using System;
using System.Timers;
using System.Threading;
class MainClass
{
public static void TimerHandlerA(object obj, EventArgs e) {
Console.WriteLine("Class A handler called");
}
public static void TimerHandlerB(object obj, EventArgs e) {
Console.WriteLine("Class B handler called");
}
static void Main()
{
MyTimerClass mc = new MyTimerClass();
mc.Elapsed += TimerHandlerA;
mc.Elapsed += TimerHandlerB;
Thread.Sleep(2000);
}
}
public class MyTimerClass
{
public event EventHandler Elapsed;
private void OnOneSecond(object obj, EventArgs e)
{
if (Elapsed != null)
Elapsed(obj, e);
}
private System.Timers.Timer MyPrivateTimer = new System.Timers.Timer();
public MyTimerClass()
{
MyPrivateTimer.Elapsed += OnOneSecond;
MyPrivateTimer.Interval = 1000;
MyPrivateTimer.Enabled = true;
}
}
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