/* The following code example is taken from the book
* "The C++ Standard Library - A Tutorial and Reference"
* by Nicolai M. Josuttis, Addison-Wesley, 1999
*
* (C) Copyright Nicolai M. Josuttis 1999.
* Permission to copy, use, modify, sell and distribute this software
* is granted provided this copyright notice appears in all copies.
* This software is provided "as is" without express or implied
* warranty, and with no claim as to its suitability for any purpose.
*/
/* class auto_ptr
* - improved standard conforming implementation
*/
namespace std {
// auxiliary type to enable copies and assignments (now global)
template<class Y>
struct auto_ptr_ref {
Y* yp;
auto_ptr_ref (Y* rhs)
: yp(rhs) {
}
};
template<class T>
class auto_ptr {
private:
T* ap; // refers to the actual owned object (if any)
public:
typedef T element_type;
// constructor
explicit auto_ptr (T* ptr = 0) throw()
: ap(ptr) {
}
// copy constructors (with implicit conversion)
// - note: nonconstant parameter
auto_ptr (auto_ptr& rhs) throw()
: ap(rhs.release()) {
}
template<class Y>
auto_ptr (auto_ptr<Y>& rhs) throw()
: ap(rhs.release()) {
}
// assignments (with implicit conversion)
// - note: nonconstant parameter
auto_ptr& operator= (auto_ptr& rhs) throw() {
reset(rhs.release());
return *this;
}
template<class Y>
auto_ptr& operator= (auto_ptr<Y>& rhs) throw() {
reset(rhs.release());
return *this;
}
// destructor
~auto_ptr() throw() {
delete ap;
}
// value access
T* get() const throw() {
return ap;
}
T& operator*() const throw() {
return *ap;
}
T* operator->() const throw() {
return ap;
}
// release ownership
T* release() throw() {
T* tmp(ap);
ap = 0;
return tmp;
}
// reset value
void reset (T* ptr=0) throw() {
if (ap != ptr) {
delete ap;
ap = ptr;
}
}
/* special conversions with auxiliary type to enable copies and assignments
*/
auto_ptr(auto_ptr_ref<T> rhs) throw()
: ap(rhs.yp) {
}
auto_ptr& operator= (auto_ptr_ref<T> rhs) throw() { // new
reset(rhs.yp);
return *this;
}
template<class Y>
operator auto_ptr_ref<Y>() throw() {
return auto_ptr_ref<Y>(release());
}
template<class Y>
operator auto_ptr<Y>() throw() {
return auto_ptr<Y>(release());
}
};
}
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