#if NET_4_0 || BOOTSTRAP_NET_4_0
// ConcurrentQueue.cs
//
// Copyright (c) 2008 Jrmie "Garuma" Laval
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
//
using System;
using System.Threading;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.Serialization;
namespace System.Collections.Concurrent{
public class ConcurrentQueue<T> : IProducerConsumerCollection<T>, IEnumerable<T>, ICollection,
IEnumerable
{
class Node
{
public T Value;
public Node Next;
}
Node head = new Node ();
Node tail;
int count;
public ConcurrentQueue ()
{
tail = head;
}
public ConcurrentQueue (IEnumerable<T> enumerable): this()
{
foreach (T item in enumerable)
Enqueue (item);
}
public void Enqueue (T item)
{
Interlocked.Increment (ref count);
Node node = new Node ();
node.Value = item;
Node oldTail = null;
Node oldNext = null;
bool update = false;
while (!update) {
oldTail = tail;
oldNext = oldTail.Next;
// Did tail was already updated ?
if (tail == oldTail) {
if (oldNext == null) {
// The place is for us
update = Interlocked.CompareExchange (ref tail.Next, node, null) == null;
} else {
// another Thread already used the place so give him a hand by putting tail where it should be
Interlocked.CompareExchange (ref tail, oldNext, oldTail);
}
}
}
// At this point we added correctly our node, now we have to update tail. If it fails then it will be done by another thread
Interlocked.CompareExchange (ref tail, node, oldTail);
}
bool IProducerConsumerCollection<T>.TryAdd (T item)
{
Enqueue (item);
return true;
}
public bool TryDequeue (out T value)
{
value = default (T);
bool advanced = false;
while (!advanced) {
Node oldHead = head;
Node oldTail = tail;
Node oldNext = oldHead.Next;
if (oldHead == head) {
// Empty case ?
if (oldHead == oldTail) {
// This should be false then
if (oldNext != null) {
// If not then the linked list is mal formed, update tail
Interlocked.CompareExchange (ref tail, oldNext, oldTail);
}
value = default (T);
return false;
} else {
value = oldNext.Value;
advanced = Interlocked.CompareExchange (ref head, oldNext, oldHead) == oldHead;
}
}
}
Interlocked.Decrement (ref count);
return true;
}
public bool TryPeek (out T value)
{
if (IsEmpty) {
value = default (T);
return false;
}
Node first = head.Next;
value = first.Value;
return true;
}
internal void Clear ()
{
count = 0;
tail = head = new Node ();
}
IEnumerator IEnumerable.GetEnumerator ()
{
return (IEnumerator)InternalGetEnumerator ();
}
IEnumerator<T> IEnumerable<T>.GetEnumerator ()
{
return InternalGetEnumerator ();
}
public IEnumerator<T> GetEnumerator ()
{
return InternalGetEnumerator ();
}
IEnumerator<T> InternalGetEnumerator ()
{
Node my_head = head;
while ((my_head = my_head.Next) != null) {
yield return my_head.Value;
}
}
void ICollection.CopyTo (Array array, int index)
{
T[] dest = array as T[];
if (dest == null)
return;
CopyTo (dest, index);
}
public void CopyTo (T[] dest, int index)
{
IEnumerator<T> e = InternalGetEnumerator ();
int i = index;
while (e.MoveNext ()) {
dest [i++] = e.Current;
}
}
public T[] ToArray ()
{
T[] dest = new T [count];
CopyTo (dest, 0);
return dest;
}
bool ICollection.IsSynchronized {
get { return true; }
}
bool IProducerConsumerCollection<T>.TryTake (out T item)
{
return TryDequeue (out item);
}
object syncRoot = new object();
object ICollection.SyncRoot {
get { return syncRoot; }
}
public int Count {
get {
return count;
}
}
public bool IsEmpty {
get {
return count == 0;
}
}
}
}
#endif
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