HashSet.cs :  » 2.6.4-mono-.net-core » System.Collections » System » Collections » Generic » C# / CSharp Open Source

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C# / CSharp Open Source » 2.6.4 mono .net core » System.Collections 
System.Collections » System » Collections » Generic » HashSet.cs
//
// HashSet.cs
//
// Authors:
//  Jb Evain  <jbevain@novell.com>
//
// Copyright (C) 2007 Novell, Inc (http://www.novell.com)
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//

using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.Runtime.InteropServices;
using System.Security;
using System.Security.Permissions;
using System.Diagnostics;

// HashSet is basically implemented as a reduction of Dictionary<K, V>

namespace System.Collections.Generic{

  [Serializable, HostProtection (SecurityAction.LinkDemand, MayLeakOnAbort = true)]
  [DebuggerDisplay ("Count={Count}")]
  [DebuggerTypeProxy (typeof (CollectionDebuggerView<,>))]
  public class HashSet<T> : ICollection<T>, ISerializable, IDeserializationCallback
#if NET_4_0 || MOONLIGHT
              , ISet<T>
#endif
  {
    const int INITIAL_SIZE = 10;
    const float DEFAULT_LOAD_FACTOR = (90f / 100);
    const int NO_SLOT = -1;
    const int HASH_FLAG = -2147483648;

    struct Link {
      public int HashCode;
      public int Next;
    }

    // The hash table contains indices into the "links" array
    int [] table;

    Link [] links;
    T [] slots;

    // The number of slots in "links" and "slots" that
    // are in use (i.e. filled with data) or have been used and marked as
    // "empty" later on.
    int touched;

    // The index of the first slot in the "empty slots chain".
    // "Remove ()" prepends the cleared slots to the empty chain.
    // "Add ()" fills the first slot in the empty slots chain with the
    // added item (or increases "touched" if the chain itself is empty).
    int empty_slot;

    // The number of items in this set.
    int count;

    // The number of items the set can hold without
    // resizing the hash table and the slots arrays.
    int threshold;

    IEqualityComparer<T> comparer;
    SerializationInfo si;

    // The number of changes made to this set. Used by enumerators
    // to detect changes and invalidate themselves.
    int generation;

    public int Count {
      get { return count; }
    }

    public HashSet ()
    {
      Init (INITIAL_SIZE, null);
    }

    public HashSet (IEqualityComparer<T> comparer)
    {
      Init (INITIAL_SIZE, comparer);
    }

    public HashSet (IEnumerable<T> collection) : this (collection, null)
    {
    }

    public HashSet (IEnumerable<T> collection, IEqualityComparer<T> comparer)
    {
      if (collection == null)
        throw new ArgumentNullException ("collection");

      int capacity = 0;
      var col = collection as ICollection<T>;
      if (col != null)
        capacity = col.Count;

      Init (capacity, comparer);
      foreach (var item in collection)
        Add (item);
    }

    protected HashSet (SerializationInfo info, StreamingContext context)
    {
      si = info;
    }

    void Init (int capacity, IEqualityComparer<T> comparer)
    {
      if (capacity < 0)
        throw new ArgumentOutOfRangeException ("capacity");

      this.comparer = comparer ?? EqualityComparer<T>.Default;
      if (capacity == 0)
        capacity = INITIAL_SIZE;

      /* Modify capacity so 'capacity' elements can be added without resizing */
      capacity = (int) (capacity / DEFAULT_LOAD_FACTOR) + 1;

      InitArrays (capacity);
      generation = 0;
    }

    void InitArrays (int size)
    {
      table = new int [size];

      links = new Link [size];
      empty_slot = NO_SLOT;

      slots = new T [size];
      touched = 0;

      threshold = (int) (table.Length * DEFAULT_LOAD_FACTOR);
      if (threshold == 0 && table.Length > 0)
        threshold = 1;
    }

    bool SlotsContainsAt (int index, int hash, T item)
    {
      int current = table [index] - 1;
      while (current != NO_SLOT) {
        Link link = links [current];
        if (link.HashCode == hash && ((hash == HASH_FLAG && (item == null || null == slots [current])) ? (item == null && null == slots [current]) : comparer.Equals (item, slots [current])))
          return true;

        current = link.Next;
      }

      return false;
    }

    public void CopyTo (T [] array)
    {
      CopyTo (array, 0, count);
    }

    public void CopyTo (T [] array, int index)
    {
      CopyTo (array, index, count);
    }

    public void CopyTo (T [] array, int index, int count)
    {
      if (array == null)
        throw new ArgumentNullException ("array");
      if (index < 0)
        throw new ArgumentOutOfRangeException ("index");
      if (index > array.Length)
        throw new ArgumentException ("index larger than largest valid index of array");
      if (array.Length - index < count)
        throw new ArgumentException ("Destination array cannot hold the requested elements!");

      for (int i = 0, items = 0; i < touched && items < count; i++) {
        if (GetLinkHashCode (i) != 0)
          array [index++] = slots [i];
      }
    }

    void Resize ()
    {
      int newSize = PrimeHelper.ToPrime ((table.Length << 1) | 1);

      // allocate new hash table and link slots array
      var newTable = new int [newSize];
      var newLinks = new Link [newSize];

      for (int i = 0; i < table.Length; i++) {
        int current = table [i] - 1;
        while (current != NO_SLOT) {
          int hashCode = newLinks [current].HashCode = GetItemHashCode (slots [current]);
          int index = (hashCode & int.MaxValue) % newSize;
          newLinks [current].Next = newTable [index] - 1;
          newTable [index] = current + 1;
          current = links [current].Next;
        }
      }

      table = newTable;
      links = newLinks;

      // allocate new data slots, copy data
      var newSlots = new T [newSize];
      Array.Copy (slots, 0, newSlots, 0, touched);
      slots = newSlots;

      threshold = (int) (newSize * DEFAULT_LOAD_FACTOR);
    }

    int GetLinkHashCode (int index)
    {
      return links [index].HashCode & HASH_FLAG;
    }

    int GetItemHashCode (T item)
    {
      if (item == null)
        return HASH_FLAG;
      return comparer.GetHashCode (item) | HASH_FLAG;
    }

    public bool Add (T item)
    {
      int hashCode = GetItemHashCode (item);
      int index = (hashCode & int.MaxValue) % table.Length;

      if (SlotsContainsAt (index, hashCode, item))
        return false;

      if (++count > threshold) {
        Resize ();
        index = (hashCode & int.MaxValue) % table.Length;
      }

      // find an empty slot
      int current = empty_slot;
      if (current == NO_SLOT)
        current = touched++;
      else
        empty_slot = links [current].Next;

      // store the hash code of the added item,
      // prepend the added item to its linked list,
      // update the hash table
      links [current].HashCode = hashCode;
      links [current].Next = table [index] - 1;
      table [index] = current + 1;

      // store item
      slots [current] = item;

      generation++;

      return true;
    }

    public IEqualityComparer<T> Comparer {
      get { return comparer; }
    }

    public void Clear ()
    {
      count = 0;

      Array.Clear (table, 0, table.Length);
      Array.Clear (slots, 0, slots.Length);
      Array.Clear (links, 0, links.Length);

      // empty the "empty slots chain"
      empty_slot = NO_SLOT;

      touched = 0;
      generation++;
    }

    public bool Contains (T item)
    {
      int hashCode = GetItemHashCode (item);
      int index = (hashCode & int.MaxValue) % table.Length;

      return SlotsContainsAt (index, hashCode, item);
    }

    public bool Remove (T item)
    {
      // get first item of linked list corresponding to given key
      int hashCode = GetItemHashCode (item);
      int index = (hashCode & int.MaxValue) % table.Length;
      int current = table [index] - 1;

      // if there is no linked list, return false
      if (current == NO_SLOT)
        return false;

      // walk linked list until right slot (and its predecessor) is
      // found or end is reached
      int prev = NO_SLOT;
      do {
        Link link = links [current];
        if (link.HashCode == hashCode && ((hashCode == HASH_FLAG && (item == null || null == slots [current])) ? (item == null && null == slots [current]) : comparer.Equals (slots [current], item)))
          break;

        prev = current;
        current = link.Next;
      } while (current != NO_SLOT);

      // if we reached the end of the chain, return false
      if (current == NO_SLOT)
        return false;

      count--;

      // remove slot from linked list
      // is slot at beginning of linked list?
      if (prev == NO_SLOT)
        table [index] = links [current].Next + 1;
      else
        links [prev].Next = links [current].Next;

      // mark slot as empty and prepend it to "empty slots chain"
      links [current].Next = empty_slot;
      empty_slot = current;

      // clear slot
      links [current].HashCode = 0;
      slots [current] = default (T);

      generation++;

      return true;
    }

    public int RemoveWhere (Predicate<T> predicate)
    {
      if (predicate == null)
        throw new ArgumentNullException ("predicate");

      int counter = 0;

      var copy = new T [count];
      CopyTo (copy, 0);

      foreach (var item in copy) {
        if (predicate (item)) {
          Remove (item);
          counter++;
        }
      }

      return counter;
    }

    public void TrimExcess ()
    {
      Resize ();
    }

    // set operations

    public void IntersectWith (IEnumerable<T> other)
    {
      if (other == null)
        throw new ArgumentNullException ("other");

      var copy = new T [count];
      CopyTo (copy, 0);

      foreach (var item in copy)
        if (!other.Contains (item))
          Remove (item);

      foreach (var item in other)
        if (!Contains (item))
          Remove (item);
    }

    public void ExceptWith (IEnumerable<T> other)
    {
      if (other == null)
        throw new ArgumentNullException ("other");

      foreach (var item in other)
        Remove (item);
    }

    public bool Overlaps (IEnumerable<T> other)
    {
      if (other == null)
        throw new ArgumentNullException ("other");

      foreach (var item in other)
        if (Contains (item))
          return true;

      return false;
    }

    public bool SetEquals (IEnumerable<T> other)
    {
      if (other == null)
        throw new ArgumentNullException ("other");

      if (count != other.Count ())
        return false;

      foreach (var item in this)
        if (!other.Contains (item))
          return false;

      return true;
    }

    public void SymmetricExceptWith (IEnumerable<T> other)
    {
      if (other == null)
        throw new ArgumentNullException ("other");

      foreach (var item in other) {
        if (Contains (item))
          Remove (item);
        else
          Add (item);
      }
    }

    public void UnionWith (IEnumerable<T> other)
    {
      if (other == null)
        throw new ArgumentNullException ("other");

      foreach (var item in other)
        Add (item);
    }

    bool CheckIsSubsetOf (IEnumerable<T> other)
    {
      if (other == null)
        throw new ArgumentNullException ("other");

      foreach (var item in this)
        if (!other.Contains (item))
          return false;

      return true;
    }

    public bool IsSubsetOf (IEnumerable<T> other)
    {
      if (other == null)
        throw new ArgumentNullException ("other");

      if (count == 0)
        return true;

      if (count > other.Count ())
        return false;

      return CheckIsSubsetOf (other);
    }

    public bool IsProperSubsetOf (IEnumerable<T> other)
    {
      if (other == null)
        throw new ArgumentNullException ("other");

      if (count == 0)
        return true;

      if (count >= other.Count ())
        return false;

      return CheckIsSubsetOf (other);
    }

    bool CheckIsSupersetOf (IEnumerable<T> other)
    {
      if (other == null)
        throw new ArgumentNullException ("other");

      foreach (var item in other)
        if (!Contains (item))
          return false;

      return true;
    }

    public bool IsSupersetOf (IEnumerable<T> other)
    {
      if (other == null)
        throw new ArgumentNullException ("other");

      if (count < other.Count ())
        return false;

      return CheckIsSupersetOf (other);
    }

    public bool IsProperSupersetOf (IEnumerable<T> other)
    {
      if (other == null)
        throw new ArgumentNullException ("other");

      if (count <= other.Count ())
        return false;

      return CheckIsSupersetOf (other);
    }

    [MonoTODO]
    public static IEqualityComparer<HashSet<T>> CreateSetComparer ()
    {
      throw new NotImplementedException ();
    }

    [MonoTODO]
    [SecurityPermission (SecurityAction.LinkDemand, Flags = SecurityPermissionFlag.SerializationFormatter)]
    public virtual void GetObjectData (SerializationInfo info, StreamingContext context)
    {
      throw new NotImplementedException ();
    }

    [MonoTODO]
    public virtual void OnDeserialization (object sender)
    {
      if (si == null)
        return;

      throw new NotImplementedException ();
    }

    IEnumerator<T> IEnumerable<T>.GetEnumerator ()
    {
      return new Enumerator (this);
    }

    bool ICollection<T>.IsReadOnly {
      get { return false; }
    }

    void ICollection<T>.CopyTo (T [] array, int index)
    {
      CopyTo (array, index);
    }

    void ICollection<T>.Add (T item)
    {
      Add (item);
    }

    IEnumerator IEnumerable.GetEnumerator ()
    {
      return new Enumerator (this);
    }

    public Enumerator GetEnumerator ()
    {
      return new Enumerator (this);
    }

    [Serializable]
    public struct Enumerator : IEnumerator<T>, IDisposable {

      HashSet<T> hashset;
      int next;
      int stamp;

      T current;

      internal Enumerator (HashSet<T> hashset)
        : this ()
      {
        this.hashset = hashset;
        this.stamp = hashset.generation;
      }

      public bool MoveNext ()
      {
        CheckState ();

        if (next < 0)
          return false;

        while (next < hashset.touched) {
          int cur = next++;
          if (hashset.GetLinkHashCode (cur) != 0) {
            current = hashset.slots [cur];
            return true;
          }
        }

        next = NO_SLOT;
        return false;
      }

      public T Current {
        get { return current; }
      }

      object IEnumerator.Current {
        get {
          CheckState ();
          if (next <= 0)
            throw new InvalidOperationException ("Current is not valid");
          return current;
        }
      }

      void IEnumerator.Reset ()
      {
        CheckState ();
        next = 0;
      }

      public void Dispose ()
      {
        hashset = null;
      }

      void CheckState ()
      {
        if (hashset == null)
          throw new ObjectDisposedException (null);
        if (hashset.generation != stamp)
          throw new InvalidOperationException ("HashSet have been modified while it was iterated over");
      }
    }

    // borrowed from System.Collections.HashTable
    static class PrimeHelper {

      static readonly int [] primes_table = {
        11,
        19,
        37,
        73,
        109,
        163,
        251,
        367,
        557,
        823,
        1237,
        1861,
        2777,
        4177,
        6247,
        9371,
        14057,
        21089,
        31627,
        47431,
        71143,
        106721,
        160073,
        240101,
        360163,
        540217,
        810343,
        1215497,
        1823231,
        2734867,
        4102283,
        6153409,
        9230113,
        13845163
      };

      static bool TestPrime (int x)
      {
        if ((x & 1) != 0) {
          int top = (int) Math.Sqrt (x);

          for (int n = 3; n < top; n += 2) {
            if ((x % n) == 0)
              return false;
          }

          return true;
        }

        // There is only one even prime - 2.
        return x == 2;
      }

      static int CalcPrime (int x)
      {
        for (int i = (x & (~1)) - 1; i < Int32.MaxValue; i += 2)
          if (TestPrime (i))
            return i;

        return x;
      }

      public static int ToPrime (int x)
      {
        for (int i = 0; i < primes_table.Length; i++)
          if (x <= primes_table [i])
            return primes_table [i];

        return CalcPrime (x);
      }
    }
  }
}
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