12 Demo Source and Support. All rights reserved.
All other trademarks are property of their respective owners.