#if NET_4_0
// ConcurrentStack.cs
//
// Copyright (c) 2008 Jrmie "Garuma" Laval
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
//
using System;
using System.Threading;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.Serialization;
namespace System.Collections.Concurrent{
public class ConcurrentStack<T> : IProducerConsumerCollection<T>, IEnumerable<T>,
ICollection, IEnumerable
{
class Node
{
public T Value = default (T);
public Node Next = null;
}
Node head = null;
int count;
public ConcurrentStack ()
{
}
public ConcurrentStack (IEnumerable<T> enumerable)
{
foreach (T item in enumerable)
Push (item);
}
bool IProducerConsumerCollection<T>.TryAdd (T elem)
{
Push (elem);
return true;
}
public void Push (T element)
{
Node temp = new Node ();
temp.Value = element;
do {
temp.Next = head;
} while (Interlocked.CompareExchange (ref head, temp, temp.Next) != temp.Next);
Interlocked.Increment (ref count);
}
public void PushRange (T[] values)
{
PushRange (values, 0, values.Length);
}
public void PushRange (T[] values, int start, int length)
{
Node insert = null;
Node first = null;
for (int i = start; i < length; i++) {
Node temp = new Node ();
temp.Value = values[i];
temp.Next = insert;
insert = temp;
if (first == null)
first = temp;
}
do {
first.Next = head;
} while (Interlocked.CompareExchange (ref head, insert, first.Next) != first.Next);
Interlocked.Add (ref count, length);
}
public bool TryPop (out T value)
{
Node temp;
do {
temp = head;
// The stak is empty
if (temp == null) {
value = default (T);
return false;
}
} while (Interlocked.CompareExchange (ref head, temp.Next, temp) != temp);
Interlocked.Decrement (ref count);
value = temp.Value;
return true;
}
public int TryPopRange (T[] values)
{
return TryPopRange (values, 0, values.Length);
}
public int TryPopRange (T[] values, int startIndex, int count)
{
Node temp;
Node end;
do {
temp = head;
if (temp == null)
return -1;
end = temp;
for (int j = 0; j < count - 1; j++) {
end = end.Next;
if (end == null)
break;
}
} while (Interlocked.CompareExchange (ref head, end, temp) != temp);
int i;
for (i = startIndex; i < count && temp != null; i++) {
values[i] = temp.Value;
temp = temp.Next;
}
return i - 1;
}
public bool TryPeek (out T value)
{
Node myHead = head;
if (myHead == null) {
value = default (T);
return false;
}
value = myHead.Value;
return true;
}
public void Clear ()
{
// This is not satisfactory
count = 0;
head = null;
}
IEnumerator IEnumerable.GetEnumerator ()
{
return (IEnumerator)InternalGetEnumerator ();
}
IEnumerator<T> IEnumerable<T>.GetEnumerator ()
{
return InternalGetEnumerator ();
}
public IEnumerator<T> GetEnumerator ()
{
return InternalGetEnumerator ();
}
IEnumerator<T> InternalGetEnumerator ()
{
Node my_head = head;
if (my_head == null) {
yield break;
} else {
do {
yield return my_head.Value;
} while ((my_head = my_head.Next) != null);
}
}
void ICollection.CopyTo (Array array, int index)
{
T[] dest = array as T[];
if (dest == null)
return;
CopyTo (dest, index);
}
public void CopyTo (T[] dest, int index)
{
IEnumerator<T> e = InternalGetEnumerator ();
int i = index;
while (e.MoveNext ()) {
dest[i++] = e.Current;
}
}
bool ICollection.IsSynchronized {
get { return true; }
}
bool IProducerConsumerCollection<T>.TryTake (out T item)
{
return TryPop (out item);
}
object syncRoot = new object ();
object ICollection.SyncRoot {
get { return syncRoot; }
}
public T[] ToArray ()
{
T[] dest = new T [count];
CopyTo (dest, 0);
return dest;
}
public int Count {
get {
return count;
}
}
public bool IsEmpty {
get {
return count == 0;
}
}
}
}
#endif
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