OglLink.py :  » UML » Python-UML-Tool » pyut-1.4.0 » src » Python Open Source

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Python Open Source » UML » Python UML Tool 
Python UML Tool » pyut 1.4.0 » src » OglLink.py
#!/usr/bin/env python
# -*- coding: UTF-8 -*-

__version__ = "$Revision: 1.9 $"
__author__ = "EI5, eivd, Group Burgbacher - Waelti"
__date__ = "2001-11-14"

#from wxPython.wx  import *
from PyutLink import PyutLink
from PyutConsts import *
from mediator import *
from MiniOgl import *
import wx

def getOrient(srcX, srcY, destX, destY):
    """
    Giving a source and destination, returns where the destination
    is located according to the source.

    @param int srcX  : X pos of src point
    @param int srcY  : Y pos of src point
    @param int destX : X pos of dest point
    @param int destY : Y pos of dest point

    @since 1.0
    @author Laurent Burgbacher <lb@alawa.ch>
    """

    # Just let's see
    # Want to understand, please make a little draw
    deltaX = srcX - destX
    deltaY = srcY - destY
    if deltaX > 0: # dest is not east
        if deltaX > abs(deltaY): # dest is west
            return WEST
        elif deltaY > 0:
            return NORTH
        else:
            return SOUTH
    else: # dest is not west
        if -deltaX > abs(deltaY): # dest is east
            return EAST
        elif deltaY > 0:
            return NORTH
        else:
            return SOUTH

#>------------------------------------------------------------------------

class OglLink(LineShape, ShapeEventHandler):
    """
    Abstract class for graphical link.
    This class should be the base class for every type of link. It implements
    the following functions :
        - Link between objects position management
        - Control points (2)
        - Data layer link association
        - Source and destination objects

    You can inherit this class to implement your favorite type of links
    like `OglAssociation` for example.

    There's a link factory (See `OglLinkFactory`) you can use to build
    the different type of links that exists.

    :version: $Revision: 1.9 $
    :author: Philippe Waelti
    :contact: pwaelti@eivd.ch
    """

    def __init__(self, srcShape, pyutLink, dstShape, srcPos=None, dstPos=None):
        """
        Constructor.

        @param OglObject srcShape : Source shape
        @param PyutLink pyutLink : Conceptual links associated with the
                                   graphical links.
        @param OglObject destShape : Destination shape

        @author Philippe Waelti <pwaelti@eivd.ch>
        @modified Laurent Burgbacher <lb@alawa.ch>
            Support for miniogl
        @modified C.Dutoit 20021125 : Added srcPos and dstPos
        """
        # Associate src and dest shapes
        self._srcShape = srcShape
        self._destShape = dstShape


        if srcPos==None and dstPos==None:
            srcX, srcY = self._srcShape.GetPosition()
            dstX, dstY = self._destShape.GetPosition()

            orient = getOrient(srcX,  srcY, dstX, dstY)

            sw, sh = self._srcShape.GetSize()
            dw, dh = self._destShape.GetSize()
            if orient == NORTH:
                srcX, srcY = sw/2, 0
                dstX, dstY = dw/2, dh
            elif orient == SOUTH:
                srcX, srcY = sw/2, sh
                dstX, dstY = dw/2, 0
            elif orient == EAST:
                srcX, srcY = sw, sh/2
                dstX, dstY = 0, dh/2
            elif orient == WEST:
                srcX, srcY = 0, sh/2
                dstX, dstY = dw, dh/2

            # ============== Avoid overlining; Added by C.Dutoit ================
            #lstAnchorsPoints = [anchor.GetRelativePosition()
            #    for anchor in srcShape.GetAnchors()]
            #while (srcX, srcY) in lstAnchorsPoints:
            #    if orient == NORTH or orient == SOUTH:
            #        srcX+=10
            #    else:
            #        srcY+=10

            #lstAnchorsPoints = [anchor.GetRelativePosition()
            #    for anchor in dstShape.GetAnchors()]
            #while (dstX, dstY) in lstAnchorsPoints:
            #    if orient == NORTH or orient == SOUTH:
            #        dstX+=10
            #    else:
            #        dstY+=10

            # =========== end avoid overlining-Added by C.Dutoit ================

        else: 
            # Get given position
            (srcX, srcY) = srcPos
            (dstX, dstY) = dstPos


        src = self._srcShape.AddAnchor(srcX, srcY)
        dst = self._destShape.AddAnchor(dstX, dstY)
        src.SetPosition(srcX, srcY)
        dst.SetPosition(dstX, dstY)
        src.SetVisible(False)
        dst.SetVisible(False)

        src.SetDraggable(True)
        dst.SetDraggable(True)

        # Init
        LineShape.__init__(self, src, dst)

        # Set up painting colors
        self.SetPen(wx.BLACK_PEN)
        #self.SetBrush(wx.BLACK_BRUSH)

        # Keep reference to the PyutLink for mouse events, in order
        # to can find back the corresponding link
        if pyutLink is not None :
            self._link = pyutLink
        else :
            self._link = PyutLink()


    #>------------------------------------------------------------------------

    def getSourceShape(self):
        """
        Return the source shape for this link.

        @return OglObject
        @since 1.22
        @author Laurent Burgbacher <lb@alawa.ch>
        """
        return self._srcShape

    #>------------------------------------------------------------------------

    def getDestinationShape(self):
        """
        Return the destination shape for this link.

        @return OglObject
        @since 1.22
        @author Laurent Burgbacher <lb@alawa.ch>
        """
        return self._destShape

    #>------------------------------------------------------------------------

    def getPyutObject(self):
        """
        Returns the associatied PyutLink.

        @return PyutLink
        @since 1.0
        @author Philippe Waelti <pwaelti@eivd.ch>
        """
        return self._link

    #>------------------------------------------------------------------------

    def setPyutObject(self, pyutLink):
        """
        Sets the associatied PyutLink.

        @param PyutLink pyutLink : link to associate
        @since 1.0
        @author Philippe Waelti <pwaelti@eivd.ch>
        """
        self._link = pyutLink

    #>------------------------------------------------------------------------

    def Detach(self):
        """
        Detach the line and all its line points, including src and dst.

        @since 1.0
        @author Laurent Burgbacher <lb@alawa.ch>
        """
        if self._diagram is not None and not self._protected:
            LineShape.Detach(self)
            self._src.SetProtected(False)
            self._dst.SetProtected(False)
            self._src.Detach()
            self._dst.Detach()
            try:
                self.getSourceShape().getLinks().remove(self)
            except ValueError:
                pass
            try:
                self.getDestinationShape().getLinks().remove(self)
            except ValueError:
                pass
            try:
                self._link.getSource().getLinks().remove(self._link)
            except ValueError:
                pass


    #>------------------------------------------------------------------------

    def optimizeLine(self):
        """
        Optimize line, so that the line length is minimized
        """
        print "OptimizeLine"
        # Get elements
        src = self.getSourceShape()
        dst = self.getDestinationShape()
        srcAnchor = self.GetSource()
        dstAnchor = self.GetDestination()
        srcX, srcY = self._srcShape.GetPosition()
        dstX, dstY = self._destShape.GetPosition()
        srcSize = self._srcShape.GetSize()
        dstSize = self._destShape.GetSize()
        print "%s / %s" % ((srcX, srcY), (dstX, dstY))

        # Find new positions
        #srcX = self._srcShape.GetPosition()[0]*0.9 +  \
        #       self._destShape.GetPosition()[0]*0.1
        #srcY = self._srcShape.GetPosition()[1]*0.9 +  \
        #       self._destShape.GetPosition()[1]*0.1
        #dstX = self._srcShape.GetPosition()[0]*0.1 +  \
        #       self._destShape.GetPosition()[0]*0.9
        #dstY = self._srcShape.GetPosition()[1]*0.1 +  \
        #       self._destShape.GetPosition()[1]*0.9

        #srcX+=srcSize[0]/2
        #srcY+=srcSize[1]/2
        #dstX+=dstSize[0]/2
        #dstY+=dstSize[1]/2
        #osrcX = srcX + (dstX-srcX)*0.2 
        #od
        # Little tips
        osrcX, osrcY, odstX, odstY = dstX, dstY, srcX, srcY
        osrcX+=dstSize[0]/2
        osrcY+=dstSize[1]/2
        odstX+=srcSize[0]/2
        odstY+=srcSize[1]/2



        srcAnchor.SetPosition(osrcX, osrcY)
        dstAnchor.SetPosition(odstX, odstY)
        
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