ConcurrentQueue.cs :  » 2.6.4-mono-.net-core » System.Collections » System » Collections » Concurrent » C# / CSharp Open Source

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C# / CSharp Open Source » 2.6.4 mono .net core » System.Collections 
System.Collections » System » Collections » Concurrent » ConcurrentQueue.cs
#if NET_4_0 || BOOTSTRAP_NET_4_0
// ConcurrentQueue.cs
//
// Copyright (c) 2008 Jrmie "Garuma" Laval
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
//

using System;
using System.Threading;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.Serialization;

namespace System.Collections.Concurrent{
  
  public class ConcurrentQueue<T> : IProducerConsumerCollection<T>, IEnumerable<T>, ICollection,
                                    IEnumerable
  {
    class Node
    {
      public T Value;
      public Node Next;
    }
    
    Node head = new Node ();
    Node tail;
    int count;

    public ConcurrentQueue ()
    {
      tail = head;
    }
    
    public ConcurrentQueue (IEnumerable<T> enumerable): this()
    {
      foreach (T item in enumerable)
        Enqueue (item);
    }
    
    public void Enqueue (T item)
    {
      Interlocked.Increment (ref count);
      
      Node node  = new Node ();
      node.Value = item;
      
      Node oldTail = null;
      Node oldNext = null;
      
      bool update = false;
      while (!update) {
        oldTail = tail;
        oldNext = oldTail.Next;
        
        // Did tail was already updated ?
        if (tail == oldTail) {
          if (oldNext == null) {
            // The place is for us
            update = Interlocked.CompareExchange (ref tail.Next, node, null) == null;
          } else {
            // another Thread already used the place so give him a hand by putting tail where it should be
            Interlocked.CompareExchange (ref tail, oldNext, oldTail);
          }
        }
      }
      // At this point we added correctly our node, now we have to update tail. If it fails then it will be done by another thread
      Interlocked.CompareExchange (ref tail, node, oldTail);
    }
    
    bool IProducerConsumerCollection<T>.TryAdd (T item)
    {
      Enqueue (item);
      return true;
    }

    public bool TryDequeue (out T value)
    {
      value = default (T);
      bool advanced = false;
      while (!advanced) {
        Node oldHead = head;
        Node oldTail = tail;
        Node oldNext = oldHead.Next;
        
        if (oldHead == head) {
          // Empty case ?
          if (oldHead == oldTail) {  
            // This should be false then
            if (oldNext != null) {
              // If not then the linked list is mal formed, update tail
              Interlocked.CompareExchange (ref tail, oldNext, oldTail);
            }
            value = default (T);
            return false;
          } else {
            value = oldNext.Value;
            advanced = Interlocked.CompareExchange (ref head, oldNext, oldHead) == oldHead;
          }
        }
      }

      Interlocked.Decrement (ref count);
      return true;
    }
    
    public bool TryPeek (out T value)
    {
      if (IsEmpty) {
        value = default (T);
        return false;
      }
      
      Node first = head.Next;
      value = first.Value;
      return true;
    }
    
    internal void Clear ()
    {
      count = 0;
      tail = head = new Node ();
    }
    
    IEnumerator IEnumerable.GetEnumerator ()
    {
      return (IEnumerator)InternalGetEnumerator ();
    }
    
    IEnumerator<T> IEnumerable<T>.GetEnumerator ()
    {
      return InternalGetEnumerator ();
    }
    
    public IEnumerator<T> GetEnumerator ()
    {
      return InternalGetEnumerator ();
    }
    
    IEnumerator<T> InternalGetEnumerator ()
    {
      Node my_head = head;
      while ((my_head = my_head.Next) != null) {
        yield return my_head.Value;
      }
    }
    
    void ICollection.CopyTo (Array array, int index)
    {
      T[] dest = array as T[];
      if (dest == null)
        return;
      CopyTo (dest, index);
    }
    
    public void CopyTo (T[] dest, int index)
    {
      IEnumerator<T> e = InternalGetEnumerator ();
      int i = index;
      while (e.MoveNext ()) {
        dest [i++] = e.Current;
      }
    }
    
    public T[] ToArray ()
    {
      T[] dest = new T [count];
      CopyTo (dest, 0);
      return dest;
    }
    
    bool ICollection.IsSynchronized {
      get { return true; }
    }

    bool IProducerConsumerCollection<T>.TryTake (out T item)
    {
      return TryDequeue (out item);
    }
    
    object syncRoot = new object();
    object ICollection.SyncRoot {
      get { return syncRoot; }
    }
    
    public int Count {
      get {
        return count;
      }
    }
    
    public bool IsEmpty {
      get {
        return count == 0;
      }
    }
  }
}
#endif
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