#################################### IMPORTS ###################################
if __name__ == '__main__':
import sys
import os
pkg_dir = os.path.split(os.path.abspath(__file__))[0]
parent_dir, pkg_name = os.path.split(pkg_dir)
is_pygame_pkg = (pkg_name == 'tests' and
os.path.split(parent_dir)[1] == 'pygame')
if not is_pygame_pkg:
sys.path.insert(0, parent_dir)
else:
is_pygame_pkg = __name__.startswith('pygame.tests.')
if is_pygame_pkg:
from pygame.tests.test_utils import test_not_implemented,unittest
else:
from test.test_utils import test_not_implemented,unittest
################################################################################
class OverlayTypeTest(unittest.TestCase):
def todo_test_display(self):
# __doc__ (as of 2008-08-02) for pygame.overlay.overlay.display:
# Overlay.display((y, u, v)): return None
# Overlay.display(): return None
# set the overlay pixel data
self.fail()
def todo_test_get_hardware(self):
# __doc__ (as of 2008-08-02) for pygame.overlay.overlay.get_hardware:
# Overlay.get_hardware(rect): return int
# test if the Overlay is hardware accelerated
self.fail()
def todo_test_set_location(self):
# __doc__ (as of 2008-08-02) for pygame.overlay.overlay.set_location:
# Overlay.set_location(rect): return None
# control where the overlay is displayed
self.fail()
################################################################################
if __name__ == '__main__':
unittest.main()
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