/*
Quote from
C# and the .NET Framework
by Bob Powell
*/
using System;
using System.Threading;
public class Factory {
private int[] Widgets = new int[100];
private int WidgetIndex = 0;
private AutoResetEvent NewWidgetEvent = new AutoResetEvent( false );
protected void Producer( ) {
while( true ) {
lock( this ) {
if( WidgetIndex < 100 ) {
Widgets[ WidgetIndex ] = 1;
Console.WriteLine("Widget {0} Produced", WidgetIndex++ );
NewWidgetEvent.Set( );
}
}
Thread.Sleep( (new Random()).Next( 5 ) * 1000 );
}
}
protected void Consumer( ) {
while( true ) {
NewWidgetEvent.WaitOne( );
int iWidgetIndex = 0;
lock( this ) {
iWidgetIndex = --this.WidgetIndex;
Console.WriteLine("Consuming widget {0}", iWidgetIndex );
Widgets[ iWidgetIndex-- ] = 0;
}
}
}
public void Run( ) {
for( int i = 0; i < 3; i++ ) {
Thread producer = new Thread( new ThreadStart( Producer ) );
producer.Start( );
}
for( int i = 0; i < 3; i++ ) {
Thread consumer = new Thread( new ThreadStart( Consumer ) );
consumer.Start( );
}
}
public static void Main( ) {
Factory factory = new Factory( );
factory.Run( );
}
}
|