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15.15.8.Directory Attributes |
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using System;
using System.IO;
class MainClass
{
public static void DecipherAttributes(FileAttributes f)
{
if ((f & FileAttributes.Archive) == FileAttributes.Archive)
Console.WriteLine("Archive");
if ((f & FileAttributes.Compressed) == FileAttributes.Compressed)
Console.WriteLine("Compressed");
if ((f & FileAttributes.Device) == FileAttributes.Device)
Console.WriteLine("Device");
if ((f & FileAttributes.Directory) == FileAttributes.Directory)
Console.WriteLine("Directory");
if ((f & FileAttributes.Encrypted) == FileAttributes.Encrypted)
Console.WriteLine("Encrypted");
if ((f & FileAttributes.Hidden) == FileAttributes.Hidden)
Console.WriteLine("Hidden");
if ((f & FileAttributes.NotContentIndexed) == FileAttributes.NotContentIndexed)
Console.WriteLine("NotContentIndexed");
if ((f & FileAttributes.Offline) == FileAttributes.Offline)
Console.WriteLine("Offline");
if ((f & FileAttributes.ReadOnly) == FileAttributes.ReadOnly)
Console.WriteLine("ReadOnly");
if ((f & FileAttributes.ReparsePoint) == FileAttributes.ReparsePoint)
Console.WriteLine("ReparsePoint");
if ((f & FileAttributes.SparseFile) == FileAttributes.SparseFile)
Console.WriteLine("SparseFile");
if ((f & FileAttributes.System) == FileAttributes.System)
Console.WriteLine("System");
if ((f & FileAttributes.Temporary) == FileAttributes.Temporary)
Console.WriteLine("Temporary");
}
public static void Main()
{
DirectoryInfo di = new DirectoryInfo("c:\\");
FileAttributes f = di.Attributes;
Console.WriteLine("Directory c:\\ has attributes:");
DecipherAttributes(f);
}
}
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Directory c:\ has attributes:
Directory
Hidden
System |
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