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C++ » Qt » QTcpServerScreenshots 
QTcpServer based server 2
  



/****************************************************************************
**
** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial Usage
** Licensees holding valid Qt Commercial licenses may use this file in
** accordance with the Qt Commercial License Agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Nokia.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights.  These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
** $QT_END_LICENSE$
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****************************************************************************/

#ifndef SERVER_H
#define SERVER_H

#include <QDialog>

QT_BEGIN_NAMESPACE
class QLabel;
class QPushButton;
class QTcpServer;
QT_END_NAMESPACE


class Server : public QDialog
{
    Q_OBJECT

public:
    Server(QWidget *parent = 0);

private slots:
    void sendFortune();

private:
    QLabel *statusLabel;
    QPushButton *quitButton;
    QTcpServer *tcpServer;
    QStringList fortunes;
};


#endif






#include <QtGui>
#include <QtNetwork>

#include <stdlib.h>

#include "server.h"

Server::Server(QWidget *parent)
    : QDialog(parent)
{
    statusLabel = new QLabel;
    quitButton = new QPushButton(tr("Quit"));
    quitButton->setAutoDefault(false);

 
    tcpServer = new QTcpServer(this);
    if (!tcpServer->listen()) {
        QMessageBox::critical(this, tr("Fortune Server"),
                              tr("Unable to start the server: %1.")
                              .arg(tcpServer->errorString()));
        close();
        return;
    }


    statusLabel->setText(tr("The server is running on port %1.\n"
                            "Run the Fortune Client example now.")
                         .arg(tcpServer->serverPort()));



    fortunes << tr("You've been leading a dog's life. Stay off the furniture.")
             << tr("You've got to think about tomorrow.")
             << tr("You will be surprised by a loud noise.")
             << tr("You will feel hungry again in another hour.")
             << tr("You might have mail.")
             << tr("You cannot kill time without injuring eternity.")
             << tr("Computers are not intelligent. They only think they are.");


    connect(quitButton, SIGNAL(clicked()), this, SLOT(close()));

    connect(tcpServer, SIGNAL(newConnection()), this, SLOT(sendFortune()));


    QHBoxLayout *buttonLayout = new QHBoxLayout;
    buttonLayout->addStretch(1);
    buttonLayout->addWidget(quitButton);
    buttonLayout->addStretch(1);

    QVBoxLayout *mainLayout = new QVBoxLayout;
    mainLayout->addWidget(statusLabel);
    mainLayout->addLayout(buttonLayout);
    setLayout(mainLayout);

    setWindowTitle(tr("Fortune Server"));
}


void Server::sendFortune()
{

    QByteArray block;
    QDataStream out(&block, QIODevice::WriteOnly);
    out.setVersion(QDataStream::Qt_4_0);
 
    out << (quint16)0;
    out << fortunes.at(qrand() % fortunes.size());
    out.device()->seek(0);
    out << (quint16)(block.size() - sizeof(quint16));
 

    QTcpSocket *clientConnection = tcpServer->nextPendingConnection();
    connect(clientConnection, SIGNAL(disconnected()),
            clientConnection, SLOT(deleteLater()));
 

    clientConnection->write(block);
    clientConnection->disconnectFromHost();

}







#include <QApplication>
#include <QtCore>

#include <stdlib.h>

#include "server.h"

int main(int argc, char *argv[])
{
    QApplication app(argc, argv);
    Server server;
    server.show();
    qsrand(QTime(0,0,0).secsTo(QTime::currentTime()));
    return server.exec();
}

   
    
  
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