using System;
using System.Threading;
class MainClass
{
public static void Countdown()
{
for (int i = 10; i > 0; i--) {
Console.Write(i.ToString() + " ");
}
}
public static void DumpThreadState (Thread t )
{
Console.Write("Current state: ");
if ((t.ThreadState & ThreadState.Aborted) == ThreadState.Aborted)
Console.Write("Aborted ");
if ((t.ThreadState & ThreadState.AbortRequested) == ThreadState.AbortRequested)
Console.Write("AbortRequested ");
if ((t.ThreadState & ThreadState.Background) == ThreadState.Background)
Console.Write("Background ");
if ((t.ThreadState & (ThreadState.Stopped | ThreadState.Unstarted | ThreadState.Aborted)) == 0)
Console.Write("Running ");
if ((t.ThreadState & ThreadState.Stopped) == ThreadState.Stopped)
Console.Write("Stopped ");
if ((t.ThreadState & ThreadState.StopRequested) == ThreadState.StopRequested)
Console.Write("StopRequested ");
if ((t.ThreadState & ThreadState.Suspended) == ThreadState.Suspended)
Console.Write("Suspended ");
if ((t.ThreadState & ThreadState.SuspendRequested) == ThreadState.SuspendRequested)
Console.Write("SuspendRequested ");
if ((t.ThreadState & ThreadState.Unstarted) == ThreadState.Unstarted)
Console.Write("Unstarted ");
if ((t.ThreadState & ThreadState.WaitSleepJoin) == ThreadState.WaitSleepJoin)
Console.Write("WaitSleepJoin ");
}
public static void Main()
{
Thread t2 = new Thread(new ThreadStart(Countdown));
DumpThreadState(t2);
t2.Start();
DumpThreadState(t2);
Countdown();
t2.Abort();
DumpThreadState(t2);
}
}
|