"""
Tab art provider code - a tab provider provides all drawing functionality to
the L{AuiNotebook}. This allows the L{AuiNotebook} to have a plugable look-and-feel.
By default, a L{AuiNotebook} uses an instance of this class called L{AuiDefaultTabArt}
which provides bitmap art and a colour scheme that is adapted to the major platforms'
look. You can either derive from that class to alter its behaviour or write a
completely new tab art class. Call L{AuiNotebook.SetArtProvider} to make use this
new tab art.
"""
__author__ = "Andrea Gavana <andrea.gavana@gmail.com>"
__date__ = "31 March 2009"
import wx
if wx.Platform == '__WXMAC__':
import Carbon.Appearance
from aui_utilities import BitmapFromBits,StepColour,IndentPressedBitmap,ChopText
from aui_utilities import GetBaseColour,DrawMACCloseButton,LightColour,TakeScreenShot
from aui_utilities import CopyAttributes
from aui_constants import *
# -- GUI helper classes and functions --
class AuiCommandCapture(wx.PyEvtHandler):
""" A class to handle the dropdown window menu. """
def __init__(self):
""" Default class constructor. """
wx.PyEvtHandler.__init__(self)
self._last_id = 0
def GetCommandId(self):
""" Returns the event command identifier. """
return self._last_id
def ProcessEvent(self, event):
"""
Processes an event, searching event tables and calling zero or more suitable
event handler function(s).
:param `event`: the event to process.
:note: Normally, your application would not call this function: it is called
in the wxPython implementation to dispatch incoming user interface events
to the framework (and application).
However, you might need to call it if implementing new functionality (such as
a new control) where you define new event types, as opposed to allowing the
user to override functions.
An instance where you might actually override the L{ProcessEvent} function is where
you want to direct event processing to event handlers not normally noticed by
wxPython. For example, in the document/view architecture, documents and views
are potential event handlers. When an event reaches a frame, L{ProcessEvent} will
need to be called on the associated document and view in case event handler
functions are associated with these objects.
The normal order of event table searching is as follows:
1. If the object is disabled (via a call to `SetEvtHandlerEnabled`) the function
skips to step (6).
2. If the object is a `wx.Window`, L{ProcessEvent} is recursively called on the window's
`wx.Validator`. If this returns ``True``, the function exits.
3. wxWidgets `SearchEventTable` is called for this event handler. If this fails, the
base class table is tried, and so on until no more tables exist or an appropriate
function was found, in which case the function exits.
4. The search is applied down the entire chain of event handlers (usually the chain
has a length of one). If this succeeds, the function exits.
5. If the object is a `wx.Window` and the event is a `wx.CommandEvent`, L{ProcessEvent} is
recursively applied to the parent window's event handler. If this returns ``True``,
the function exits.
6. Finally, L{ProcessEvent} is called on the `wx.App` object.
"""
if event.GetEventType() == wx.wxEVT_COMMAND_MENU_SELECTED:
self._last_id = event.GetId()
return True
if self.GetNextHandler():
return self.GetNextHandler().ProcessEvent(event)
return False
class AuiDefaultTabArt(object):
"""
Tab art provider code - a tab provider provides all drawing functionality to
the L{AuiNotebook}. This allows the L{AuiNotebook} to have a plugable look-and-feel.
By default, a L{AuiNotebook} uses an instance of this class called L{AuiDefaultTabArt}
which provides bitmap art and a colour scheme that is adapted to the major platforms'
look. You can either derive from that class to alter its behaviour or write a
completely new tab art class. Call L{AuiNotebook.SetArtProvider} to make use this
new tab art.
"""
def __init__(self):
""" Default class constructor. """
self._normal_font = wx.SystemSettings_GetFont(wx.SYS_DEFAULT_GUI_FONT)
self._selected_font = wx.SystemSettings_GetFont(wx.SYS_DEFAULT_GUI_FONT)
self._selected_font.SetWeight(wx.BOLD)
self._measuring_font = self._selected_font
self._fixed_tab_width = 100
self._tab_ctrl_height = 0
self._buttonRect = wx.Rect()
base_colour = GetBaseColour()
self._base_colour = base_colour
border_colour = StepColour(base_colour, 75)
self._border_pen = wx.Pen(border_colour)
self._base_colour_pen = wx.Pen(self._base_colour)
self._base_colour_brush = wx.Brush(self._base_colour)
if wx.Platform == "__WXMAC__":
bmp_colour = wx.SystemSettings.GetColour(wx.SYS_COLOUR_3DDKSHADOW)
self._active_close_bmp = DrawMACCloseButton(bmp_colour)
self._disabled_close_bmp = DrawMACCloseButton(wx.Colour(128, 128, 128))
else:
self._active_close_bmp = BitmapFromBits(nb_close_bits, 16, 16, wx.BLACK)
self._disabled_close_bmp = BitmapFromBits(nb_close_bits, 16, 16, wx.Colour(128, 128, 128))
self._hover_close_bmp = self._active_close_bmp
self._pressed_close_bmp = self._active_close_bmp
self._active_left_bmp = BitmapFromBits(nb_left_bits, 16, 16, wx.BLACK)
self._disabled_left_bmp = BitmapFromBits(nb_left_bits, 16, 16, wx.Colour(128, 128, 128))
self._active_right_bmp = BitmapFromBits(nb_right_bits, 16, 16, wx.BLACK)
self._disabled_right_bmp = BitmapFromBits(nb_right_bits, 16, 16, wx.Colour(128, 128, 128))
self._active_windowlist_bmp = BitmapFromBits(nb_list_bits, 16, 16, wx.BLACK)
self._disabled_windowlist_bmp = BitmapFromBits(nb_list_bits, 16, 16, wx.Colour(128, 128, 128))
if wx.Platform == "__WXMAC__":
# Get proper highlight colour for focus rectangle from the
# current Mac theme. kThemeBrushFocusHighlight is
# available on Mac OS 8.5 and higher
if hasattr(wx, 'MacThemeColour'):
c = wx.MacThemeColour(Carbon.Appearance.kThemeBrushFocusHighlight)
else:
brush = wx.Brush(wx.BLACK)
brush.MacSetTheme(Carbon.Appearance.kThemeBrushFocusHighlight)
c = brush.GetColour()
self._focusPen = wx.Pen(c, 2, wx.SOLID)
else:
self._focusPen = wx.Pen(wx.BLACK, 1, wx.USER_DASH)
self._focusPen.SetDashes([1, 1])
self._focusPen.SetCap(wx.CAP_BUTT)
def Clone(self):
""" Clones the art object. """
art = AuiDefaultTabArt()
art.SetNormalFont(self.GetNormalFont())
art.SetSelectedFont(self.GetSelectedFont())
art.SetMeasuringFont(self.GetMeasuringFont())
art = CopyAttributes(art, self)
return art
def SetFlags(self, flags):
"""
Sets the tab art flags.
:param `flags`: a combination of the following values:
==================================== ==================================
Flag name Description
==================================== ==================================
``AUI_NB_TOP`` With this style, tabs are drawn along the top of the notebook
``AUI_NB_LEFT`` With this style, tabs are drawn along the left of the notebook. Not implemented yet.
``AUI_NB_RIGHT`` With this style, tabs are drawn along the right of the notebook. Not implemented yet.
``AUI_NB_BOTTOM`` With this style, tabs are drawn along the bottom of the notebook.
``AUI_NB_TAB_SPLIT`` Allows the tab control to be split by dragging a tab
``AUI_NB_TAB_MOVE`` Allows a tab to be moved horizontally by dragging
``AUI_NB_TAB_EXTERNAL_MOVE`` Allows a tab to be moved to another tab control
``AUI_NB_TAB_FIXED_WIDTH`` With this style, all tabs have the same width
``AUI_NB_SCROLL_BUTTONS`` With this style, left and right scroll buttons are displayed
``AUI_NB_WINDOWLIST_BUTTON`` With this style, a drop-down list of windows is available
``AUI_NB_CLOSE_BUTTON`` With this style, a close button is available on the tab bar
``AUI_NB_CLOSE_ON_ACTIVE_TAB`` With this style, a close button is available on the active tab
``AUI_NB_CLOSE_ON_ALL_TABS`` With this style, a close button is available on all tabs
``AUI_NB_MIDDLE_CLICK_CLOSE`` Allows to close AuiNotebook tabs by mouse middle button click
``AUI_NB_SUB_NOTEBOOK`` This style is used by AuiManager to create automatic AuiNotebooks
``AUI_NB_HIDE_ON_SINGLE_TAB`` Hides the tab window if only one tab is present
``AUI_NB_SMART_TABS`` Use Smart Tabbing, like ``Alt``+``Tab`` on Windows
``AUI_NB_USE_IMAGES_DROPDOWN`` Uses images on dropdown window list menu instead of check items
``AUI_NB_CLOSE_ON_TAB_LEFT`` Draws the tab close button on the left instead of on the right (a la Camino browser)
``AUI_NB_TAB_FLOAT`` Allows the floating of single tabs. Known limitation: when the notebook is more or less full screen, tabs cannot be dragged far enough outside of the notebook to become floating pages
``AUI_NB_DRAW_DND_TAB`` Draws an image representation of a tab while dragging (on by default)
``AUI_NB_SASH_DCLICK_UNSPLIT`` Unsplit a splitted AuiNotebook when double-clicking on a sash.
==================================== ==================================
"""
self._flags = flags
def GetFlags(self):
"""
Returns the tab art flags.
:see: L{SetFlags} for a list of possible return values.
"""
return self._flags
def SetSizingInfo(self, tab_ctrl_size, tab_count):
"""
Sets the tab sizing information.
:param `tab_ctrl_size`: the size of the tab control area;
:param `tab_count`: the number of tabs.
"""
self._fixed_tab_width = 100
tot_width = tab_ctrl_size.x - self.GetIndentSize() - 4
flags = self.GetFlags()
if flags & AUI_NB_CLOSE_BUTTON:
tot_width -= self._active_close_bmp.GetWidth()
if flags & AUI_NB_WINDOWLIST_BUTTON:
tot_width -= self._active_windowlist_bmp.GetWidth()
if tab_count > 0:
self._fixed_tab_width = tot_width/tab_count
if self._fixed_tab_width < 100:
self._fixed_tab_width = 100
if self._fixed_tab_width > tot_width/2:
self._fixed_tab_width = tot_width/2
if self._fixed_tab_width > 220:
self._fixed_tab_width = 220
self._tab_ctrl_height = tab_ctrl_size.y
def DrawBackground(self, dc, wnd, rect):
"""
Draws the tab area background.
:param `dc`: a `wx.DC` device context;
:param `wnd`: a `wx.Window` instance object;
:param `rect`: the tab control rectangle.
"""
self._buttonRect = wx.Rect()
# draw background
flags = self.GetFlags()
if flags & AUI_NB_BOTTOM:
r = wx.Rect(rect.x, rect.y, rect.width+2, rect.height)
# TODO: else if (flags & AUI_NB_LEFT)
# TODO: else if (flags & AUI_NB_RIGHT)
else: #for AUI_NB_TOP
r = wx.Rect(rect.x, rect.y, rect.width+2, rect.height-3)
top_colour = StepColour(self._base_colour, 90)
bottom_colour = StepColour(self._base_colour, 170)
dc.GradientFillLinear(r, top_colour, bottom_colour, wx.SOUTH)
# draw base lines
dc.SetPen(self._border_pen)
y = rect.GetHeight()
w = rect.GetWidth()
if flags & AUI_NB_BOTTOM:
dc.SetBrush(wx.Brush(bottom_colour))
dc.DrawRectangle(-1, 0, w+2, 4)
# TODO: else if (flags & AUI_NB_LEFT)
# TODO: else if (flags & AUI_NB_RIGHT)
else: # for AUI_NB_TOP
dc.SetBrush(self._base_colour_brush)
dc.DrawRectangle(-1, y-4, w+2, 4)
def DrawTab(self, dc, wnd, page, in_rect, close_button_state, paint_control=False):
"""
Draws a single tab.
:param `dc`: a `wx.DC` device context;
:param `wnd`: a `wx.Window` instance object;
:param `page`: the tab control page associated with the tab;
:param `in_rect`: rectangle the tab should be confined to;
:param `close_button_state`: the state of the close button on the tab;
:param `paint_control`: whether to draw the control inside a tab (if any) on a `wx.MemoryDC`.
"""
# if the caption is empty, measure some temporary text
caption = page.caption
if not caption:
caption = "Xj"
dc.SetFont(self._selected_font)
selected_textx, selected_texty, dummy = dc.GetMultiLineTextExtent(caption)
dc.SetFont(self._normal_font)
normal_textx, normal_texty, dummy = dc.GetMultiLineTextExtent(caption)
control = page.control
# figure out the size of the tab
tab_size, x_extent = self.GetTabSize(dc, wnd, page.caption, page.bitmap,
page.active, close_button_state, control)
tab_height = self._tab_ctrl_height - 3
tab_width = tab_size[0]
tab_x = in_rect.x
tab_y = in_rect.y + in_rect.height - tab_height
caption = page.caption
# select pen, brush and font for the tab to be drawn
if page.active:
dc.SetFont(self._selected_font)
textx, texty = selected_textx, selected_texty
else:
dc.SetFont(self._normal_font)
textx, texty = normal_textx, normal_texty
if not page.enabled:
dc.SetTextForeground(wx.SystemSettings.GetColour(wx.SYS_COLOUR_GRAYTEXT))
pagebitmap = page.dis_bitmap
else:
dc.SetTextForeground(page.text_colour)
pagebitmap = page.bitmap
# create points that will make the tab outline
clip_width = tab_width
if tab_x + clip_width > in_rect.x + in_rect.width:
clip_width = in_rect.x + in_rect.width - tab_x
# since the above code above doesn't play well with WXDFB or WXCOCOA,
# we'll just use a rectangle for the clipping region for now --
dc.SetClippingRegion(tab_x, tab_y, clip_width+1, tab_height-3)
border_points = [wx.Point() for i in xrange(6)]
flags = self.GetFlags()
if flags & AUI_NB_BOTTOM:
border_points[0] = wx.Point(tab_x, tab_y)
border_points[1] = wx.Point(tab_x, tab_y+tab_height-6)
border_points[2] = wx.Point(tab_x+2, tab_y+tab_height-4)
border_points[3] = wx.Point(tab_x+tab_width-2, tab_y+tab_height-4)
border_points[4] = wx.Point(tab_x+tab_width, tab_y+tab_height-6)
border_points[5] = wx.Point(tab_x+tab_width, tab_y)
else: #if (flags & AUI_NB_TOP)
border_points[0] = wx.Point(tab_x, tab_y+tab_height-4)
border_points[1] = wx.Point(tab_x, tab_y+2)
border_points[2] = wx.Point(tab_x+2, tab_y)
border_points[3] = wx.Point(tab_x+tab_width-2, tab_y)
border_points[4] = wx.Point(tab_x+tab_width, tab_y+2)
border_points[5] = wx.Point(tab_x+tab_width, tab_y+tab_height-4)
# TODO: else if (flags & AUI_NB_LEFT)
# TODO: else if (flags & AUI_NB_RIGHT)
drawn_tab_yoff = border_points[1].y
drawn_tab_height = border_points[0].y - border_points[1].y
if page.active:
# draw active tab
# draw base background colour
r = wx.Rect(tab_x, tab_y, tab_width, tab_height)
dc.SetPen(self._base_colour_pen)
dc.SetBrush(self._base_colour_brush)
dc.DrawRectangle(r.x+1, r.y+1, r.width-1, r.height-4)
# this white helps fill out the gradient at the top of the tab
dc.SetPen(wx.WHITE_PEN)
dc.SetBrush(wx.WHITE_BRUSH)
dc.DrawRectangle(r.x+2, r.y+1, r.width-3, r.height-4)
# these two points help the rounded corners appear more antialiased
dc.SetPen(self._base_colour_pen)
dc.DrawPoint(r.x+2, r.y+1)
dc.DrawPoint(r.x+r.width-2, r.y+1)
# set rectangle down a bit for gradient drawing
r.SetHeight(r.GetHeight()/2)
r.x += 2
r.width -= 2
r.y += r.height
r.y -= 2
# draw gradient background
top_colour = wx.WHITE
bottom_colour = self._base_colour
dc.GradientFillLinear(r, bottom_colour, top_colour, wx.NORTH)
else:
# draw inactive tab
r = wx.Rect(tab_x, tab_y+1, tab_width, tab_height-3)
# start the gradent up a bit and leave the inside border inset
# by a pixel for a 3D look. Only the top half of the inactive
# tab will have a slight gradient
r.x += 3
r.y += 1
r.width -= 4
r.height /= 2
r.height -= 1
# -- draw top gradient fill for glossy look
top_colour = self._base_colour
bottom_colour = StepColour(top_colour, 160)
dc.GradientFillLinear(r, bottom_colour, top_colour, wx.NORTH)
r.y += r.height
r.y -= 1
# -- draw bottom fill for glossy look
top_colour = self._base_colour
bottom_colour = self._base_colour
dc.GradientFillLinear(r, top_colour, bottom_colour, wx.SOUTH)
# draw tab outline
dc.SetPen(self._border_pen)
dc.SetBrush(wx.TRANSPARENT_BRUSH)
dc.DrawPolygon(border_points)
# there are two horizontal grey lines at the bottom of the tab control,
# this gets rid of the top one of those lines in the tab control
if page.active:
if flags & AUI_NB_BOTTOM:
dc.SetPen(wx.Pen(StepColour(self._base_colour, 170)))
# TODO: else if (flags & AUI_NB_LEFT)
# TODO: else if (flags & AUI_NB_RIGHT)
else: # for AUI_NB_TOP
dc.SetPen(self._base_colour_pen)
dc.DrawLine(border_points[0].x+1,
border_points[0].y,
border_points[5].x,
border_points[5].y)
text_offset = tab_x + 8
close_button_width = 0
if close_button_state != AUI_BUTTON_STATE_HIDDEN:
close_button_width = self._active_close_bmp.GetWidth()
if flags & AUI_NB_CLOSE_ON_TAB_LEFT:
text_offset += close_button_width - 5
bitmap_offset = 0
if pagebitmap.IsOk():
bitmap_offset = tab_x + 8
if flags & AUI_NB_CLOSE_ON_TAB_LEFT and close_button_width:
bitmap_offset += close_button_width - 5
# draw bitmap
dc.DrawBitmap(pagebitmap,
bitmap_offset,
drawn_tab_yoff + (drawn_tab_height/2) - (pagebitmap.GetHeight()/2),
True)
text_offset = bitmap_offset + pagebitmap.GetWidth()
text_offset += 3 # bitmap padding
else:
if flags & AUI_NB_CLOSE_ON_TAB_LEFT == 0 or not close_button_width:
text_offset = tab_x + 8
draw_text = ChopText(dc, caption, tab_width - (text_offset-tab_x) - close_button_width)
ypos = drawn_tab_yoff + (drawn_tab_height)/2 - (texty/2) - 1
offset_focus = text_offset
if control is not None:
if control.GetPosition() != wx.Point(text_offset+1, ypos):
control.SetPosition(wx.Point(text_offset+1, ypos))
if not control.IsShown():
control.Show()
if paint_control:
bmp = TakeScreenShot(control.GetScreenRect())
dc.DrawBitmap(bmp, text_offset+1, ypos, True)
controlW, controlH = control.GetSize()
text_offset += controlW + 4
textx += controlW + 4
# draw tab text
rectx, recty, dummy = dc.GetMultiLineTextExtent(draw_text)
dc.DrawLabel(draw_text, wx.Rect(text_offset, ypos, rectx, recty))
# draw focus rectangle
self.DrawFocusRectangle(dc, page, wnd, draw_text, offset_focus, bitmap_offset, drawn_tab_yoff, drawn_tab_height, textx, texty)
out_button_rect = wx.Rect()
# draw close button if necessary
if close_button_state != AUI_BUTTON_STATE_HIDDEN:
bmp = self._disabled_close_bmp
if close_button_state == AUI_BUTTON_STATE_HOVER:
bmp = self._hover_close_bmp
elif close_button_state == AUI_BUTTON_STATE_PRESSED:
bmp = self._pressed_close_bmp
shift = (flags & AUI_NB_BOTTOM and [1] or [0])[0]
if flags & AUI_NB_CLOSE_ON_TAB_LEFT:
rect = wx.Rect(tab_x + 4, tab_y + (tab_height - bmp.GetHeight())/2 - shift,
close_button_width, tab_height)
else:
rect = wx.Rect(tab_x + tab_width - close_button_width - 1,
tab_y + (tab_height - bmp.GetHeight())/2 - shift,
close_button_width, tab_height)
rect = IndentPressedBitmap(rect, close_button_state)
dc.DrawBitmap(bmp, rect.x, rect.y, True)
out_button_rect = rect
out_tab_rect = wx.Rect(tab_x, tab_y, tab_width, tab_height)
dc.DestroyClippingRegion()
return out_tab_rect, out_button_rect, x_extent
def SetCustomButton(self, bitmap_id, button_state, bmp):
"""
Sets a custom bitmap for the close, left, right and window list
buttons.
:param `bitmap_id`: the button identifier;
:param `button_state`: the button state;
:param `bmp`: the custom bitmap to use for the button.
"""
if bitmap_id == AUI_BUTTON_CLOSE:
if button_state == AUI_BUTTON_STATE_NORMAL:
self._active_close_bmp = bmp
self._hover_close_bmp = self._active_close_bmp
self._pressed_close_bmp = self._active_close_bmp
self._disabled_close_bmp = self._active_close_bmp
elif button_state == AUI_BUTTON_STATE_HOVER:
self._hover_close_bmp = bmp
elif button_state == AUI_BUTTON_STATE_PRESSED:
self._pressed_close_bmp = bmp
else:
self._disabled_close_bmp = bmp
elif bitmap_id == AUI_BUTTON_LEFT:
if button_state & AUI_BUTTON_STATE_DISABLED:
self._disabled_left_bmp = bmp
else:
self._active_left_bmp = bmp
elif bitmap_id == AUI_BUTTON_RIGHT:
if button_state & AUI_BUTTON_STATE_DISABLED:
self._disabled_right_bmp = bmp
else:
self._active_right_bmp = bmp
elif bitmap_id == AUI_BUTTON_WINDOWLIST:
if button_state & AUI_BUTTON_STATE_DISABLED:
self._disabled_windowlist_bmp = bmp
else:
self._active_windowlist_bmp = bmp
def GetIndentSize(self):
""" Returns the tabs indent size. """
return 5
def GetTabSize(self, dc, wnd, caption, bitmap, active, close_button_state, control=None):
"""
Returns the tab size for the given caption, bitmap and button state.
:param `dc`: a `wx.DC` device context;
:param `wnd`: a `wx.Window` instance object;
:param `caption`: the tab text caption;
:param `bitmap`: the bitmap displayed on the tab;
:param `active`: whether the tab is selected or not;
:param `close_button_state`: the state of the close button on the tab;
:param `control`: a `wx.Window` instance inside a tab (or ``None``).
"""
dc.SetFont(self._measuring_font)
measured_textx, measured_texty, dummy = dc.GetMultiLineTextExtent(caption)
# add padding around the text
tab_width = measured_textx
tab_height = measured_texty
# if the close button is showing, add space for it
if close_button_state != AUI_BUTTON_STATE_HIDDEN:
tab_width += self._active_close_bmp.GetWidth() + 3
# if there's a bitmap, add space for it
if bitmap.IsOk():
tab_width += bitmap.GetWidth()
tab_width += 3 # right side bitmap padding
tab_height = max(tab_height, bitmap.GetHeight())
# add padding
tab_width += 16
tab_height += 10
flags = self.GetFlags()
if flags & AUI_NB_TAB_FIXED_WIDTH:
tab_width = self._fixed_tab_width
if control is not None:
tab_width += control.GetSize().GetWidth() + 4
x_extent = tab_width
return (tab_width, tab_height), x_extent
def DrawButton(self, dc, wnd, in_rect, button, orientation):
"""
Draws a button on the tab or on the tab area, depending on the button identifier.
:param `dc`: a `wx.DC` device context;
:param `wnd`: a `wx.Window` instance object;
:param `in_rect`: rectangle the tab should be confined to;
:param `button`: an instance of the button class;
:param `orientation`: the tab orientation.
"""
bitmap_id, button_state = button.id, button.cur_state
if bitmap_id == AUI_BUTTON_CLOSE:
if button_state & AUI_BUTTON_STATE_DISABLED:
bmp = self._disabled_close_bmp
elif button_state & AUI_BUTTON_STATE_HOVER:
bmp = self._hover_close_bmp
elif button_state & AUI_BUTTON_STATE_PRESSED:
bmp = self._pressed_close_bmp
else:
bmp = self._active_close_bmp
elif bitmap_id == AUI_BUTTON_LEFT:
if button_state & AUI_BUTTON_STATE_DISABLED:
bmp = self._disabled_left_bmp
else:
bmp = self._active_left_bmp
elif bitmap_id == AUI_BUTTON_RIGHT:
if button_state & AUI_BUTTON_STATE_DISABLED:
bmp = self._disabled_right_bmp
else:
bmp = self._active_right_bmp
elif bitmap_id == AUI_BUTTON_WINDOWLIST:
if button_state & AUI_BUTTON_STATE_DISABLED:
bmp = self._disabled_windowlist_bmp
else:
bmp = self._active_windowlist_bmp
else:
if button_state & AUI_BUTTON_STATE_DISABLED:
bmp = button.dis_bitmap
else:
bmp = button.bitmap
if not bmp.IsOk():
return
rect = wx.Rect(*in_rect)
if orientation == wx.LEFT:
rect.SetX(in_rect.x)
rect.SetY(((in_rect.y + in_rect.height)/2) - (bmp.GetHeight()/2))
rect.SetWidth(bmp.GetWidth())
rect.SetHeight(bmp.GetHeight())
else:
rect = wx.Rect(in_rect.x + in_rect.width - bmp.GetWidth(),
((in_rect.y + in_rect.height)/2) - (bmp.GetHeight()/2),
bmp.GetWidth(), bmp.GetHeight())
rect = IndentPressedBitmap(rect, button_state)
dc.DrawBitmap(bmp, rect.x, rect.y, True)
out_rect = rect
if bitmap_id == AUI_BUTTON_RIGHT:
self._buttonRect = wx.Rect(rect.x, rect.y, 30, rect.height)
return out_rect
def DrawFocusRectangle(self, dc, page, wnd, draw_text, text_offset, bitmap_offset, drawn_tab_yoff, drawn_tab_height, textx, texty):
"""
Draws the focus rectangle on a tab.
:param `dc`: a `wx.DC` device context;
:param `page`: the page associated with the tab;
:param `wnd`: a `wx.Window` instance object;
:param `draw_text`: the text that has been drawn on the tab;
:param `text_offset`: the text offset on the tab;
:param `bitmap_offset`: the bitmap offset on the tab;
:param `drawn_tab_yoff`: the y offset of the tab text;
:param `drawn_tab_height`: the height of the tab;
:param `textx`: the x text extent;
:param `texty`: the y text extent.
"""
if page.active and wx.Window.FindFocus() == wnd:
focusRectText = wx.Rect(text_offset, (drawn_tab_yoff + (drawn_tab_height)/2 - (texty/2)),
textx, texty)
if page.bitmap.IsOk():
focusRectBitmap = wx.Rect(bitmap_offset, drawn_tab_yoff + (drawn_tab_height/2) - (page.bitmap.GetHeight()/2),
page.bitmap.GetWidth(), page.bitmap.GetHeight())
if page.bitmap.IsOk() and draw_text == "":
focusRect = wx.Rect(*focusRectBitmap)
elif not page.bitmap.IsOk() and draw_text != "":
focusRect = wx.Rect(*focusRectText)
elif page.bitmap.IsOk() and draw_text != "":
focusRect = focusRectText.Union(focusRectBitmap)
focusRect.Inflate(2, 2)
dc.SetBrush(wx.TRANSPARENT_BRUSH)
dc.SetPen(self._focusPen)
dc.DrawRoundedRectangleRect(focusRect, 2)
def GetBestTabCtrlSize(self, wnd, pages, required_bmp_size):
"""
Returns the best tab control size.
:param `wnd`: a `wx.Window` instance object;
:param `pages`: the pages associated with the tabs;
:param `required_bmp_size`: the size of the bitmap on the tabs.
"""
dc = wx.ClientDC(wnd)
dc.SetFont(self._measuring_font)
# sometimes a standard bitmap size needs to be enforced, especially
# if some tabs have bitmaps and others don't. This is important because
# it prevents the tab control from resizing when tabs are added.
measure_bmp = wx.NullBitmap
if required_bmp_size.IsFullySpecified():
measure_bmp = wx.EmptyBitmap(required_bmp_size.x,
required_bmp_size.y)
max_y = 0
for page in pages:
if measure_bmp.IsOk():
bmp = measure_bmp
else:
bmp = page.bitmap
# we don't use the caption text because we don't
# want tab heights to be different in the case
# of a very short piece of text on one tab and a very
# tall piece of text on another tab
s, x_ext = self.GetTabSize(dc, wnd, page.caption, bmp, True, AUI_BUTTON_STATE_HIDDEN, None)
max_y = max(max_y, s[1])
if page.control:
controlW, controlH = page.control.GetSize()
max_y = max(max_y, controlH+4)
return max_y + 2
def SetNormalFont(self, font):
"""
Sets the normal font for drawing tab labels.
:param `font`: a `wx.Font` object.
"""
self._normal_font = font
def SetSelectedFont(self, font):
"""
Sets the selected tab font for drawing tab labels.
:param `font`: a `wx.Font` object.
"""
self._selected_font = font
def SetMeasuringFont(self, font):
"""
Sets the font for calculating text measurements.
:param `font`: a `wx.Font` object.
"""
self._measuring_font = font
def GetNormalFont(self):
""" Returns the normal font for drawing tab labels. """
return self._normal_font
def GetSelectedFont(self):
""" Returns the selected tab font for drawing tab labels. """
return self._selected_font
def GetMeasuringFont(self):
""" Returns the font for calculating text measurements. """
return self._measuring_font
def ShowDropDown(self, wnd, pages, active_idx):
"""
Shows the drop-down window menu on the tab area.
:param `wnd`: a `wx.Window` derived window instance;
:param `pages`: the pages associated with the tabs;
:param `active_idx`: the active tab index.
"""
useImages = self.GetFlags() & AUI_NB_USE_IMAGES_DROPDOWN
menuPopup = wx.Menu()
for i, page in enumerate(pages):
caption = page.caption
# if there is no caption, make it a space. This will prevent
# an assert in the menu code.
if caption == "":
caption = " "
if useImages:
menuItem = wx.MenuItem(menuPopup, 1000+i, caption)
if page.bitmap:
menuItem.SetBitmap(page.bitmap)
menuPopup.AppendItem(menuItem)
else:
menuPopup.AppendCheckItem(1000+i, caption)
menuPopup.Enable(1000+i, page.enabled)
if active_idx != -1 and not useImages:
menuPopup.Check(1000+active_idx, True)
# find out where to put the popup menu of window items
pt = wx.GetMousePosition()
pt = wnd.ScreenToClient(pt)
# find out the screen coordinate at the bottom of the tab ctrl
cli_rect = wnd.GetClientRect()
pt.y = cli_rect.y + cli_rect.height
cc = AuiCommandCapture()
wnd.PushEventHandler(cc)
wnd.PopupMenu(menuPopup, pt)
command = cc.GetCommandId()
wnd.PopEventHandler(True)
if command >= 1000:
return command - 1000
return -1
class AuiSimpleTabArt(object):
""" A simple-looking implementation of a tab art. """
def __init__(self):
""" Default class constructor. """
self._normal_font = wx.SystemSettings.GetFont(wx.SYS_DEFAULT_GUI_FONT)
self._selected_font = wx.SystemSettings.GetFont(wx.SYS_DEFAULT_GUI_FONT)
self._selected_font.SetWeight(wx.BOLD)
self._measuring_font = self._selected_font
self._flags = 0
self._fixed_tab_width = 100
base_colour = wx.SystemSettings.GetColour(wx.SYS_COLOUR_3DFACE)
background_colour = base_colour
normaltab_colour = base_colour
selectedtab_colour = wx.WHITE
self._bkbrush = wx.Brush(background_colour)
self._normal_bkbrush = wx.Brush(normaltab_colour)
self._normal_bkpen = wx.Pen(normaltab_colour)
self._selected_bkbrush = wx.Brush(selectedtab_colour)
self._selected_bkpen = wx.Pen(selectedtab_colour)
self._active_close_bmp = BitmapFromBits(nb_close_bits, 16, 16, wx.BLACK)
self._disabled_close_bmp = BitmapFromBits(nb_close_bits, 16, 16, wx.Colour(128, 128, 128))
self._active_left_bmp = BitmapFromBits(nb_left_bits, 16, 16, wx.BLACK)
self._disabled_left_bmp = BitmapFromBits(nb_left_bits, 16, 16, wx.Colour(128, 128, 128))
self._active_right_bmp = BitmapFromBits(nb_right_bits, 16, 16, wx.BLACK)
self._disabled_right_bmp = BitmapFromBits(nb_right_bits, 16, 16, wx.Colour(128, 128, 128))
self._active_windowlist_bmp = BitmapFromBits(nb_list_bits, 16, 16, wx.BLACK)
self._disabled_windowlist_bmp = BitmapFromBits(nb_list_bits, 16, 16, wx.Colour(128, 128, 128))
def Clone(self):
""" Clones the art object. """
art = AuiSimpleTabArt()
art.SetNormalFont(self.GetNormalFont())
art.SetSelectedFont(self.GetSelectedFont())
art.SetMeasuringFont(self.GetMeasuringFont())
art = CopyAttributes(art, self)
return art
def SetFlags(self, flags):
"""
Sets the tab art flags.
:param `flags`: a combination of the following values:
==================================== ==================================
Flag name Description
==================================== ==================================
``AUI_NB_TOP`` With this style, tabs are drawn along the top of the notebook
``AUI_NB_LEFT`` With this style, tabs are drawn along the left of the notebook. Not implemented yet.
``AUI_NB_RIGHT`` With this style, tabs are drawn along the right of the notebook. Not implemented yet.
``AUI_NB_BOTTOM`` With this style, tabs are drawn along the bottom of the notebook.
``AUI_NB_TAB_SPLIT`` Allows the tab control to be split by dragging a tab
``AUI_NB_TAB_MOVE`` Allows a tab to be moved horizontally by dragging
``AUI_NB_TAB_EXTERNAL_MOVE`` Allows a tab to be moved to another tab control
``AUI_NB_TAB_FIXED_WIDTH`` With this style, all tabs have the same width
``AUI_NB_SCROLL_BUTTONS`` With this style, left and right scroll buttons are displayed
``AUI_NB_WINDOWLIST_BUTTON`` With this style, a drop-down list of windows is available
``AUI_NB_CLOSE_BUTTON`` With this style, a close button is available on the tab bar
``AUI_NB_CLOSE_ON_ACTIVE_TAB`` With this style, a close button is available on the active tab
``AUI_NB_CLOSE_ON_ALL_TABS`` With this style, a close button is available on all tabs
``AUI_NB_MIDDLE_CLICK_CLOSE`` Allows to close AuiNotebook tabs by mouse middle button click
``AUI_NB_SUB_NOTEBOOK`` This style is used by AuiManager to create automatic AuiNotebooks
``AUI_NB_HIDE_ON_SINGLE_TAB`` Hides the tab window if only one tab is present
``AUI_NB_SMART_TABS`` Use Smart Tabbing, like ``Alt``+``Tab`` on Windows
``AUI_NB_USE_IMAGES_DROPDOWN`` Uses images on dropdown window list menu instead of check items
``AUI_NB_CLOSE_ON_TAB_LEFT`` Draws the tab close button on the left instead of on the right (a la Camino browser)
``AUI_NB_TAB_FLOAT`` Allows the floating of single tabs. Known limitation: when the notebook is more or less full screen, tabs cannot be dragged far enough outside of the notebook to become floating pages
``AUI_NB_DRAW_DND_TAB`` Draws an image representation of a tab while dragging (on by default)
``AUI_NB_SASH_DCLICK_UNSPLIT`` Unsplit a splitted AuiNotebook when double-clicking on a sash.
==================================== ==================================
"""
self._flags = flags
def GetFlags(self):
"""
Returns the tab art flags.
:see: L{SetFlags} for a list of possible return values.
"""
return self._flags
def SetSizingInfo(self, tab_ctrl_size, tab_count):
"""
Sets the tab sizing information.
:param `tab_ctrl_size`: the size of the tab control area;
:param `tab_count`: the number of tabs.
"""
self._fixed_tab_width = 100
tot_width = tab_ctrl_size.x - self.GetIndentSize() - 4
if self._flags & AUI_NB_CLOSE_BUTTON:
tot_width -= self._active_close_bmp.GetWidth()
if self._flags & AUI_NB_WINDOWLIST_BUTTON:
tot_width -= self._active_windowlist_bmp.GetWidth()
if tab_count > 0:
self._fixed_tab_width = tot_width/tab_count
if self._fixed_tab_width < 100:
self._fixed_tab_width = 100
if self._fixed_tab_width > tot_width/2:
self._fixed_tab_width = tot_width/2
if self._fixed_tab_width > 220:
self._fixed_tab_width = 220
self._tab_ctrl_height = tab_ctrl_size.y
def DrawBackground(self, dc, wnd, rect):
"""
Draws the tab area background.
:param `dc`: a `wx.DC` device context;
:param `wnd`: a `wx.Window` instance object;
:param `rect`: the tab control rectangle.
"""
# draw background
dc.SetBrush(self._bkbrush)
dc.SetPen(wx.TRANSPARENT_PEN)
dc.DrawRectangle(-1, -1, rect.GetWidth()+2, rect.GetHeight()+2)
# draw base line
dc.SetPen(wx.GREY_PEN)
dc.DrawLine(0, rect.GetHeight()-1, rect.GetWidth(), rect.GetHeight()-1)
def DrawTab(self, dc, wnd, page, in_rect, close_button_state, paint_control=False):
"""
Draws a single tab.
:param `dc`: a `wx.DC` device context;
:param `wnd`: a `wx.Window` instance object;
:param `page`: the tab control page associated with the tab;
:param `in_rect`: rectangle the tab should be confined to;
:param `close_button_state`: the state of the close button on the tab;
:param `paint_control`: whether to draw the control inside a tab (if any) on a `wx.MemoryDC`.
"""
# if the caption is empty, measure some temporary text
caption = page.caption
if caption == "":
caption = "Xj"
flags = self.GetFlags()
dc.SetFont(self._selected_font)
selected_textx, selected_texty, dummy = dc.GetMultiLineTextExtent(caption)
dc.SetFont(self._normal_font)
normal_textx, normal_texty, dummy = dc.GetMultiLineTextExtent(caption)
control = page.control
# figure out the size of the tab
tab_size, x_extent = self.GetTabSize(dc, wnd, page.caption, page.bitmap,
page.active, close_button_state, control)
tab_height = tab_size[1]
tab_width = tab_size[0]
tab_x = in_rect.x
tab_y = in_rect.y + in_rect.height - tab_height
caption = page.caption
# select pen, brush and font for the tab to be drawn
if page.active:
dc.SetPen(self._selected_bkpen)
dc.SetBrush(self._selected_bkbrush)
dc.SetFont(self._selected_font)
textx = selected_textx
texty = selected_texty
else:
dc.SetPen(self._normal_bkpen)
dc.SetBrush(self._normal_bkbrush)
dc.SetFont(self._normal_font)
textx = normal_textx
texty = normal_texty
if not page.enabled:
dc.SetTextForeground(wx.SystemSettings.GetColour(wx.SYS_COLOUR_GRAYTEXT))
else:
dc.SetTextForeground(page.text_colour)
# -- draw line --
points = [wx.Point() for i in xrange(7)]
points[0].x = tab_x
points[0].y = tab_y + tab_height - 1
points[1].x = tab_x + tab_height - 3
points[1].y = tab_y + 2
points[2].x = tab_x + tab_height + 3
points[2].y = tab_y
points[3].x = tab_x + tab_width - 2
points[3].y = tab_y
points[4].x = tab_x + tab_width
points[4].y = tab_y + 2
points[5].x = tab_x + tab_width
points[5].y = tab_y + tab_height - 1
points[6] = points[0]
dc.SetClippingRect(in_rect)
dc.DrawPolygon(points)
dc.SetPen(wx.GREY_PEN)
dc.DrawLines(points)
close_button_width = 0
if close_button_state != AUI_BUTTON_STATE_HIDDEN:
close_button_width = self._active_close_bmp.GetWidth()
if flags & AUI_NB_CLOSE_ON_TAB_LEFT:
if control:
text_offset = tab_x + (tab_height/2) + close_button_width - (textx/2) - 2
else:
text_offset = tab_x + (tab_height/2) + ((tab_width+close_button_width)/2) - (textx/2) - 2
else:
if control:
text_offset = tab_x + (tab_height/2) + close_button_width - (textx/2)
else:
text_offset = tab_x + (tab_height/2) + ((tab_width-close_button_width)/2) - (textx/2)
else:
text_offset = tab_x + (tab_height/3) + (tab_width/2) - (textx/2)
if control:
if flags & AUI_NB_CLOSE_ON_TAB_LEFT:
text_offset = tab_x + (tab_height/3) - (textx/2) + close_button_width + 2
else:
text_offset = tab_x + (tab_height/3) - (textx/2)
# set minimum text offset
if text_offset < tab_x + tab_height:
text_offset = tab_x + tab_height
# chop text if necessary
if flags & AUI_NB_CLOSE_ON_TAB_LEFT:
draw_text = ChopText(dc, caption, tab_width - (text_offset-tab_x))
else:
draw_text = ChopText(dc, caption,
tab_width - (text_offset-tab_x) - close_button_width)
ypos = (tab_y + tab_height)/2 - (texty/2) + 1
if control is not None:
if control.GetPosition() != wx.Point(text_offset+1, ypos):
control.SetPosition(wx.Point(text_offset+1, ypos))
if not control.IsShown():
control.Show()
if paint_control:
bmp = TakeScreenShot(control.GetScreenRect())
dc.DrawBitmap(bmp, text_offset+1, ypos, True)
controlW, controlH = control.GetSize()
text_offset += controlW + 4
# draw tab text
rectx, recty, dummy = dc.GetMultiLineTextExtent(draw_text)
dc.DrawLabel(draw_text, wx.Rect(text_offset, ypos, rectx, recty))
# draw focus rectangle
if page.active and wx.Window.FindFocus() == wnd:
focusRect = wx.Rect(text_offset, ((tab_y + tab_height)/2 - (texty/2) + 1),
selected_textx, selected_texty)
focusRect.Inflate(2, 2)
# TODO:
# This should be uncommented when DrawFocusRect will become
# available in wxPython
# wx.RendererNative.Get().DrawFocusRect(wnd, dc, focusRect, 0)
out_button_rect = wx.Rect()
# draw close button if necessary
if close_button_state != AUI_BUTTON_STATE_HIDDEN:
if page.active:
bmp = self._active_close_bmp
else:
bmp = self._disabled_close_bmp
if flags & AUI_NB_CLOSE_ON_TAB_LEFT:
rect = wx.Rect(tab_x + tab_height - 2,
tab_y + (tab_height/2) - (bmp.GetHeight()/2) + 1,
close_button_width, tab_height - 1)
else:
rect = wx.Rect(tab_x + tab_width - close_button_width - 1,
tab_y + (tab_height/2) - (bmp.GetHeight()/2) + 1,
close_button_width, tab_height - 1)
self.DrawButtons(dc, rect, bmp, wx.WHITE, close_button_state)
out_button_rect = wx.Rect(*rect)
out_tab_rect = wx.Rect(tab_x, tab_y, tab_width, tab_height)
dc.DestroyClippingRegion()
return out_tab_rect, out_button_rect, x_extent
def DrawButtons(self, dc, _rect, bmp, bkcolour, button_state):
"""
Convenience method to draw tab buttons.
:param `dc`: a `wx.DC` device context;
:param `_rect`: the tab rectangle;
:param `bmp`: the tab bitmap;
:param `bkcolour`: the tab background colour;
:param `button_state`: the state of the tab button.
"""
rect = wx.Rect(*_rect)
if button_state == AUI_BUTTON_STATE_PRESSED:
rect.x += 1
rect.y += 1
if button_state in [AUI_BUTTON_STATE_HOVER, AUI_BUTTON_STATE_PRESSED]:
dc.SetBrush(wx.Brush(StepColour(bkcolour, 120)))
dc.SetPen(wx.Pen(StepColour(bkcolour, 75)))
# draw the background behind the button
dc.DrawRectangle(rect.x, rect.y, 15, 15)
# draw the button itself
dc.DrawBitmap(bmp, rect.x, rect.y, True)
def GetIndentSize(self):
""" Returns the tabs indent size. """
return 0
def GetTabSize(self, dc, wnd, caption, bitmap, active, close_button_state, control=None):
"""
Returns the tab size for the given caption, bitmap and button state.
:param `dc`: a `wx.DC` device context;
:param `wnd`: a `wx.Window` instance object;
:param `caption`: the tab text caption;
:param `bitmap`: the bitmap displayed on the tab;
:param `active`: whether the tab is selected or not;
:param `close_button_state`: the state of the close button on the tab;
:param `control`: a `wx.Window` instance inside a tab (or ``None``).
"""
dc.SetFont(self._measuring_font)
measured_textx, measured_texty, dummy = dc.GetMultiLineTextExtent(caption)
tab_height = measured_texty + 4
tab_width = measured_textx + tab_height + 5
if close_button_state != AUI_BUTTON_STATE_HIDDEN:
tab_width += self._active_close_bmp.GetWidth()
if self._flags & AUI_NB_TAB_FIXED_WIDTH:
tab_width = self._fixed_tab_width
if control is not None:
controlW, controlH = control.GetSize()
tab_width += controlW + 4
x_extent = tab_width - (tab_height/2) - 1
return (tab_width, tab_height), x_extent
def DrawButton(self, dc, wnd, in_rect, button, orientation):
"""
Draws a button on the tab or on the tab area, depending on the button identifier.
:param `dc`: a `wx.DC` device context;
:param `wnd`: a `wx.Window` instance object;
:param `in_rect`: rectangle the tab should be confined to;
:param `button`: an instance of the button class;
:param `orientation`: the tab orientation.
"""
bitmap_id, button_state = button.id, button.cur_state
if bitmap_id == AUI_BUTTON_CLOSE:
if button_state & AUI_BUTTON_STATE_DISABLED:
bmp = self._disabled_close_bmp
else:
bmp = self._active_close_bmp
elif bitmap_id == AUI_BUTTON_LEFT:
if button_state & AUI_BUTTON_STATE_DISABLED:
bmp = self._disabled_left_bmp
else:
bmp = self._active_left_bmp
elif bitmap_id == AUI_BUTTON_RIGHT:
if button_state & AUI_BUTTON_STATE_DISABLED:
bmp = self._disabled_right_bmp
else:
bmp = self._active_right_bmp
elif bitmap_id == AUI_BUTTON_WINDOWLIST:
if button_state & AUI_BUTTON_STATE_DISABLED:
bmp = self._disabled_windowlist_bmp
else:
bmp = self._active_windowlist_bmp
else:
if button_state & AUI_BUTTON_STATE_DISABLED:
bmp = button.dis_bitmap
else:
bmp = button.bitmap
if not bmp.IsOk():
return
rect = wx.Rect(*in_rect)
if orientation == wx.LEFT:
rect.SetX(in_rect.x)
rect.SetY(((in_rect.y + in_rect.height)/2) - (bmp.GetHeight()/2))
rect.SetWidth(bmp.GetWidth())
rect.SetHeight(bmp.GetHeight())
else:
rect = wx.Rect(in_rect.x + in_rect.width - bmp.GetWidth(),
((in_rect.y + in_rect.height)/2) - (bmp.GetHeight()/2),
bmp.GetWidth(), bmp.GetHeight())
self.DrawButtons(dc, rect, bmp, wx.WHITE, button_state)
out_rect = wx.Rect(*rect)
return out_rect
def ShowDropDown(self, wnd, pages, active_idx):
"""
Shows the drop-down window menu on the tab area.
:param `wnd`: a `wx.Window` derived window instance;
:param `pages`: the pages associated with the tabs;
:param `active_idx`: the active tab index.
"""
menuPopup = wx.Menu()
useImages = self.GetFlags() & AUI_NB_USE_IMAGES_DROPDOWN
for i, page in enumerate(pages):
if useImages:
menuItem = wx.MenuItem(menuPopup, 1000+i, page.caption)
if page.bitmap:
menuItem.SetBitmap(page.bitmap)
menuPopup.AppendItem(menuItem)
else:
menuPopup.AppendCheckItem(1000+i, page.caption)
menuPopup.Enable(1000+i, page.enabled)
if active_idx != -1 and not useImages:
menuPopup.Check(1000+active_idx, True)
# find out where to put the popup menu of window
# items. Subtract 100 for now to center the menu
# a bit, until a better mechanism can be implemented
pt = wx.GetMousePosition()
pt = wnd.ScreenToClient(pt)
if pt.x < 100:
pt.x = 0
else:
pt.x -= 100
# find out the screen coordinate at the bottom of the tab ctrl
cli_rect = wnd.GetClientRect()
pt.y = cli_rect.y + cli_rect.height
cc = AuiCommandCapture()
wnd.PushEventHandler(cc)
wnd.PopupMenu(menuPopup, pt)
command = cc.GetCommandId()
wnd.PopEventHandler(True)
if command >= 1000:
return command-1000
return -1
def GetBestTabCtrlSize(self, wnd, pages, required_bmp_size):
"""
Returns the best tab control size.
:param `wnd`: a `wx.Window` instance object;
:param `pages`: the pages associated with the tabs;
:param `required_bmp_size`: the size of the bitmap on the tabs.
"""
dc = wx.ClientDC(wnd)
dc.SetFont(self._measuring_font)
s, x_extent = self.GetTabSize(dc, wnd, "ABCDEFGHIj", wx.NullBitmap, True,
AUI_BUTTON_STATE_HIDDEN, None)
max_y = s[1]
for page in pages:
if page.control:
controlW, controlH = page.control.GetSize()
max_y = max(max_y, controlH+4)
textx, texty, dummy = dc.GetMultiLineTextExtent(page.caption)
max_y = max(max_y, texty)
return max_y + 3
def SetNormalFont(self, font):
"""
Sets the normal font for drawing tab labels.
:param `font`: a `wx.Font` object.
"""
self._normal_font = font
def SetSelectedFont(self, font):
"""
Sets the selected tab font for drawing tab labels.
:param `font`: a `wx.Font` object.
"""
self._selected_font = font
def SetMeasuringFont(self, font):
"""
Sets the font for calculating text measurements.
:param `font`: a `wx.Font` object.
"""
self._measuring_font = font
def GetNormalFont(self):
""" Returns the normal font for drawing tab labels. """
return self._normal_font
def GetSelectedFont(self):
""" Returns the selected tab font for drawing tab labels. """
return self._selected_font
def GetMeasuringFont(self):
""" Returns the font for calculating text measurements. """
return self._measuring_font
def SetCustomButton(self, bitmap_id, button_state, bmp):
"""
Sets a custom bitmap for the close, left, right and window list
buttons.
:param `bitmap_id`: the button identifier;
:param `button_state`: the button state;
:param `bmp`: the custom bitmap to use for the button.
"""
if bitmap_id == AUI_BUTTON_CLOSE:
if button_state == AUI_BUTTON_STATE_NORMAL:
self._active_close_bmp = bmp
self._hover_close_bmp = self._active_close_bmp
self._pressed_close_bmp = self._active_close_bmp
self._disabled_close_bmp = self._active_close_bmp
elif button_state == AUI_BUTTON_STATE_HOVER:
self._hover_close_bmp = bmp
elif button_state == AUI_BUTTON_STATE_PRESSED:
self._pressed_close_bmp = bmp
else:
self._disabled_close_bmp = bmp
elif bitmap_id == AUI_BUTTON_LEFT:
if button_state & AUI_BUTTON_STATE_DISABLED:
self._disabled_left_bmp = bmp
else:
self._active_left_bmp = bmp
elif bitmap_id == AUI_BUTTON_RIGHT:
if button_state & AUI_BUTTON_STATE_DISABLED:
self._disabled_right_bmp = bmp
else:
self._active_right_bmp = bmp
elif bitmap_id == AUI_BUTTON_WINDOWLIST:
if button_state & AUI_BUTTON_STATE_DISABLED:
self._disabled_windowlist_bmp = bmp
else:
self._active_windowlist_bmp = bmp
class VC71TabArt(AuiDefaultTabArt):
""" A class to draw tabs using the Visual Studio 2003 (VC71) style. """
def __init__(self):
""" Default class constructor. """
AuiDefaultTabArt.__init__(self)
def Clone(self):
""" Clones the art object. """
art = VC71TabArt()
art.SetNormalFont(self.GetNormalFont())
art.SetSelectedFont(self.GetSelectedFont())
art.SetMeasuringFont(self.GetMeasuringFont())
art = CopyAttributes(art, self)
return art
def DrawTab(self, dc, wnd, page, in_rect, close_button_state, paint_control=False):
"""
Draws a single tab.
:param `dc`: a `wx.DC` device context;
:param `wnd`: a `wx.Window` instance object;
:param `page`: the tab control page associated with the tab;
:param `in_rect`: rectangle the tab should be confined to;
:param `close_button_state`: the state of the close button on the tab;
:param `paint_control`: whether to draw the control inside a tab (if any) on a `wx.MemoryDC`.
"""
# Visual studio 7.1 style
# This code is based on the renderer included in FlatNotebook
# figure out the size of the tab
control = page.control
tab_size, x_extent = self.GetTabSize(dc, wnd, page.caption, page.bitmap, page.active,
close_button_state, control)
tab_height = self._tab_ctrl_height - 3
tab_width = tab_size[0]
tab_x = in_rect.x
tab_y = in_rect.y + in_rect.height - tab_height
clip_width = tab_width
if tab_x + clip_width > in_rect.x + in_rect.width - 4:
clip_width = (in_rect.x + in_rect.width) - tab_x - 4
dc.SetClippingRegion(tab_x, tab_y, clip_width + 1, tab_height - 3)
flags = self.GetFlags()
if flags & AUI_NB_BOTTOM:
tab_y -= 1
dc.SetPen((page.active and [wx.Pen(wx.SystemSettings.GetColour(wx.SYS_COLOUR_3DHIGHLIGHT))] or \
[wx.Pen(wx.SystemSettings.GetColour(wx.SYS_COLOUR_3DSHADOW))])[0])
dc.SetBrush((page.active and [wx.Brush(wx.SystemSettings.GetColour(wx.SYS_COLOUR_3DFACE))] or \
[wx.TRANSPARENT_BRUSH])[0])
if page.active:
tabH = tab_height - 2
dc.DrawRectangle(tab_x, tab_y, tab_width, tabH)
rightLineY1 = (flags & AUI_NB_BOTTOM and [vertical_border_padding - 2] or \
[vertical_border_padding - 1])[0]
rightLineY2 = tabH + 3
dc.SetPen(wx.Pen(wx.SystemSettings.GetColour(wx.SYS_COLOUR_3DSHADOW)))
dc.DrawLine(tab_x + tab_width - 1, rightLineY1 + 1, tab_x + tab_width - 1, rightLineY2)
if flags & AUI_NB_BOTTOM:
dc.DrawLine(tab_x + 1, rightLineY2 - 3 , tab_x + tab_width - 1, rightLineY2 - 3)
dc.SetPen(wx.Pen(wx.SystemSettings.GetColour(wx.SYS_COLOUR_3DDKSHADOW)))
dc.DrawLine(tab_x + tab_width, rightLineY1, tab_x + tab_width, rightLineY2)
if flags & AUI_NB_BOTTOM:
dc.DrawLine(tab_x, rightLineY2 - 2, tab_x + tab_width, rightLineY2 - 2)
else:
# We dont draw a rectangle for non selected tabs, but only
# vertical line on the right
blackLineY1 = (flags & AUI_NB_BOTTOM and [vertical_border_padding + 2] or \
[vertical_border_padding + 1])[0]
blackLineY2 = tab_height - 5
dc.DrawLine(tab_x + tab_width, blackLineY1, tab_x + tab_width, blackLineY2)
border_points = [0, 0]
if flags & AUI_NB_BOTTOM:
border_points[0] = wx.Point(tab_x, tab_y)
border_points[1] = wx.Point(tab_x, tab_y + tab_height - 6)
else: # if (flags & AUI_NB_TOP)
border_points[0] = wx.Point(tab_x, tab_y + tab_height - 4)
border_points[1] = wx.Point(tab_x, tab_y + 2)
drawn_tab_yoff = border_points[1].y
drawn_tab_height = border_points[0].y - border_points[1].y
text_offset = tab_x + 8
close_button_width = 0
if close_button_state != AUI_BUTTON_STATE_HIDDEN:
close_button_width = self._active_close_bmp.GetWidth()
if flags & AUI_NB_CLOSE_ON_TAB_LEFT:
text_offset += close_button_width - 5
if not page.enabled:
dc.SetTextForeground(wx.SystemSettings.GetColour(wx.SYS_COLOUR_GRAYTEXT))
pagebitmap = page.dis_bitmap
else:
dc.SetTextForeground(page.text_colour)
pagebitmap = page.bitmap
shift = 0
if flags & AUI_NB_BOTTOM:
shift = (page.active and [1] or [2])[0]
bitmap_offset = 0
if pagebitmap.IsOk():
bitmap_offset = tab_x + 8
if flags & AUI_NB_CLOSE_ON_TAB_LEFT and close_button_width:
bitmap_offset += close_button_width - 5
# draw bitmap
dc.DrawBitmap(pagebitmap, bitmap_offset,
drawn_tab_yoff + (drawn_tab_height/2) - (pagebitmap.GetHeight()/2) + shift,
True)
text_offset = bitmap_offset + pagebitmap.GetWidth()
text_offset += 3 # bitmap padding
else:
if flags & AUI_NB_CLOSE_ON_TAB_LEFT == 0 or not close_button_width:
text_offset = tab_x + 8
# if the caption is empty, measure some temporary text
caption = page.caption
if caption == "":
caption = "Xj"
if page.active:
dc.SetFont(self._selected_font)
textx, texty, dummy = dc.GetMultiLineTextExtent(caption)
else:
dc.SetFont(self._normal_font)
textx, texty, dummy = dc.GetMultiLineTextExtent(caption)
draw_text = ChopText(dc, caption, tab_width - (text_offset-tab_x) - close_button_width)
ypos = drawn_tab_yoff + (drawn_tab_height)/2 - (texty/2) - 1 + shift
offset_focus = text_offset
if control is not None:
if control.GetPosition() != wx.Point(text_offset+1, ypos):
control.SetPosition(wx.Point(text_offset+1, ypos))
if not control.IsShown():
control.Show()
if paint_control:
bmp = TakeScreenShot(control.GetScreenRect())
dc.DrawBitmap(bmp, text_offset+1, ypos, True)
controlW, controlH = control.GetSize()
text_offset += controlW + 4
textx += controlW + 4
# draw tab text
rectx, recty, dummy = dc.GetMultiLineTextExtent(draw_text)
dc.DrawLabel(draw_text, wx.Rect(text_offset, ypos, rectx, recty))
out_button_rect = wx.Rect()
# draw focus rectangle
self.DrawFocusRectangle(dc, page, wnd, draw_text, offset_focus, bitmap_offset, drawn_tab_yoff+shift,
drawn_tab_height+shift, textx, texty)
# draw 'x' on tab (if enabled)
if close_button_state != AUI_BUTTON_STATE_HIDDEN:
close_button_width = self._active_close_bmp.GetWidth()
bmp = self._disabled_close_bmp
if close_button_state == AUI_BUTTON_STATE_HOVER:
bmp = self._hover_close_bmp
elif close_button_state == AUI_BUTTON_STATE_PRESSED:
bmp = self._pressed_close_bmp
if flags & AUI_NB_CLOSE_ON_TAB_LEFT:
rect = wx.Rect(tab_x + 4,
drawn_tab_yoff + (drawn_tab_height / 2) - (bmp.GetHeight() / 2) + shift,
close_button_width, tab_height)
else:
rect = wx.Rect(tab_x + tab_width - close_button_width - 3,
drawn_tab_yoff + (drawn_tab_height / 2) - (bmp.GetHeight() / 2) + shift,
close_button_width, tab_height)
# Indent the button if it is pressed down:
rect = IndentPressedBitmap(rect, close_button_state)
dc.DrawBitmap(bmp, rect.x, rect.y, True)
out_button_rect = rect
out_tab_rect = wx.Rect(tab_x, tab_y, tab_width, tab_height)
dc.DestroyClippingRegion()
return out_tab_rect, out_button_rect, x_extent
class FF2TabArt(AuiDefaultTabArt):
""" A class to draw tabs using the Firefox 2 (FF2) style. """
def __init__(self):
""" Default class constructor. """
AuiDefaultTabArt.__init__(self)
def Clone(self):
""" Clones the art object. """
art = FF2TabArt()
art.SetNormalFont(self.GetNormalFont())
art.SetSelectedFont(self.GetSelectedFont())
art.SetMeasuringFont(self.GetMeasuringFont())
art = CopyAttributes(art, self)
return art
def GetTabSize(self, dc, wnd, caption, bitmap, active, close_button_state, control):
"""
Returns the tab size for the given caption, bitmap and button state.
:param `dc`: a `wx.DC` device context;
:param `wnd`: a `wx.Window` instance object;
:param `caption`: the tab text caption;
:param `bitmap`: the bitmap displayed on the tab;
:param `active`: whether the tab is selected or not;
:param `close_button_state`: the state of the close button on the tab;
:param `control`: a `wx.Window` instance inside a tab (or ``None``).
"""
tab_size, x_extent = AuiDefaultTabArt.GetTabSize(self, dc, wnd, caption, bitmap,
active, close_button_state, control)
tab_width, tab_height = tab_size
# add some vertical padding
tab_height += 2
return (tab_width, tab_height), x_extent
def DrawTab(self, dc, wnd, page, in_rect, close_button_state, paint_control=False):
"""
Draws a single tab.
:param `dc`: a `wx.DC` device context;
:param `wnd`: a `wx.Window` instance object;
:param `page`: the tab control page associated with the tab;
:param `in_rect`: rectangle the tab should be confined to;
:param `close_button_state`: the state of the close button on the tab;
:param `paint_control`: whether to draw the control inside a tab (if any) on a `wx.MemoryDC`.
"""
# Firefox 2 style
control = page.control
# figure out the size of the tab
tab_size, x_extent = self.GetTabSize(dc, wnd, page.caption, page.bitmap,
page.active, close_button_state, control)
tab_height = self._tab_ctrl_height - 2
tab_width = tab_size[0]
tab_x = in_rect.x
tab_y = in_rect.y + in_rect.height - tab_height
clip_width = tab_width
if tab_x + clip_width > in_rect.x + in_rect.width - 4:
clip_width = (in_rect.x + in_rect.width) - tab_x - 4
dc.SetClippingRegion(tab_x, tab_y, clip_width + 1, tab_height - 3)
tabPoints = [wx.Point() for i in xrange(7)]
adjust = 0
if not page.active:
adjust = 1
flags = self.GetFlags()
tabPoints[0].x = tab_x + 3
tabPoints[0].y = (flags & AUI_NB_BOTTOM and [3] or [tab_height - 2])[0]
tabPoints[1].x = tabPoints[0].x
tabPoints[1].y = (flags & AUI_NB_BOTTOM and [tab_height - (vertical_border_padding + 2) - adjust] or \
[(vertical_border_padding + 2) + adjust])[0]
tabPoints[2].x = tabPoints[1].x+2
tabPoints[2].y = (flags & AUI_NB_BOTTOM and [tab_height - vertical_border_padding - adjust] or \
[vertical_border_padding + adjust])[0]
tabPoints[3].x = tab_x + tab_width - 2
tabPoints[3].y = tabPoints[2].y
tabPoints[4].x = tabPoints[3].x + 2
tabPoints[4].y = tabPoints[1].y
tabPoints[5].x = tabPoints[4].x
tabPoints[5].y = tabPoints[0].y
tabPoints[6].x = tabPoints[0].x
tabPoints[6].y = tabPoints[0].y
rr = wx.RectPP(tabPoints[2], tabPoints[5])
self.DrawTabBackground(dc, rr, page.active, (flags & AUI_NB_BOTTOM) == 0)
dc.SetBrush(wx.TRANSPARENT_BRUSH)
dc.SetPen(wx.Pen(wx.SystemSettings_GetColour(wx.SYS_COLOUR_BTNSHADOW)))
# Draw the tab as rounded rectangle
dc.DrawPolygon(tabPoints)
if page.active:
dc.DrawLine(tabPoints[0].x + 1, tabPoints[0].y, tabPoints[5].x , tabPoints[0].y)
drawn_tab_yoff = tabPoints[1].y
drawn_tab_height = tabPoints[0].y - tabPoints[2].y
text_offset = tab_x + 8
close_button_width = 0
if close_button_state != AUI_BUTTON_STATE_HIDDEN:
close_button_width = self._active_close_bmp.GetWidth()
if flags & AUI_NB_CLOSE_ON_TAB_LEFT:
text_offset += close_button_width - 4
if not page.enabled:
dc.SetTextForeground(wx.SystemSettings.GetColour(wx.SYS_COLOUR_GRAYTEXT))
pagebitmap = page.dis_bitmap
else:
dc.SetTextForeground(page.text_colour)
pagebitmap = page.bitmap
shift = -1
if flags & AUI_NB_BOTTOM:
shift = 2
bitmap_offset = 0
if pagebitmap.IsOk():
bitmap_offset = tab_x + 8
if flags & AUI_NB_CLOSE_ON_TAB_LEFT and close_button_width:
bitmap_offset += close_button_width - 4
# draw bitmap
dc.DrawBitmap(pagebitmap, bitmap_offset,
drawn_tab_yoff + (drawn_tab_height/2) - (pagebitmap.GetHeight()/2) + shift,
True)
text_offset = bitmap_offset + pagebitmap.GetWidth()
text_offset += 3 # bitmap padding
else:
if flags & AUI_NB_CLOSE_ON_TAB_LEFT == 0 or not close_button_width:
text_offset = tab_x + 8
# if the caption is empty, measure some temporary text
caption = page.caption
if caption == "":
caption = "Xj"
if page.active:
dc.SetFont(self._selected_font)
textx, texty, dummy = dc.GetMultiLineTextExtent(caption)
else:
dc.SetFont(self._normal_font)
textx, texty, dummy = dc.GetMultiLineTextExtent(caption)
if flags & AUI_NB_CLOSE_ON_TAB_LEFT:
draw_text = ChopText(dc, caption, tab_width - (text_offset-tab_x) - close_button_width + 1)
else:
draw_text = ChopText(dc, caption, tab_width - (text_offset-tab_x) - close_button_width)
ypos = drawn_tab_yoff + drawn_tab_height/2 - texty/2 - 1 + shift
offset_focus = text_offset
if control is not None:
if control.GetPosition() != wx.Point(text_offset+1, ypos):
control.SetPosition(wx.Point(text_offset+1, ypos))
if not control.IsShown():
control.Show()
if paint_control:
bmp = TakeScreenShot(control.GetScreenRect())
dc.DrawBitmap(bmp, text_offset+1, ypos, True)
controlW, controlH = control.GetSize()
text_offset += controlW + 4
textx += controlW + 4
# draw tab text
rectx, recty, dummy = dc.GetMultiLineTextExtent(draw_text)
dc.DrawLabel(draw_text, wx.Rect(text_offset, ypos, rectx, recty))
# draw focus rectangle
self.DrawFocusRectangle(dc, page, wnd, draw_text, offset_focus, bitmap_offset, drawn_tab_yoff+shift,
drawn_tab_height, textx, texty)
out_button_rect = wx.Rect()
# draw 'x' on tab (if enabled)
if close_button_state != AUI_BUTTON_STATE_HIDDEN:
close_button_width = self._active_close_bmp.GetWidth()
bmp = self._disabled_close_bmp
if close_button_state == AUI_BUTTON_STATE_HOVER:
bmp = self._hover_close_bmp
elif close_button_state == AUI_BUTTON_STATE_PRESSED:
bmp = self._pressed_close_bmp
if flags & AUI_NB_CLOSE_ON_TAB_LEFT:
rect = wx.Rect(tab_x + 5,
drawn_tab_yoff + (drawn_tab_height / 2) - (bmp.GetHeight() / 2) + shift,
close_button_width, tab_height)
else:
rect = wx.Rect(tab_x + tab_width - close_button_width - 3,
drawn_tab_yoff + (drawn_tab_height / 2) - (bmp.GetHeight() / 2) + shift,
close_button_width, tab_height)
# Indent the button if it is pressed down:
rect = IndentPressedBitmap(rect, close_button_state)
dc.DrawBitmap(bmp, rect.x, rect.y, True)
out_button_rect = rect
out_tab_rect = wx.Rect(tab_x, tab_y, tab_width, tab_height)
dc.DestroyClippingRegion()
return out_tab_rect, out_button_rect, x_extent
def DrawTabBackground(self, dc, rect, focus, upperTabs):
"""
Draws the tab background for the Firefox 2 style.
This is more consistent with L{FlatNotebook} than before.
:param `dc`: a `wx.DC` device context;
:param `rect`: rectangle the tab should be confined to;
:param `focus`: whether the tab has focus or not;
:param `upperTabs`: whether the style is ``AUI_NB_TOP`` or ``AUI_NB_BOTTOM``.
"""
# Define the rounded rectangle base on the given rect
# we need an array of 9 points for it
regPts = [wx.Point() for indx in xrange(9)]
if focus:
if upperTabs:
leftPt = wx.Point(rect.x, rect.y + (rect.height / 10)*8)
rightPt = wx.Point(rect.x + rect.width - 2, rect.y + (rect.height / 10)*8)
else:
leftPt = wx.Point(rect.x, rect.y + (rect.height / 10)*5)
rightPt = wx.Point(rect.x + rect.width - 2, rect.y + (rect.height / 10)*5)
else:
leftPt = wx.Point(rect.x, rect.y + (rect.height / 2))
rightPt = wx.Point(rect.x + rect.width - 2, rect.y + (rect.height / 2))
# Define the top region
top = wx.RectPP(rect.GetTopLeft(), rightPt)
bottom = wx.RectPP(leftPt, rect.GetBottomRight())
topStartColour = wx.WHITE
if not focus:
topStartColour = LightColour(wx.SystemSettings_GetColour(wx.SYS_COLOUR_3DFACE), 50)
topEndColour = wx.SystemSettings_GetColour(wx.SYS_COLOUR_3DFACE)
bottomStartColour = topEndColour
bottomEndColour = topEndColour
# Incase we use bottom tabs, switch the colours
if upperTabs:
if focus:
dc.GradientFillLinear(top, topStartColour, topEndColour, wx.SOUTH)
dc.GradientFillLinear(bottom, bottomStartColour, bottomEndColour, wx.SOUTH)
else:
dc.GradientFillLinear(top, topEndColour , topStartColour, wx.SOUTH)
dc.GradientFillLinear(bottom, bottomStartColour, bottomEndColour, wx.SOUTH)
else:
if focus:
dc.GradientFillLinear(bottom, topEndColour, bottomEndColour, wx.SOUTH)
dc.GradientFillLinear(top, topStartColour, topStartColour, wx.SOUTH)
else:
dc.GradientFillLinear(bottom, bottomStartColour, bottomEndColour, wx.SOUTH)
dc.GradientFillLinear(top, topEndColour, topStartColour, wx.SOUTH)
dc.SetBrush(wx.TRANSPARENT_BRUSH)
class VC8TabArt(AuiDefaultTabArt):
""" A class to draw tabs using the Visual Studio 2005 (VC8) style. """
def __init__(self):
""" Default class constructor. """
AuiDefaultTabArt.__init__(self)
def Clone(self):
""" Clones the art object. """
art = VC8TabArt()
art.SetNormalFont(self.GetNormalFont())
art.SetSelectedFont(self.GetSelectedFont())
art.SetMeasuringFont(self.GetMeasuringFont())
art = CopyAttributes(art, self)
return art
def SetSizingInfo(self, tab_ctrl_size, tab_count):
"""
Sets the tab sizing information.
:param `tab_ctrl_size`: the size of the tab control area;
:param `tab_count`: the number of tabs.
"""
AuiDefaultTabArt.SetSizingInfo(self, tab_ctrl_size, tab_count)
self._fixed_tab_width -= 5
def GetTabSize(self, dc, wnd, caption, bitmap, active, close_button_state, control=None):
"""
Returns the tab size for the given caption, bitmap and button state.
:param `dc`: a `wx.DC` device context;
:param `wnd`: a `wx.Window` instance object;
:param `caption`: the tab text caption;
:param `bitmap`: the bitmap displayed on the tab;
:param `active`: whether the tab is selected or not;
:param `close_button_state`: the state of the close button on the tab;
:param `control`: a `wx.Window` instance inside a tab (or ``None``).
"""
tab_size, x_extent = AuiDefaultTabArt.GetTabSize(self, dc, wnd, caption, bitmap,
active, close_button_state, control)
tab_width, tab_height = tab_size
# add some padding
tab_width += 10
tab_height += 2
return (tab_width, tab_height), x_extent
def DrawTab(self, dc, wnd, page, in_rect, close_button_state, paint_control=False):
"""
Draws a single tab.
:param `dc`: a `wx.DC` device context;
:param `wnd`: a `wx.Window` instance object;
:param `page`: the tab control page associated with the tab;
:param `in_rect`: rectangle the tab should be confined to;
:param `close_button_state`: the state of the close button on the tab;
:param `paint_control`: whether to draw the control inside a tab (if any) on a `wx.MemoryDC`.
"""
# Visual Studio 8 style
control = page.control
# figure out the size of the tab
tab_size, x_extent = self.GetTabSize(dc, wnd, page.caption, page.bitmap,
page.active, close_button_state, control)
tab_height = self._tab_ctrl_height - 1
tab_width = tab_size[0]
tab_x = in_rect.x
tab_y = in_rect.y + in_rect.height - tab_height
clip_width = tab_width + 3
if tab_x + clip_width > in_rect.x + in_rect.width - 4:
clip_width = (in_rect.x + in_rect.width) - tab_x - 4
tabPoints = [wx.Point() for i in xrange(8)]
# If we draw the first tab or the active tab,
# we draw a full tab, else we draw a truncated tab
#
# X(2) X(3)
# X(1) X(4)
#
# X(5)
#
# X(0),(7) X(6)
#
#
adjust = 0
if not page.active:
adjust = 1
flags = self.GetFlags()
tabPoints[0].x = (flags & AUI_NB_BOTTOM and [tab_x] or [tab_x + adjust])[0]
tabPoints[0].y = (flags & AUI_NB_BOTTOM and [2] or [tab_height - 3])[0]
tabPoints[1].x = tabPoints[0].x + tab_height - vertical_border_padding - 3 - adjust
tabPoints[1].y = (flags & AUI_NB_BOTTOM and [tab_height - (vertical_border_padding+2)] or \
[(vertical_border_padding+2)])[0]
tabPoints[2].x = tabPoints[1].x + 4
tabPoints[2].y = (flags & AUI_NB_BOTTOM and [tab_height - vertical_border_padding] or \
[vertical_border_padding])[0]
tabPoints[3].x = tabPoints[2].x + tab_width - tab_height + vertical_border_padding
tabPoints[3].y = (flags & AUI_NB_BOTTOM and [tab_height - vertical_border_padding] or \
[vertical_border_padding])[0]
tabPoints[4].x = tabPoints[3].x + 1
tabPoints[4].y = (flags & AUI_NB_BOTTOM and [tabPoints[3].y - 1] or [tabPoints[3].y + 1])[0]
tabPoints[5].x = tabPoints[4].x + 1
tabPoints[5].y = (flags & AUI_NB_BOTTOM and [(tabPoints[4].y - 1)] or [tabPoints[4].y + 1])[0]
tabPoints[6].x = tabPoints[2].x + tab_width - tab_height + 2 + vertical_border_padding
tabPoints[6].y = tabPoints[0].y
tabPoints[7].x = tabPoints[0].x
tabPoints[7].y = tabPoints[0].y
self.FillVC8GradientColour(dc, tabPoints, page.active)
dc.SetBrush(wx.TRANSPARENT_BRUSH)
dc.SetPen(wx.Pen(wx.SystemSettings.GetColour(wx.SYS_COLOUR_BTNSHADOW)))
dc.DrawPolygon(tabPoints)
if page.active:
# Delete the bottom line (or the upper one, incase we use wxBOTTOM)
dc.SetPen(wx.WHITE_PEN)
dc.DrawLine(tabPoints[0].x, tabPoints[0].y, tabPoints[6].x, tabPoints[6].y)
dc.SetClippingRegion(tab_x, tab_y, clip_width + 2, tab_height - 3)
drawn_tab_yoff = tabPoints[1].y
drawn_tab_height = tabPoints[0].y - tabPoints[2].y
text_offset = tab_x + 20
close_button_width = 0
if close_button_state != AUI_BUTTON_STATE_HIDDEN:
close_button_width = self._active_close_bmp.GetWidth()
if flags & AUI_NB_CLOSE_ON_TAB_LEFT:
text_offset += close_button_width
if not page.enabled:
dc.SetTextForeground(wx.SystemSettings.GetColour(wx.SYS_COLOUR_GRAYTEXT))
pagebitmap = page.dis_bitmap
else:
dc.SetTextForeground(page.text_colour)
pagebitmap = page.bitmap
shift = 0
if flags & AUI_NB_BOTTOM:
shift = (page.active and [1] or [2])[0]
bitmap_offset = 0
if pagebitmap.IsOk():
bitmap_offset = tab_x + 20
if flags & AUI_NB_CLOSE_ON_TAB_LEFT and close_button_width:
bitmap_offset += close_button_width
# draw bitmap
dc.DrawBitmap(pagebitmap, bitmap_offset,
drawn_tab_yoff + (drawn_tab_height/2) - (pagebitmap.GetHeight()/2) + shift,
True)
text_offset = bitmap_offset + pagebitmap.GetWidth()
text_offset += 3 # bitmap padding
else:
if flags & AUI_NB_CLOSE_ON_TAB_LEFT == 0 or not close_button_width:
text_offset = tab_x + tab_height
# if the caption is empty, measure some temporary text
caption = page.caption
if caption == "":
caption = "Xj"
if page.active:
dc.SetFont(self._selected_font)
textx, texty, dummy = dc.GetMultiLineTextExtent(caption)
else:
dc.SetFont(self._normal_font)
textx, texty, dummy = dc.GetMultiLineTextExtent(caption)
if flags & AUI_NB_CLOSE_ON_TAB_LEFT:
draw_text = ChopText(dc, caption, tab_width - (text_offset-tab_x))
else:
draw_text = ChopText(dc, caption, tab_width - (text_offset-tab_x) - close_button_width)
ypos = drawn_tab_yoff + drawn_tab_height/2 - texty/2 - 1 + shift
offset_focus = text_offset
if control is not None:
if control.GetPosition() != wx.Point(text_offset+1, ypos):
control.SetPosition(wx.Point(text_offset+1, ypos))
if not control.IsShown():
control.Show()
if paint_control:
bmp = TakeScreenShot(control.GetScreenRect())
dc.DrawBitmap(bmp, text_offset+1, ypos, True)
controlW, controlH = control.GetSize()
text_offset += controlW + 4
textx += controlW + 4
# draw tab text
rectx, recty, dummy = dc.GetMultiLineTextExtent(draw_text)
dc.DrawLabel(draw_text, wx.Rect(text_offset, ypos, rectx, recty))
# draw focus rectangle
self.DrawFocusRectangle(dc, page, wnd, draw_text, offset_focus, bitmap_offset, drawn_tab_yoff+shift,
drawn_tab_height+shift, textx, texty)
out_button_rect = wx.Rect()
# draw 'x' on tab (if enabled)
if close_button_state != AUI_BUTTON_STATE_HIDDEN:
close_button_width = self._active_close_bmp.GetWidth()
bmp = self._disabled_close_bmp
if close_button_state == AUI_BUTTON_STATE_HOVER:
bmp = self._hover_close_bmp
elif close_button_state == AUI_BUTTON_STATE_PRESSED:
bmp = self._pressed_close_bmp
if page.active:
xpos = tab_x + tab_width - close_button_width + 3
else:
xpos = tab_x + tab_width - close_button_width - 5
if flags & AUI_NB_CLOSE_ON_TAB_LEFT:
rect = wx.Rect(tab_x + 20,
drawn_tab_yoff + (drawn_tab_height / 2) - (bmp.GetHeight() / 2) + shift,
close_button_width, tab_height)
else:
rect = wx.Rect(xpos,
drawn_tab_yoff + (drawn_tab_height / 2) - (bmp.GetHeight() / 2) + shift,
close_button_width, tab_height)
# Indent the button if it is pressed down:
rect = IndentPressedBitmap(rect, close_button_state)
dc.DrawBitmap(bmp, rect.x, rect.y, True)
out_button_rect = rect
out_tab_rect = wx.Rect(tab_x, tab_y, x_extent, tab_height)
dc.DestroyClippingRegion()
return out_tab_rect, out_button_rect, x_extent
def FillVC8GradientColour(self, dc, tabPoints, active):
"""
Fills the tab with the Visual Studio 2005 gradient background.
:param `dc`: a `wx.DC` device context;
:param `tabPoints`: a list of `wx.Point` objects describing the tab shape;
:param `active`: whether the tab is selected or not.
"""
xList = [pt.x for pt in tabPoints]
yList = [pt.y for pt in tabPoints]
minx, maxx = min(xList), max(xList)
miny, maxy = min(yList), max(yList)
rect = wx.Rect(minx, maxy, maxx-minx, miny-maxy+1)
region = wx.RegionFromPoints(tabPoints)
if self._buttonRect.width > 0:
buttonRegion = wx.Region(*self._buttonRect)
region.XorRegion(buttonRegion)
dc.SetClippingRegionAsRegion(region)
if active:
bottom_colour = top_colour = wx.WHITE
else:
bottom_colour = StepColour(self._base_colour, 90)
top_colour = StepColour(self._base_colour, 170)
dc.GradientFillLinear(rect, top_colour, bottom_colour, wx.SOUTH)
dc.DestroyClippingRegion()
class ChromeTabArt(AuiDefaultTabArt):
"""
A class to draw tabs using the Google Chrome browser style.
It uses custom bitmap to render the tabs, so that the look and feel is as close
as possible to the Chrome style.
"""
def __init__(self):
""" Default class constructor. """
AuiDefaultTabArt.__init__(self)
self.SetBitmaps(mirror=False)
closeBmp = tab_close.GetBitmap()
closeHBmp = tab_close_h.GetBitmap()
closePBmp = tab_close_p.GetBitmap()
self.SetCustomButton(AUI_BUTTON_CLOSE, AUI_BUTTON_STATE_NORMAL, closeBmp)
self.SetCustomButton(AUI_BUTTON_CLOSE, AUI_BUTTON_STATE_HOVER, closeHBmp)
self.SetCustomButton(AUI_BUTTON_CLOSE, AUI_BUTTON_STATE_PRESSED, closePBmp)
def SetFlags(self, flags):
"""
Sets the tab art flags.
:param `flags`: a combination of the following values:
==================================== ==================================
Flag name Description
==================================== ==================================
``AUI_NB_TOP`` With this style, tabs are drawn along the top of the notebook
``AUI_NB_LEFT`` With this style, tabs are drawn along the left of the notebook. Not implemented yet.
``AUI_NB_RIGHT`` With this style, tabs are drawn along the right of the notebook. Not implemented yet.
``AUI_NB_BOTTOM`` With this style, tabs are drawn along the bottom of the notebook.
``AUI_NB_TAB_SPLIT`` Allows the tab control to be split by dragging a tab
``AUI_NB_TAB_MOVE`` Allows a tab to be moved horizontally by dragging
``AUI_NB_TAB_EXTERNAL_MOVE`` Allows a tab to be moved to another tab control
``AUI_NB_TAB_FIXED_WIDTH`` With this style, all tabs have the same width
``AUI_NB_SCROLL_BUTTONS`` With this style, left and right scroll buttons are displayed
``AUI_NB_WINDOWLIST_BUTTON`` With this style, a drop-down list of windows is available
``AUI_NB_CLOSE_BUTTON`` With this style, a close button is available on the tab bar
``AUI_NB_CLOSE_ON_ACTIVE_TAB`` With this style, a close button is available on the active tab
``AUI_NB_CLOSE_ON_ALL_TABS`` With this style, a close button is available on all tabs
``AUI_NB_MIDDLE_CLICK_CLOSE`` Allows to close AuiNotebook tabs by mouse middle button click
``AUI_NB_SUB_NOTEBOOK`` This style is used by AuiManager to create automatic AuiNotebooks
``AUI_NB_HIDE_ON_SINGLE_TAB`` Hides the tab window if only one tab is present
``AUI_NB_SMART_TABS`` Use Smart Tabbing, like ``Alt``+``Tab`` on Windows
``AUI_NB_USE_IMAGES_DROPDOWN`` Uses images on dropdown window list menu instead of check items
``AUI_NB_CLOSE_ON_TAB_LEFT`` Draws the tab close button on the left instead of on the right (a la Camino browser)
``AUI_NB_TAB_FLOAT`` Allows the floating of single tabs. Known limitation: when the notebook is more or less full screen, tabs cannot be dragged far enough outside of the notebook to become floating pages
``AUI_NB_DRAW_DND_TAB`` Draws an image representation of a tab while dragging (on by default)
``AUI_NB_SASH_DCLICK_UNSPLIT`` Unsplit a splitted AuiNotebook when double-clicking on a sash.
==================================== ==================================
:note: Overridden from L{AuiDefaultTabArt}.
"""
if flags & AUI_NB_TOP:
self.SetBitmaps(mirror=False)
elif flags & AUI_NB_BOTTOM:
self.SetBitmaps(mirror=True)
AuiDefaultTabArt.SetFlags(self, flags)
def SetBitmaps(self, mirror):
"""
Assigns the tab custom bitmaps
:param `mirror`: whether to vertically mirror the bitmap or not.
"""
bmps = [tab_active_left.GetBitmap(), tab_active_center.GetBitmap(),
tab_active_right.GetBitmap(), tab_inactive_left.GetBitmap(),
tab_inactive_center.GetBitmap(), tab_inactive_right.GetBitmap()]
if mirror:
for indx, bmp in enumerate(bmps):
img = bmp.ConvertToImage()
img = img.Mirror(horizontally=False)
bmps[indx] = img.ConvertToBitmap()
self._leftActiveBmp = bmps[0]
self._centerActiveBmp = bmps[1]
self._rightActiveBmp = bmps[2]
self._leftInactiveBmp = bmps[3]
self._centerInactiveBmp = bmps[4]
self._rightInactiveBmp = bmps[5]
def Clone(self):
""" Clones the art object. """
art = ChromeTabArt()
art.SetNormalFont(self.GetNormalFont())
art.SetSelectedFont(self.GetSelectedFont())
art.SetMeasuringFont(self.GetMeasuringFont())
art = CopyAttributes(art, self)
return art
def SetSizingInfo(self, tab_ctrl_size, tab_count):
"""
Sets the tab sizing information.
:param `tab_ctrl_size`: the size of the tab control area;
:param `tab_count`: the number of tabs.
"""
AuiDefaultTabArt.SetSizingInfo(self, tab_ctrl_size, tab_count)
self._fixed_tab_width -= 5
def GetTabSize(self, dc, wnd, caption, bitmap, active, close_button_state, control=None):
"""
Returns the tab size for the given caption, bitmap and button state.
:param `dc`: a `wx.DC` device context;
:param `wnd`: a `wx.Window` instance object;
:param `caption`: the tab text caption;
:param `bitmap`: the bitmap displayed on the tab;
:param `active`: whether the tab is selected or not;
:param `close_button_state`: the state of the close button on the tab;
:param `control`: a `wx.Window` instance inside a tab (or ``None``).
"""
tab_size, x_extent = AuiDefaultTabArt.GetTabSize(self, dc, wnd, caption, bitmap,
active, close_button_state, control)
tab_width, tab_height = tab_size
# add some padding
tab_width += self._leftActiveBmp.GetWidth()
tab_height += 2
tab_height = max(tab_height, self._centerActiveBmp.GetHeight())
return (tab_width, tab_height), x_extent
def DrawTab(self, dc, wnd, page, in_rect, close_button_state, paint_control=False):
"""
Draws a single tab.
:param `dc`: a `wx.DC` device context;
:param `wnd`: a `wx.Window` instance object;
:param `page`: the tab control page associated with the tab;
:param `in_rect`: rectangle the tab should be confined to;
:param `close_button_state`: the state of the close button on the tab;
:param `paint_control`: whether to draw the control inside a tab (if any) on a `wx.MemoryDC`.
"""
# Chrome tab style
control = page.control
# figure out the size of the tab
tab_size, x_extent = self.GetTabSize(dc, wnd, page.caption, page.bitmap, page.active,
close_button_state, control)
flags = self.GetFlags()
tab_height = self._tab_ctrl_height - 1
tab_width = tab_size[0]
tab_x = in_rect.x
tab_y = in_rect.y + in_rect.height - tab_height
clip_width = tab_width
if tab_x + clip_width > in_rect.x + in_rect.width - 4:
clip_width = (in_rect.x + in_rect.width) - tab_x - 4
dc.SetClippingRegion(tab_x, tab_y, clip_width + 1, tab_height - 3)
drawn_tab_yoff = 1
if page.active:
left = self._leftActiveBmp
center = self._centerActiveBmp
right = self._rightActiveBmp
else:
left = self._leftInactiveBmp
center = self._centerInactiveBmp
right = self._rightInactiveBmp
dc.DrawBitmap(left, tab_x, tab_y)
leftw = left.GetWidth()
centerw = center.GetWidth()
rightw = right.GetWidth()
available = tab_x + tab_width - rightw
posx = tab_x + leftw
while 1:
if posx >= available:
break
dc.DrawBitmap(center, posx, tab_y)
posx += centerw
dc.DrawBitmap(right, posx, tab_y)
drawn_tab_height = center.GetHeight()
text_offset = tab_x + leftw
close_button_width = 0
if close_button_state != AUI_BUTTON_STATE_HIDDEN:
close_button_width = self._active_close_bmp.GetWidth()
if flags & AUI_NB_CLOSE_ON_TAB_LEFT:
text_offset += close_button_width
if not page.enabled:
dc.SetTextForeground(wx.SystemSettings.GetColour(wx.SYS_COLOUR_GRAYTEXT))
pagebitmap = page.dis_bitmap
else:
dc.SetTextForeground(page.text_colour)
pagebitmap = page.bitmap
bitmap_offset = 0
if pagebitmap.IsOk():
bitmap_offset = tab_x + leftw
if flags & AUI_NB_CLOSE_ON_TAB_LEFT and close_button_width:
bitmap_offset += close_button_width
# draw bitmap
dc.DrawBitmap(pagebitmap, bitmap_offset,
drawn_tab_yoff + (drawn_tab_height/2) - (pagebitmap.GetHeight()/2),
True)
text_offset = bitmap_offset + pagebitmap.GetWidth()
text_offset += 3 # bitmap padding
else:
if flags & AUI_NB_CLOSE_ON_TAB_LEFT == 0 or not close_button_width:
text_offset = tab_x + leftw
# if the caption is empty, measure some temporary text
caption = page.caption
if caption == "":
caption = "Xj"
if page.active:
dc.SetFont(self._selected_font)
textx, texty, dummy = dc.GetMultiLineTextExtent(caption)
else:
dc.SetFont(self._normal_font)
textx, texty, dummy = dc.GetMultiLineTextExtent(caption)
if flags & AUI_NB_CLOSE_ON_TAB_LEFT:
draw_text = ChopText(dc, caption, tab_width - (text_offset-tab_x) - leftw)
else:
draw_text = ChopText(dc, caption, tab_width - (text_offset-tab_x) - close_button_width - leftw)
ypos = drawn_tab_yoff + drawn_tab_height/2 - texty/2 - 1
if control is not None:
if control.GetPosition() != wx.Point(text_offset+1, ypos):
control.SetPosition(wx.Point(text_offset+1, ypos))
if not control.IsShown():
control.Show()
if paint_control:
bmp = TakeScreenShot(control.GetScreenRect())
dc.DrawBitmap(bmp, text_offset+1, ypos, True)
controlW, controlH = control.GetSize()
text_offset += controlW + 4
# draw tab text
rectx, recty, dummy = dc.GetMultiLineTextExtent(draw_text)
dc.DrawLabel(draw_text, wx.Rect(text_offset, ypos, rectx, recty))
out_button_rect = wx.Rect()
# draw 'x' on tab (if enabled)
if close_button_state != AUI_BUTTON_STATE_HIDDEN:
close_button_width = self._active_close_bmp.GetWidth()
bmp = self._disabled_close_bmp
if close_button_state == AUI_BUTTON_STATE_HOVER:
bmp = self._hover_close_bmp
elif close_button_state == AUI_BUTTON_STATE_PRESSED:
bmp = self._pressed_close_bmp
if flags & AUI_NB_CLOSE_ON_TAB_LEFT:
rect = wx.Rect(tab_x + leftw - 2,
drawn_tab_yoff + (drawn_tab_height / 2) - (bmp.GetHeight() / 2) + 1,
close_button_width, tab_height)
else:
rect = wx.Rect(tab_x + tab_width - close_button_width - rightw + 2,
drawn_tab_yoff + (drawn_tab_height / 2) - (bmp.GetHeight() / 2) + 1,
close_button_width, tab_height)
if flags & AUI_NB_BOTTOM:
rect.y -= 1
# Indent the button if it is pressed down:
rect = IndentPressedBitmap(rect, close_button_state)
dc.DrawBitmap(bmp, rect.x, rect.y, True)
out_button_rect = rect
out_tab_rect = wx.Rect(tab_x, tab_y, tab_width, tab_height)
dc.DestroyClippingRegion()
return out_tab_rect, out_button_rect, x_extent
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