using System;
using System.Collections.Generic;
class MyStack<T> {
int MaxStack = 10;
T[] StackArray;
int StackPointer = 0;
public MyStack() {
StackArray = new T[MaxStack];
}
public void Push(T x) {
if (StackPointer < MaxStack)
StackArray[StackPointer++] = x;
}
public T Pop() {
return (StackPointer > 0)
? StackArray[--StackPointer]
: StackArray[0];
}
public void Print()
{
for (int i = StackPointer - 1; i >= 0; i--)
Console.WriteLine(" Value: {0}", StackArray[i]);
}
}
class MainClass
{
static void Main()
{
MyStack<int> StackInt = new MyStack<int>();
MyStack<string> StackString = new MyStack<string>();
StackInt.Push(3);
StackInt.Push(7);
StackInt.Print();
StackString.Push("This is fun");
StackString.Push("Hi there! ");
StackString.Print();
}
}
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