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28.2.3.Abstract Factory |
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using System;
public class AComputer: Computer
{
public override void ComputerBrand()
{
Console.WriteLine ("A Computer.");
}
public AComputer(){;}
}
public class AComputerDesk: ComputerDesk
{
public override void ComputerDeskBrand()
{
Console.WriteLine("A Computer cap.");
}
public AComputerDesk(){;}
}
public class AComputerFactory: ComputerFactory
{
public override Computer BuildComputer()
{
Computer rad = new AComputer();
rad.ComputerBrand();
return rad;
}
public override ComputerDesk BuildComputerDesk()
{
ComputerDesk cap = new AComputerDesk();
cap.ComputerDeskBrand();
return cap;
}
public AComputerFactory(){;}
}
public class BComputer:Computer
{
public override void ComputerBrand()
{
Console.WriteLine ("B Computer.");
}
public BComputer(){;}
}
public class BComputerDesk: ComputerDesk
{
public override void ComputerDeskBrand()
{
Console.WriteLine("B Computer cap.");
}
public BComputerDesk(){;}
}
public class BComputerFactory: ComputerFactory
{
public override Computer BuildComputer()
{
Computer rad = new BComputer();
rad.ComputerBrand();
return rad;
}
public override ComputerDesk BuildComputerDesk()
{
ComputerDesk cap = new BComputerDesk();
cap.ComputerDeskBrand();
return cap;
}
public BComputerFactory(){;}
}
public class CComputer: Computer
{
public override void ComputerBrand()
{
Console.WriteLine ("C Computer.");
}
public CComputer() {;}
}
public class CComputerDesk: ComputerDesk
{
public override void ComputerDeskBrand()
{
Console.WriteLine("C Computer cap.");
}
public CComputerDesk(){;}
}
public class CComputerFactory : ComputerFactory
{
public override Computer BuildComputer()
{
Computer rad = new CComputer();
rad.ComputerBrand();
return rad;
}
public override ComputerDesk BuildComputerDesk()
{
ComputerDesk cap = new CComputerDesk();
cap.ComputerDeskBrand();
return cap;
}
public CComputerFactory(){;}
}
public abstract class Computer
{
public abstract void ComputerBrand();
}
public abstract class ComputerDesk
{
public abstract void ComputerDeskBrand();
}
public abstract class ComputerFactory
{
public abstract Computer BuildComputer();
public abstract ComputerDesk BuildComputerDesk();
}
public class WorkOrder
{
public void AssembleComputer(ComputerFactory fact)
{
Computer rad = fact.BuildComputer();
ComputerDesk cap = fact.BuildComputerDesk();
this.Assemble();
}
private void Assemble()
{
Console.WriteLine ("Assembling Computer and cap.");
Console.WriteLine();
}
public WorkOrder(){;}
}
class Client
{
static void Main(string[] args)
{
ComputerFactory factoryOne = new AComputerFactory();
WorkOrder workOne = new WorkOrder();
workOne.AssembleComputer(factoryOne);
ComputerFactory factoryTwo = new BComputerFactory();
WorkOrder workTwo = new WorkOrder();
workTwo.AssembleComputer(factoryTwo);
ComputerFactory factoryThree = new CComputerFactory();
WorkOrder workThree = new WorkOrder();
workThree.AssembleComputer(factoryThree);
}
}
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