Queue.cs :  » 2.6.4-mono-.net-core » System.Collections » System » Collections » Generic » C# / CSharp Open Source

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C# / CSharp Open Source » 2.6.4 mono .net core » System.Collections 
System.Collections » System » Collections » Generic » Queue.cs
//
// System.Collections.Generic.Queue
//
// Author:
//    Martin Baulig (martin@ximian.com)
//    Ben Maurer (bmaurer@ximian.com)
//
// (C) 2003, 2004 Novell, Inc.
//

//
// Copyright (C) 2004 Novell, Inc (http://www.novell.com)
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
// 
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
// 
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//

using System;
using System.Runtime.InteropServices;
using System.Diagnostics;

namespace System.Collections.Generic{
  [ComVisible(false)]
  [Serializable]
  [DebuggerDisplay ("Count={Count}")]
  [DebuggerTypeProxy (typeof (CollectionDebuggerView))]  
  public class Queue<T> : IEnumerable <T>, ICollection, IEnumerable
  {
    T [] _array;
    int _head;
    int _tail;
    int _size;
    int _version;
    
    public Queue ()
    {
      _array = new T [0];
    }
    
    public Queue (int count)
    {
      if (count < 0)
        throw new ArgumentOutOfRangeException ("count");

      _array = new T [count];
    }
    
    public Queue (IEnumerable <T> collection)
    {
      if (collection == null)
        throw new ArgumentNullException ("collection");

      var icoll = collection as ICollection<T>;
      var size = icoll != null ? icoll.Count : 0;

      _array = new T [size];

      foreach (T t in collection)
        Enqueue (t);
    }
    
    public void Clear ()
    {
      Array.Clear (_array, 0, _array.Length);
      
      _head = _tail = _size = 0;
      _version++;
    }
    
    public bool Contains (T item)
    {
      if (item == null) {
        foreach (T t in this)
          if (t == null)
            return true;
      } else {
        foreach (T t in this)
          if (item.Equals (t))
            return true;
      }
      
      return false;
    }
    
    public void CopyTo (T [] array, int idx)
    {
      if (array == null)
        throw new ArgumentNullException ();

      ((ICollection) this).CopyTo (array, idx);
    }
    
    void ICollection.CopyTo (Array array, int idx)
    {
      if (array == null)
        throw new ArgumentNullException ();
      
      if ((uint) idx > (uint) array.Length)
        throw new ArgumentOutOfRangeException ();
      
      if (array.Length - idx < _size)
        throw new ArgumentOutOfRangeException ();
      
      if (_size == 0)
        return;
      
      try {
        int contents_length = _array.Length;
        int length_from_head = contents_length - _head;
        
        Array.Copy (_array, _head, array, idx, Math.Min (_size, length_from_head));
        if (_size > length_from_head)
          Array.Copy (_array, 0, array, 
                idx  + length_from_head,
                _size - length_from_head);
      } catch (ArrayTypeMismatchException) {
        throw new ArgumentException ();
      }
    }
    
    public T Dequeue ()
    {
      T ret = Peek ();
      
      // clear stuff out to make the GC happy
      _array [_head] = default (T);
      
      if (++_head == _array.Length)
        _head = 0;
      _size --;
      _version ++;
      
      return ret;
    }
    
    public T Peek ()
    {
      if (_size == 0)
        throw new InvalidOperationException ();
      
      return _array [_head];
    }
    
    public void Enqueue (T item)
    {
      if (_size == _array.Length || _tail == _array.Length)
        SetCapacity (Math.Max (Math.Max (_size, _tail) * 2, 4));
      
      _array [_tail] = item;
      
      if (++_tail == _array.Length)
        _tail = 0;
      
      _size ++;
      _version ++;
    }
    
    public T [] ToArray ()
    {
      T [] t = new T [_size];
      CopyTo (t, 0);
      return t;
    }

    public void TrimExcess ()
    {
      if (_size < _array.Length * 0.9)
        SetCapacity (_size);
    }
    
    void SetCapacity (int new_size)
    {
      if (new_size == _array.Length)
        return;
      
      if (new_size < _size)
        throw new InvalidOperationException ("shouldnt happen");
      
      T [] new_data = new T [new_size];
      if (_size > 0)
        CopyTo (new_data, 0);
      
      _array = new_data;
      _tail = _size;
      _head = 0;
      _version ++;
    }
    
    public int Count {
      get { return _size; }
    }
    
    bool ICollection.IsSynchronized {
      get { return false; }
    }
    
    object ICollection.SyncRoot {
      get { return this; }
    }
    
    public Enumerator GetEnumerator ()
    {
      return new Enumerator (this);
    }

    IEnumerator <T> IEnumerable<T>.GetEnumerator ()
    {
      return GetEnumerator ();
    }

    IEnumerator IEnumerable.GetEnumerator ()
    {
      return GetEnumerator ();
    }
    
    [Serializable]
    public struct Enumerator : IEnumerator <T>, IEnumerator, IDisposable {
      const int NOT_STARTED = -2;
      
      // this MUST be -1, because we depend on it in move next.
      // we just decr the _size, so, 0 - 1 == FINISHED
      const int FINISHED = -1;
      
      Queue <T> q;
      int idx;
      int ver;
      
      internal Enumerator (Queue <T> q)
      {
        this.q = q;
        idx = NOT_STARTED;
        ver = q._version;
      }
      
      // for some fucked up reason, MSFT added a useless dispose to this class
      // It means that in foreach, we must still do a try/finally. Broken, very
      // broken.
      public void Dispose ()
      {
        idx = NOT_STARTED;
      }
      
      public bool MoveNext ()
      {
        if (ver != q._version)
          throw new InvalidOperationException ();
        
        if (idx == NOT_STARTED)
          idx = q._size;
        
        return idx != FINISHED && -- idx != FINISHED;
      }
      
      public T Current {
        get {
          if (idx < 0)
            throw new InvalidOperationException ();
          
          return q._array [(q._size - 1 - idx + q._head) % q._array.Length];
        }
      }
      
      void IEnumerator.Reset ()
      {
        if (ver != q._version)
          throw new InvalidOperationException ();
        
        idx = NOT_STARTED;
      }
      
      object IEnumerator.Current {
        get { return Current; }
      }
      
    }
  }
}
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