hanoi.py :  » Language-Interface » ChinesePython » chinesepython2.1.3-0.4 » Demo » tkinter » guido » Python Open Source

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Python Open Source » Language Interface » ChinesePython 
ChinesePython » chinesepython2.1.3 0.4 » Demo » tkinter » guido » hanoi.py
# Animated Towers of Hanoi using Tk with optional bitmap file in
# background.
#
# Usage: tkhanoi [n [bitmapfile]]
#
# n is the number of pieces to animate; default is 4, maximum 15.
#
# The bitmap file can be any X11 bitmap file (look in
# /usr/include/X11/bitmaps for samples); it is displayed as the
# background of the animation.  Default is no bitmap.

# This uses Steen Lumholt's Tk interface
from Tkinter import *


# Basic Towers-of-Hanoi algorithm: move n pieces from a to b, using c
# as temporary.  For each move, call report()
def hanoi(n, a, b, c, report):
  if n <= 0: return
  hanoi(n-1, a, c, b, report)
  report(n, a, b)
  hanoi(n-1, c, b, a, report)


# The graphical interface
class Tkhanoi:

  # Create our objects
  def __init__(self, n, bitmap = None):
    self.n = n
    self.tk = tk = Tk()
    self.canvas = c = Canvas(tk)
    c.pack()
    width, height = tk.getint(c['width']), tk.getint(c['height'])

    # Add background bitmap
    if bitmap:
      self.bitmap = c.create_bitmap(width/2, height/2,
                  bitmap=bitmap,
                  foreground='blue')

    # Generate pegs
    pegwidth = 10
    pegheight = height/2
    pegdist = width/3
    x1, y1 = (pegdist-pegwidth)/2, height*1/3
    x2, y2 = x1+pegwidth, y1+pegheight
    self.pegs = []
    p = c.create_rectangle(x1, y1, x2, y2, fill='black')
    self.pegs.append(p)
    x1, x2 = x1+pegdist, x2+pegdist
    p = c.create_rectangle(x1, y1, x2, y2, fill='black')
    self.pegs.append(p)
    x1, x2 = x1+pegdist, x2+pegdist
    p = c.create_rectangle(x1, y1, x2, y2, fill='black')
    self.pegs.append(p)
    self.tk.update()

    # Generate pieces
    pieceheight = pegheight/16
    maxpiecewidth = pegdist*2/3
    minpiecewidth = 2*pegwidth
    self.pegstate = [[], [], []]
    self.pieces = {}
    x1, y1 = (pegdist-maxpiecewidth)/2, y2-pieceheight-2
    x2, y2 = x1+maxpiecewidth, y1+pieceheight
    dx = (maxpiecewidth-minpiecewidth) / (2*max(1, n-1))
    for i in range(n, 0, -1):
      p = c.create_rectangle(x1, y1, x2, y2, fill='red')
      self.pieces[i] = p
      self.pegstate[0].append(i)
      x1, x2 = x1 + dx, x2-dx
      y1, y2 = y1 - pieceheight-2, y2-pieceheight-2
      self.tk.update()
      self.tk.after(25)

  # Run -- never returns
  def run(self):
    while 1:
      hanoi(self.n, 0, 1, 2, self.report)
      hanoi(self.n, 1, 2, 0, self.report)
      hanoi(self.n, 2, 0, 1, self.report)
      hanoi(self.n, 0, 2, 1, self.report)
      hanoi(self.n, 2, 1, 0, self.report)
      hanoi(self.n, 1, 0, 2, self.report)

  # Reporting callback for the actual hanoi function
  def report(self, i, a, b):
    if self.pegstate[a][-1] != i: raise RuntimeError # Assertion
    del self.pegstate[a][-1]
    p = self.pieces[i]
    c = self.canvas

    # Lift the piece above peg a
    ax1, ay1, ax2, ay2 = c.bbox(self.pegs[a])
    while 1:
      x1, y1, x2, y2 = c.bbox(p)
      if y2 < ay1: break
      c.move(p, 0, -1)
      self.tk.update()

    # Move it towards peg b
    bx1, by1, bx2, by2 = c.bbox(self.pegs[b])
    newcenter = (bx1+bx2)/2
    while 1:
      x1, y1, x2, y2 = c.bbox(p)
      center = (x1+x2)/2
      if center == newcenter: break
      if center > newcenter: c.move(p, -1, 0)
      else: c.move(p, 1, 0)
      self.tk.update()

    # Move it down on top of the previous piece
    pieceheight = y2-y1
    newbottom = by2 - pieceheight*len(self.pegstate[b]) - 2
    while 1:
      x1, y1, x2, y2 = c.bbox(p)
      if y2 >= newbottom: break
      c.move(p, 0, 1)
      self.tk.update()

    # Update peg state
    self.pegstate[b].append(i)


# Main program
def main():
  import sys, string

  # First argument is number of pegs, default 4
  if sys.argv[1:]:
    n = string.atoi(sys.argv[1])
  else:
    n = 4

  # Second argument is bitmap file, default none
  if sys.argv[2:]:
    bitmap = sys.argv[2]
    # Reverse meaning of leading '@' compared to Tk
    if bitmap[0] == '@': bitmap = bitmap[1:]
    else: bitmap = '@' + bitmap
  else:
    bitmap = None

  # Create the graphical objects...
  h = Tkhanoi(n, bitmap)

  # ...and run!
  h.run()


# Call main when run as script
if __name__ == '__main__':
  main()
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