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C++ » Qt » QTcpServerScreenshots 
Thread based server
  

/****************************************************************************
**
** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial Usage
** Licensees holding valid Qt Commercial licenses may use this file in
** accordance with the Qt Commercial License Agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Nokia.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights.  These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
** If you have questions regarding the use of this file, please contact
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****************************************************************************/

#ifndef FORTUNESERVER_H
#define FORTUNESERVER_H

#include <QStringList>
#include <QTcpServer>


class FortuneServer : public QTcpServer
{
    Q_OBJECT

public:
    FortuneServer(QObject *parent = 0);

protected:
    void incomingConnection(int socketDescriptor);

private:
    QStringList fortunes;
};


#endif








#include "fortuneserver.h"
#include "fortunethread.h"

#include <stdlib.h>


FortuneServer::FortuneServer(QObject *parent)
    : QTcpServer(parent)
{
    fortunes << tr("You've been leading a dog's life. Stay off the furniture.")
             << tr("You've got to think about tomorrow.")
             << tr("You will be surprised by a loud noise.")
             << tr("You will feel hungry again in another hour.")
             << tr("You might have mail.")
             << tr("You cannot kill time without injuring eternity.")
             << tr("Computers are not intelligent. They only think they are.");
}



void FortuneServer::incomingConnection(int socketDescriptor)
{
    QString fortune = fortunes.at(qrand() % fortunes.size());
    FortuneThread *thread = new FortuneThread(socketDescriptor, fortune, this);
    connect(thread, SIGNAL(finished()), thread, SLOT(deleteLater()));
    thread->start();
}






#ifndef DIALOG_H
#define DIALOG_H

#include <QDialog>
#include "fortuneserver.h"

QT_BEGIN_NAMESPACE
class QLabel;
class QPushButton;
QT_END_NAMESPACE

class Dialog : public QDialog
{
    Q_OBJECT

public:
    Dialog(QWidget *parent = 0);

private:
    QLabel *statusLabel;
    QPushButton *quitButton;
    FortuneServer server;
};

#endif





#include <QtGui>
#include <QtNetwork>

#include <stdlib.h>

#include "dialog.h"
#include "fortuneserver.h"

Dialog::Dialog(QWidget *parent)
    : QDialog(parent)
{
    statusLabel = new QLabel;
    quitButton = new QPushButton(tr("Quit"));
    quitButton->setAutoDefault(false);

    if (!server.listen()) {
        QMessageBox::critical(this, tr("Threaded Fortune Server"),
                              tr("Unable to start the server: %1.")
                              .arg(server.errorString()));
        close();
        return;
    }

    statusLabel->setText(tr("The server is running on port %1.\n"
                            "Run the Fortune Client example now.")
                         .arg(server.serverPort()));

    connect(quitButton, SIGNAL(clicked()), this, SLOT(close()));

    QHBoxLayout *buttonLayout = new QHBoxLayout;
    buttonLayout->addStretch(1);
    buttonLayout->addWidget(quitButton);
    buttonLayout->addStretch(1);

    QVBoxLayout *mainLayout = new QVBoxLayout;
    mainLayout->addWidget(statusLabel);
    mainLayout->addLayout(buttonLayout);
    setLayout(mainLayout);

    setWindowTitle(tr("Threaded Fortune Server"));
}





#ifndef FORTUNETHREAD_H
#define FORTUNETHREAD_H

#include <QThread>
#include <QTcpSocket>


class FortuneThread : public QThread
{
    Q_OBJECT

public:
    FortuneThread(int socketDescriptor, const QString &fortune, QObject *parent);

    void run();

signals:
    void error(QTcpSocket::SocketError socketError);

private:
    int socketDescriptor;
    QString text;
};


#endif






#include "fortunethread.h"

#include <QtNetwork>


FortuneThread::FortuneThread(int socketDescriptor, const QString &fortune, QObject *parent)
    : QThread(parent), socketDescriptor(socketDescriptor), text(fortune)
{
}



void FortuneThread::run()
{
    QTcpSocket tcpSocket;
 
    if (!tcpSocket.setSocketDescriptor(socketDescriptor)) {
        emit error(tcpSocket.error());
        return;
    }
 

    QByteArray block;
    QDataStream out(&block, QIODevice::WriteOnly);
    out.setVersion(QDataStream::Qt_4_0);
    out << (quint16)0;
    out << text;
    out.device()->seek(0);
    out << (quint16)(block.size() - sizeof(quint16));
 

    tcpSocket.write(block);
    tcpSocket.disconnectFromHost();
    tcpSocket.waitForDisconnected();
}






#include <QApplication>
#include <QtCore>

#include <stdlib.h>

#include "dialog.h"

int main(int argc, char *argv[])
{
    QApplication app(argc, argv);
    Dialog dialog;
    dialog.show();
    qsrand(QTime(0,0,0).secsTo(QTime::currentTime()));
    return dialog.exec();
}

   
    
  
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1.Loopback QTcpServer and QTcpSocket
2.QTcpServer based server
3.QTcpServer based server 2
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