using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
class MainClass
{
public static void Main()
{
TcpListener client = new TcpListener(9050);
client.Start();
Console.WriteLine("Waiting for clients...");
while(true)
{
while (!client.Pending())
{
Thread.Sleep(1000);
}
ConnectionThread newconnection = new ConnectionThread(client);
}
}
}
class ConnectionThread
{
public TcpListener threadListener;
public ConnectionThread(TcpListener lis){
threadListener = lis;
ThreadPool.QueueUserWorkItem(new WaitCallback(HandleConnection));
}
public void HandleConnection(object state)
{
int recv;
byte[] data = new byte[1024];
TcpClient client = threadListener.AcceptTcpClient();
NetworkStream ns = client.GetStream();
string welcome = "Welcome";
data = Encoding.ASCII.GetBytes(welcome);
ns.Write(data, 0, data.Length);
while(true)
{
data = new byte[1024];
recv = ns.Read(data, 0, data.Length);
ns.Write(data, 0, recv);
}
ns.Close();
client.Close();
}
}
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