#include <iostream.h>
class Point
{
int x;
int y;
public:
Point(){
x = 0;
y = 0;
}
Point(int a,int b=0) {
x = a;
y= b;
}
void Set (int a,int b=0) {
x = a;
y = b;
}
void Display() {
cout << "x = "<< x << " y = "<< y << endl;
}
~Point() {
cout << "Destruct obj.\n" ;
}
};
int main()
{
Point *p;int i;
const int Length = 3;
p=new Point[Length];
if(!p)
{
cout << "allocation failure\n";
return -1;
}
for (i=0;i<Length;i++)
p[i].Set(i*10,-i*10);
for (i=0;i<Length;i++)
p[i].Display();
delete []p;
return 0;
}
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