using System;
class TwoDimension {
int x, y;
public TwoDimension() {
x = y = 0;
}
public TwoDimension(int i, int j) {
x = i;
y = j;
}
// Overload <.
public static bool operator <(TwoDimension op1, TwoDimension op2)
{
if((op1.x < op2.x) && (op1.y < op2.y))
return true;
else
return false;
}
// Overload >.
public static bool operator >(TwoDimension op1, TwoDimension op2)
{
if((op1.x > op2.x) && (op1.y > op2.y))
return true;
else
return false;
}
// Show X, Y
public void show()
{
Console.WriteLine(x + ", " + y);
}
}
class TwoDimensionDemo {
public static void Main() {
TwoDimension a = new TwoDimension(5, 6);
TwoDimension b = new TwoDimension(10, 10);
TwoDimension c = new TwoDimension(1, 2);
Console.Write("Here is a: ");
a.show();
Console.Write("Here is b: ");
b.show();
Console.Write("Here is c: ");
c.show();
Console.WriteLine();
if(a > c) Console.WriteLine("a > c is true");
if(a < c) Console.WriteLine("a < c is true");
if(a > b) Console.WriteLine("a > b is true");
if(a < b) Console.WriteLine("a < b is true");
}
}
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