backface.py :  » Language-Interface » ChinesePython » chinesepython2.1.3-0.4 » Demo » sgi » gl » Python Open Source

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Python Open Source » Language Interface » ChinesePython 
ChinesePython » chinesepython2.1.3 0.4 » Demo » sgi » gl » backface.py
#! /usr/bin/env python

#   backface
#
#   draw a cube that can run with backface() turned on or off.
#   cube is moved when LEFTMOUSE is pressed and mouse itself is moved.

from gl import *
from DEVICE import *
from GL import *

CUBE_SIZE = 200.0
CUBE_OBJ = 1

def main () :
  #
  x = 0
  y = 0
  moveit = 0
  #
  initialize()
  #
  while (1) :
    #
    while (qtest()) :
      dev, val = qread()
      #
      if dev == ESCKEY :
        backface(0)
        return
        #
      elif dev == REDRAW :
        reshapeviewport()
        drawcube(x,y)
        #
      elif dev == LEFTMOUSE :
        #
        # LEFTMOUSE down
        moveit = val
        #
      elif dev == BKEY :
        backface(1)
        drawcube(x,y)
        #
      elif dev == FKEY :
        backface(0)
        drawcube(x,y)
        #
    if moveit :
      x = getvaluator(MOUSEX)
      y = getvaluator(MOUSEY)
      drawcube(x,y)


def initialize () :
  foreground ()
  keepaspect (1, 1)
  gid = winopen('backface')
  winset(gid)
  winconstraints()
  #
  doublebuffer()
  gconfig()
  shademodel(FLAT)
  #
  ortho(-1024.0, 1024.0, -1024.0, 1024.0, -1024.0, 1024.0)
  #
  qdevice(ESCKEY)
  qdevice(REDRAW)
  qdevice(LEFTMOUSE)
  qdevice(BKEY)
  qdevice(FKEY)
  qenter(REDRAW,gid)
  #
  backface(1)

#
# define a cube
def cube () :
  #
  # front face
  pushmatrix()
  translate(0.0,0.0,CUBE_SIZE)
  color(RED)
  rectf(-CUBE_SIZE,-CUBE_SIZE,CUBE_SIZE,CUBE_SIZE)
  popmatrix()
  #
  # right face
  pushmatrix()
  translate(CUBE_SIZE, 0.0, 0.0)
  rotate(900, 'y')
  color(GREEN)
  rectf(-CUBE_SIZE,-CUBE_SIZE,CUBE_SIZE,CUBE_SIZE)
  popmatrix()
  #
  # back face
  pushmatrix()
  translate(0.0, 0.0, -CUBE_SIZE)
  rotate(1800, 'y')
  color(BLUE)
  rectf(-CUBE_SIZE,-CUBE_SIZE,CUBE_SIZE,CUBE_SIZE)
  popmatrix()
  #
  # left face
  pushmatrix()
  translate(-CUBE_SIZE, 0.0, 0.0)
  rotate(-900, 'y')
  color(CYAN)
  rectf(-CUBE_SIZE,-CUBE_SIZE,CUBE_SIZE,CUBE_SIZE)
  popmatrix()
  #
  # top face
  pushmatrix()
  translate(0.0, CUBE_SIZE, 0.0)
  rotate(-900, 'x')
  color(MAGENTA)
  rectf(-CUBE_SIZE,-CUBE_SIZE,CUBE_SIZE,CUBE_SIZE)
  popmatrix()
  #
  # bottom face
  pushmatrix()
  translate(0.0, -CUBE_SIZE, 0.0)
  rotate(900, 'x')
  color(YELLOW)
  rectf(-CUBE_SIZE,-CUBE_SIZE,CUBE_SIZE,CUBE_SIZE)
  popmatrix()

def drawcube(x,y) :
  #
  pushmatrix()
  rotate(2*x, 'x')
  rotate(2*y, 'y')
  color(BLACK)
  clear()
  cube()        
  popmatrix()
  swapbuffers()


main ()
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