using System;
using System.Collections.Generic;
public class GenericCollection {
public static void Main() {
LinkedListNode<String> lln = new LinkedListNode<String>( "XX" );
DisplayProperties( lln );
LinkedList<String> ll = new LinkedList<String>();
ll.AddLast( lln );
DisplayProperties( lln );
ll.AddFirst( "A" );
ll.AddLast( "B" );
DisplayProperties( lln );
}
public static void DisplayProperties( LinkedListNode<String> lln ) {
if ( lln.List == null )
Console.WriteLine("Node is not linked." );
else
Console.WriteLine("Node belongs to a linked list with {0} elements.", lln.List.Count );
if ( lln.Previous == null )
Console.WriteLine("Previous node is null." );
else
Console.WriteLine("Value of previous node:{0}", lln.Previous.Value );
Console.WriteLine("Value of current node:{0}", lln.Value );
if ( lln.Next == null )
Console.WriteLine("Next node is null." );
else
Console.WriteLine("Value of next node:{0}", lln.Next.Value );
}
}
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