if __name__ == '__main__':
import sys
import os
pkg_dir = os.path.split(os.path.abspath(__file__))[0]
parent_dir, pkg_name = os.path.split(pkg_dir)
is_pygame_pkg = (pkg_name == 'tests' and
os.path.split(parent_dir)[1] == 'pygame')
if not is_pygame_pkg:
sys.path.insert(0, parent_dir)
else:
is_pygame_pkg = __name__.startswith('pygame.tests.')
if is_pygame_pkg:
from pygame.tests import test_utils
from pygame.tests.test_utils import unittest
else:
from test import test_utils
from test.test_utils import unittest
import pygame, os
from pygame.locals import *
class GL_ImageSave(unittest.TestCase):
def test_image_save_works_with_opengl_surfaces(self):
"|tags:display,slow|"
pygame.display.init()
screen = pygame.display.set_mode((640,480), OPENGL|DOUBLEBUF)
pygame.display.flip()
tmp_dir = test_utils.get_tmp_dir()
# Try the imageext module.
tmp_file = os.path.join(tmp_dir, "opengl_save_surface_test.png")
pygame.image.save(screen, tmp_file)
self.assert_(os.path.exists(tmp_file))
os.remove(tmp_file)
# Only test the image module.
tmp_file = os.path.join(tmp_dir, "opengl_save_surface_test.bmp")
pygame.image.save(screen, tmp_file)
self.assert_(os.path.exists(tmp_file))
os.remove(tmp_file)
# stops tonnes of tmp dirs building up in trunk dir
os.rmdir(tmp_dir)
pygame.display.quit()
if __name__ == '__main__':
unittest.main()
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