electronics.py :  » Language-Interface » PyScript » pyscript-0.6.1 » pyscript » lib » Python Open Source

Home
Python Open Source
1.3.1.2 Python
2.Ajax
3.Aspect Oriented
4.Blog
5.Build
6.Business Application
7.Chart Report
8.Content Management Systems
9.Cryptographic
10.Database
11.Development
12.Editor
13.Email
14.ERP
15.Game 2D 3D
16.GIS
17.GUI
18.IDE
19.Installer
20.IRC
21.Issue Tracker
22.Language Interface
23.Log
24.Math
25.Media Sound Audio
26.Mobile
27.Network
28.Parser
29.PDF
30.Project Management
31.RSS
32.Search
33.Security
34.Template Engines
35.Test
36.UML
37.USB Serial
38.Web Frameworks
39.Web Server
40.Web Services
41.Web Unit
42.Wiki
43.Windows
44.XML
Python Open Source » Language Interface » PyScript 
PyScript » pyscript 0.6.1 » pyscript » lib » electronics.py
# Copyright (C) 2002-2006  Alexei Gilchrist and Paul Cochrane
# 
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

# $Id: electronics.py,v 1.14 2006/04/24 14:24:03 paultcochrane Exp $

"""
PyScript electronics objects library

Thanks to Adrian Jonstone's lcircuit macros from CTAN for the ideas and names
"""

__revision__ = '$Revision: 1.14 $'

from pyscript import P,Group,Path,Circle,C,Rectangle,Color

class Gate(Group):
    """
    Generic gate class
    """
    def __init__(self, **options):
        # initialise the base class
        Group.__init__(self, **options)

        self.height = 2.0
        self.width = 3.0
        self.angle = 0.0
        self.pinLength = 0.5
        self.fg = Color(0)
        self.bg = Color(1)

# AND gate
class AndGate(Gate):
    """
    Generates an AND gate

    @ivar height: gate height
    @type height: float

    @ivar width: gate width
    @type width: float

    @ivar angle: gate angle
    @type angle: float

    @ivar pinLength: length of pins into and out of gate
    @type pinLength: float

    @ivar fg: foreground colour
    @type fg: L{Color} object

    @ivar bg: background colour
    @type bg: L{Color} object
    """

    def __init__(self, **options):
        # initialise the base class
        Gate.__init__(self, **options)

        # process the options if any
        self.height = options.get("height", self.height)
        self.width = options.get("width", self.width)
        self.angle = options.get("angle", self.angle)
        self.pinLength = options.get("pinLength", self.pinLength)
        self.fg = options.get("fg", self.fg)
        self.bg = options.get("bg", self.bg)
 
        # now draw the gate
        buff = 0.0
        pinEdgeDist = 0.1*self.height
        bodyHeight = self.height
        pl = self.pinLength
        bodyWidth = self.width - 2.0*pl
        gateBody = Group(
                Path(
                    P(pl, buff+0), 
                    P(pl, buff+bodyHeight), 
                    P(pl+bodyWidth/2.0, buff+bodyHeight)), 
                Circle(c=P(pl+bodyWidth/2.0, buff+bodyHeight/2.0), 
                    r=bodyHeight/2.0, start=0, end=180), 
                Path(
                    P(pl+bodyWidth/2.0, buff+0), 
                    P(pl, buff+0))) 
        gatePinIn1 = Path(
                P(0, bodyHeight-pinEdgeDist), 
                P(pl, bodyHeight-pinEdgeDist))
        gatePinIn2 = Path(
                P(0, pinEdgeDist), 
                P(pl, pinEdgeDist))
        gatePinOut = Path(
                P(bodyWidth+pl, bodyHeight/2.0), 
                P(bodyWidth+2.0*pl, bodyHeight/2.0))

        # collect the objects together
        obj = Group(gateBody, gatePinIn1, gatePinIn2, gatePinOut)

        # apply the colours
        obj.apply(fg=self.fg, bg=self.bg)

        # rotate if necessary
        if self.angle != 0.0:
            obj.rotate(self.angle, p=obj.bbox().c)

        # now set the object to myself
        self.append(obj)

# NAND gate
class NandGate(Gate):
    """
    Generates a NAND gate

    @ivar height: gate height
    @type height: float

    @ivar width: gate width
    @type width: float

    @ivar angle: gate angle
    @type angle: float

    @ivar pinLength: length of pins into and out of gate
    @type pinLength: float

    @ivar fg: foreground colour
    @type fg: L{Color} object

    @ivar bg: background colour
    @type bg: L{Color} object
    """

    def __init__(self, **options):
        # initialise the base class
        Gate.__init__(self, **options)

        # process the options if any
        self.height = options.get("height", self.height)
        self.width = options.get("width", self.width)
        self.angle = options.get("angle", self.angle)
        self.pinLength = options.get("pinLength", self.pinLength)
        self.fg = options.get("fg", self.fg)
        self.bg = options.get("bg", self.bg)
 
        # now draw the gate
        buff = 0.0
        pinEdgeDist = 0.1*self.height
        pl = self.pinLength
        bodyHeight = self.height
        bodyWidth = self.width - 2.0*pl
        rad = 0.1

        gateBody = Group(
                Path(
                    P(pl, buff+0), 
                    P(pl, buff+bodyHeight), 
                    P(pl+bodyWidth/2., buff+bodyHeight)), 
                Circle(c=P(pl+bodyWidth/2., buff+bodyHeight/2.), 
                    r=bodyHeight/2., start=0, end=180), 
                Path(
                    P(pl+bodyWidth/2., buff+0), 
                    P(pl, buff+0)))
        gatePinIn1 = Path(
                P(0, bodyHeight-pinEdgeDist), 
                P(pl, bodyHeight-pinEdgeDist))
        gatePinIn2 = Path(
                P(0, pinEdgeDist), 
                P(pl, pinEdgeDist))
        gatePinOut = Group( 
                Circle(c=P(bodyWidth+pl+rad, bodyHeight/2.), r=rad), 
                Path(
                    P(bodyWidth+pl+2.*rad, bodyHeight/2.), 
                    P(bodyWidth+2.*rad+2.*pl, bodyHeight/2.)))

        # collect the objects together
        obj = Group(gateBody, gatePinIn1, gatePinIn2, gatePinOut)

        # apply the colours
        obj.apply(fg=self.fg, bg=self.bg)

        # rotate if necessary
        if self.angle != 0.0:
            obj.rotate(self.angle, p=obj.c)

        # now set the object to myself
        self.append(obj)

# OR gate
class OrGate(Gate):
    """
    Generates an OR gate

    @ivar height: gate height
    @type height: float

    @ivar width: gate width
    @type width: float

    @ivar angle: gate angle
    @type angle: float

    @ivar pinLength: length of pins into and out of gate
    @type pinLength: float

    @ivar fg: foreground colour
    @type fg: L{Color} object

    @ivar bg: background colour
    @type bg: L{Color} object
    """
    def __init__(self, **options):
        # initialise the base class
        Gate.__init__(self, **options)

        # process the options if any
        self.height = options.get("height", self.height)
        self.width = options.get("width", self.width)
        self.angle = options.get("angle", self.angle)
        self.pinLength = options.get("pinLength", self.pinLength)
        self.fg = options.get("fg", self.fg)
        self.bg = options.get("bg", self.bg)
 
        # now draw the gate
        pinEdgeDist = 0.1*self.height
        pl = self.pinLength
        pinBackDist = -0.08*self.width
        bodyHeight = self.height
        bodyWidth = self.width - 2.0*pl

        gateBody = Group(
                Path( 
                    P(-pinBackDist, -pinEdgeDist), 
                    C(90, 225),
                    P(1.25*bodyWidth, bodyHeight/2.0), 
                    C(-45, 90),
                    P(-pinBackDist, bodyHeight+pinEdgeDist), 
                    C(140, 40),
                    closed=1,
                    )
                )
        gatePinIn1 = Path(
                P(0, bodyHeight-pinEdgeDist), 
                P(pl, bodyHeight-pinEdgeDist))
        gatePinIn2 = Path(
                P(0, pinEdgeDist), 
                P(pl, pinEdgeDist))
        gatePinOut = Path(
                gateBody.e, 
                gateBody.e+P(pl, 0))

        # collect the objects together
        obj = Group(gateBody, gatePinIn1, gatePinIn2, gatePinOut)

        # apply the colours
        obj.apply(fg=self.fg, bg=self.bg)

        # rotate if necessary
        if self.angle != 0.0:
            obj.rotate(self.angle, p=obj.c)

        # now set the object to myself
        self.append(obj)

# NOR gate
class NorGate(Gate):
    """
    Generates a NOR gate

    @ivar height: gate height
    @type height: float

    @ivar width: gate width
    @type width: float

    @ivar angle: gate angle
    @type angle: float

    @ivar pinLength: length of pins into and out of gate
    @type pinLength: float

    @ivar fg: foreground colour
    @type fg: L{Color} object

    @ivar bg: background colour
    @type bg: L{Color} object
    """
    def __init__(self, **options):
        # initialise the base class
        Gate.__init__(self, **options)

        # process the options if any
        self.height = options.get("height", self.height)
        self.width = options.get("width", self.width)
        self.angle = options.get("angle", self.angle)
        self.pinLength = options.get("pinLength", self.pinLength)
        self.fg = options.get("fg", self.fg)
        self.bg = options.get("bg", self.bg)
 
        # now draw the gate
        pl = self.pinLength
        pinEdgeDist = 0.1*self.height
        pinBackDist = -0.08*self.width
        bodyHeight = self.height
        bodyWidth = self.width - 2.0*pl
        rad = 0.1

        gateBody = Group(
                Path( 
                    P(-pinBackDist, -pinEdgeDist), 
                    C(90, 225),
                    P(1.25*bodyWidth, bodyHeight/2.0), 
                    C(-45, 90),
                    P(-pinBackDist, bodyHeight+pinEdgeDist), 
                    C(140, 40),
                    closed=1,
                    )
                )
        gatePinIn1 = Path(
                P(0, bodyHeight-pinEdgeDist), 
                P(pl, bodyHeight-pinEdgeDist))
        gatePinIn2 = Path(
                P(0, pinEdgeDist), 
                P(pl, pinEdgeDist))
        gatePinOut = Group( 
                Circle(w=gateBody.e, r=rad), 
                Path(
                    gateBody.e+P(0.2, 0), 
                    gateBody.e+P(pl+0.2, 0)),
                )

        # collect the objects together
        obj = Group(gateBody, gatePinIn1, gatePinIn2, gatePinOut)

        # apply the colours
        obj.apply(fg=self.fg, bg=self.bg)

        # rotate if necessary
        if self.angle != 0.0:
            obj.rotate(self.angle, p=obj.c)

        # nwo set the object to myself
        self.append(obj)

# XOR gate
class XorGate(Gate):
    """
    Generates an XOR gate

    @ivar height: gate height
    @type height: float

    @ivar width: gate width
    @type width: float

    @ivar angle: gate angle
    @type angle: float

    @ivar pinLength: length of pins into and out of gate
    @type pinLength: float

    @ivar fg: foreground colour
    @type fg: L{Color} object

    @ivar bg: background colour
    @type bg: L{Color} object
    """
    def __init__(self, **options):
        # initialise the base class
        Gate.__init__(self, **options)

        # process the options if any
        self.height = options.get("height", self.height)
        self.width = options.get("width", self.width)
        self.angle = options.get("angle", self.angle)
        self.pinLength = options.get("pinLength", self.pinLength)
        self.fg = options.get("fg", self.fg)
        self.bg = options.get("bg", self.bg)
 
        # now draw the gate
        pinEdgeDist = 0.1*self.height
        pinBackDist = -0.08*self.width
        xBit = 0.2
        pl = self.pinLength
        bodyHeight = self.height
        bodyWidth = self.width - 2.0*pl

        gateBody = Group( 
                Path(
                    P(-pinBackDist+xBit, -pinEdgeDist), 
                    C(90, 225),
                    P(1.4*bodyWidth, bodyHeight/2.), 
                    C(-45, 90),
                    P(-pinBackDist+xBit, bodyHeight+pinEdgeDist), 
                    C(140, 40),
                    P(-pinBackDist+xBit, -pinEdgeDist),
                    ), 
                Path(
                    P(-pinBackDist, bodyHeight+pinEdgeDist), 
                    C(140, 40),
                    P(-pinBackDist, -pinEdgeDist)
                    ),
                )
        gatePinIn1 = Path(
                P(0, bodyHeight-pinEdgeDist), 
                P(pl, bodyHeight-pinEdgeDist))
        gatePinIn2 = Path(
                P(0, pinEdgeDist), 
                P(pl, pinEdgeDist))
        gatePinOut = Path(
                gateBody.e, 
                gateBody.e+P(pl, 0))

        # collect the objects together
        obj = Group(gateBody, gatePinIn1, gatePinIn2, gatePinOut)

        # apply the colours
        obj.apply(fg=self.fg, bg=self.bg)

        # rotate if necessary
        if self.angle != 0.0:
            obj.rotate(self.angle, p=obj.c)

        # now set the object to myself
        self.append(obj)

# NXOR gate
class NxorGate(Gate):
    """ 
    Generates a NXOR gate

    @ivar height: gate height
    @type height: float

    @ivar width: gate width
    @type width: float

    @ivar angle: gate angle
    @type angle: float

    @ivar pinLength: length of pins into and out of gate
    @type pinLength: float

    @ivar fg: foreground colour
    @type fg: L{Color} object

    @ivar bg: background colour
    @type bg: L{Color} object
    """
    def __init__(self, **options):
        # initialise the base class
        Gate.__init__(self, **options)

        # process the options if any
        self.height = options.get("height", self.height)
        self.width = options.get("width", self.width)
        self.angle = options.get("angle", self.angle)
        self.pinLength = options.get("pinLength", self.pinLength)
        self.fg = options.get("fg", self.fg)
        self.bg = options.get("bg", self.bg)
 
        # now draw the gate
        pinEdgeDist = 0.1*self.height
        pinBackDist = -0.08*self.width
        xBit = 0.2
        rad = 0.1
        pl = self.pinLength
        bodyHeight = self.height
        bodyWidth = self.width - 2.0*pl

        gateBody = Group( 
                Path(
                    P(-pinBackDist+xBit, -pinEdgeDist), 
                    C(90, 225),
                    P(1.4*bodyWidth, bodyHeight/2.), 
                    C(-45, 90),
                    P(-pinBackDist+xBit, bodyHeight+pinEdgeDist), 
                    C(140, 40),
                    P(-pinBackDist+xBit, -pinEdgeDist),
                    ), 
                Path(
                    P(-pinBackDist, bodyHeight+pinEdgeDist), 
                    C(140, 40),
                    P(-pinBackDist, -pinEdgeDist)
                    ),
                )
        gatePinIn1 = Path(
                P(0, bodyHeight-pinEdgeDist), 
                P(pl, bodyHeight-pinEdgeDist))
        gatePinIn2 = Path(
                P(0, pinEdgeDist), 
                P(pl, pinEdgeDist))
        gatePinOut = Group( 
                Circle(w=gateBody.e, r=rad), 
                Path(
                    gateBody.e+P(0.2, 0), 
                    gateBody.e+P(pl+0.2, 0)),
                )

        # collect the objects together
        obj = Group(gateBody, gatePinIn1, gatePinIn2, gatePinOut)

        # apply the colours
        obj.apply(fg=self.fg, bg=self.bg)

        # rotate if necessary
        if self.angle != 0.0:
            obj.rotate(self.angle, p=obj.c)

        # now set the object to myself
        self.append(obj)

# NOT gate
class NotGate(Gate):
    """
    Generates a NOT gate

    @ivar height: gate height
    @type height: float

    @ivar width: gate width
    @type width: float

    @ivar angle: gate angle
    @type angle: float

    @ivar pinLength: length of pins into and out of gate
    @type pinLength: float

    @ivar fg: foreground colour
    @type fg: L{Color} object

    @ivar bg: background colour
    @type bg: L{Color} object
    """
    def __init__(self, **options):
        # initialise the base class
        Gate.__init__(self, **options)

        # process the options if any
        self.height = options.get("height", self.height)
        self.width = options.get("width", self.width)
        self.angle = options.get("angle", self.angle)
        self.pinLength = options.get("pinLength", self.pinLength)
        self.fg = options.get("fg", self.fg)
        self.bg = options.get("bg", self.bg)
 
        # now draw the gate
        buff = 0
        pl = self.pinLength
        pinEdgeDist = 0.1*self.height
        bodyHeight = self.height
        bodyWidth = self.width - 2.0*pl
        rad = 0.1

        gateBody = Group(
                Path( 
                    P(pl, buff+0), 
                    P(pl, buff+bodyHeight), 
                    P(pl+0.707106781*bodyWidth, buff+bodyHeight/2.), 
                    P(pl, buff+0)
                    )
                )
        gatePinIn1 = Path(
                P(0, bodyHeight-pinEdgeDist), 
                P(pl, bodyHeight-pinEdgeDist))
        gatePinIn2 = Path(
                P(0, pinEdgeDist), 
                P(pl, pinEdgeDist))
        gatePinOut = Group(
                Circle(w=gateBody.e, r=rad), 
                Path(
                    gateBody.e+P(2.*rad, 0), 
                    gateBody.e+P(2.*rad+pl, 0))
                )

        # collect the objects together
        obj = Group(gateBody, gatePinIn1, gatePinIn2, gatePinOut)

        # apply the colours
        obj.apply(fg=self.fg, bg=self.bg)

        # rotate if necessary
        if self.angle != 0.0:
            obj.rotate(self.angle, p=obj.c)

        # now set the object to myself
        self.append(obj)

# resistor
class Resistor(Group):
    """
    Generates a box resistor

    @ivar length: length of resistor
    @type length: float

    @ivar width: width of resistor
    @type width: float

    @ivar angle: gate angle
    @type angle: float

    @ivar pinLength: length of pins into and out of resistor
    @type pinLength: float

    @ivar fg: foreground colour
    @type fg: L{Color} object

    @ivar bg: background colour
    @type bg: L{Color} object
    """
    def __init__(self, **options):
        # intitialise base class
        Group.__init__(self, **options)

        self.length = 3.0
        self.width = 1.0
        self.angle = 0.0
        self.pinLength = 0.5
        self.fg = Color(0)
        self.bg = Color(1)

        # process the options if any
        self.length = options.get("length", self.length)
        self.width = options.get("width", self.width)
        self.angle = options.get("angle", self.angle)
        self.pinLength = options.get("pinLength", self.pinLength)
        self.fg = options.get("fg", self.fg)
        self.bg = options.get("bg", self.bg)

        pinIn = Group(
                Path( 
                    P(0, 0), 
                    P(self.pinLength, 0)
                    )
                )
        resistor = Rectangle(w=pinIn.e, width=self.length, height=self.width)
        pinOut = Path(
                resistor.e, 
                resistor.e+P(self.pinLength, 0))

        # collect the objects together
        obj = Group(pinIn, pinOut, resistor)

        # apply the colours
        obj.apply(fg=self.fg, bg=self.bg)

        # rotate if necessary
        if self.angle != 0.0:
            obj.rotate(self.angle, p=obj.c)

        # return object to myself
        self.append(obj)

# capacitor
class Capacitor(Group):
    """
    Generates a capacitor

    @ivar width: width of capacitor
    @type width: float

    @ivar sep: separation of the plates of the capacitor
    @type sep: float

    @ivar angle: gate angle
    @type angle: float

    @ivar pinLength: length of pins into and out of capacitor
    @type pinLength: float

    @ivar fg: foreground colour
    @type fg: L{Color} object

    @ivar bg: background colour
    @type bg: L{Color} object
    """
    def __init__(self, **options):
        # intitialise base class
        Group.__init__(self, **options)

        self.sep = 0.25
        self.width = 1.0
        self.angle = 0.0
        self.pinLength = 0.5
        self.fg = Color(0)
        self.bg = Color(1)

        # process the options if any
        self.sep = options.get("sep", self.sep)
        self.width = options.get("width", self.width)
        self.angle = options.get("angle", self.angle)
        self.pinLength = options.get("pinLength", self.pinLength)
        self.fg = options.get("fg", self.fg)
        self.bg = options.get("bg", self.bg)

        pinIn = Group(
                Path( 
                    P(0, 0), 
                    P(self.pinLength, 0),
                    )
                )
        cap = Group( 
                Path(pinIn.e+P(0, -self.width/2.0), 
                    pinIn.e+P(0, self.width/2.0)), 
                Path(pinIn.e+P(self.sep, -self.width/2.0), 
                    pinIn.e+P(self.sep, self.width/2.0)),
                )
        pinOut = Path(
                cap.e, 
                cap.e+P(self.pinLength, 0))

        # group the objects together
        obj = Group(pinIn, pinOut, cap)

        # apply the colours
        obj.apply(fg=self.fg, bg=self.bg)

        # rotate if necessary
        if self.angle != 0.0:
            obj.rotate(self.angle, p=obj.c)

        # set the object to myself
        self.append(obj)

# vim: expandtab shiftwidth=4:
www.java2java.com | Contact Us
Copyright 2009 - 12 Demo Source and Support. All rights reserved.
All other trademarks are property of their respective owners.