using System;
using System.Collections.Generic;
public class Bag<T>
{
private List<T> items = new List<T>();
public void Add(T item)
{
items.Add(item);
}
public T Remove()
{
T item = default(T);
if (items.Count != 0)
{
item = items[0];
items.RemoveAt(0);
}
return item;
}
public T[] RemoveAll()
{
T[] i = items.ToArray();
items.Clear();
return i;
}
}
public class MainClass
{
public static void Main(string[] args)
{
Bag<string> bag = new Bag<string>();
bag.Add("D");
bag.Add("B");
bag.Add("G");
bag.Add("M");
bag.Add("N");
bag.Add("I");
Console.WriteLine("Item 1 = {0}", bag.Remove());
Console.WriteLine("Item 2 = {0}", bag.Remove());
Console.WriteLine("Item 3 = {0}", bag.Remove());
Console.WriteLine("Item 4 = {0}", bag.Remove());
string[] s = bag.RemoveAll();
}
}
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