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C# / CSharp Open Source » 2.6.4 mono .net core » System.Collections 
System.Collections » System » Collections » Stack.cs
//
// System.Collections.Stack
//
// Author:
//    Garrett Rooney (rooneg@electricjellyfish.net)
//
// (C) 2001 Garrett Rooney
//

//
// Copyright (C) 2004 Novell, Inc (http://www.novell.com)
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
// 
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
// 
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//

using System.Runtime.InteropServices;

namespace System.Collections{

  [ComVisible(true)]
  [System.Diagnostics.DebuggerDisplay ("Count={Count}")]
  [System.Diagnostics.DebuggerTypeProxy (typeof (CollectionDebuggerView))]
  [Serializable]
#if INSIDE_CORLIB
  public
#else
  internal
#endif
  class Stack : ICollection, IEnumerable, ICloneable {

    // properties
    private object[] contents;
    private int current = -1;
    private int count;
    private int capacity;
    private int modCount;
      
    const int default_capacity = 16;

    private void Resize(int ncapacity)
    {
      
      ncapacity = Math.Max (ncapacity, 16);
      object[] ncontents = new object[ncapacity];

      Array.Copy(contents, ncontents, count);

      capacity = ncapacity;
      contents = ncontents;
    }

    public Stack ()
    {
      contents = new object[default_capacity];
      capacity = default_capacity;
    }

    public Stack(ICollection col) : this (col == null ? 16 : col.Count) {
      if (col == null)
        throw new ArgumentNullException("col");
      
                        // We have to do this because msft seems to call the
                        // enumerator rather than CopyTo. This affects classes
                        // like bitarray.
      foreach (object o in col)
        Push (o);
    }

    public Stack (int initialCapacity)
    {
      if (initialCapacity < 0)
        throw new ArgumentOutOfRangeException ("initialCapacity");
      
      capacity = initialCapacity;
      contents = new object[capacity];
    }

    [Serializable]
    private class SyncStack : Stack {

      Stack stack;

      internal SyncStack(Stack s) {
        stack = s;
      }
      
      public override int Count {
        get { 
          lock (stack) {
            return stack.Count; 
          }
        }
      }
      
/*
      public override bool IsReadOnly {
        get { 
          lock (stack) {
            return stack.IsReadOnly; 
          }
        }
      }
*/
      
      public override bool IsSynchronized {
        get { return true; }
      }
      
      public override object SyncRoot {
        get { return stack.SyncRoot; }
      }

      public override void Clear() {
        lock(stack) { stack.Clear(); }
      }

      public override object Clone() {
        lock (stack) { 
          return Stack.Synchronized((Stack)stack.Clone()); 
        }
      }

      public override bool Contains(object obj) {
        lock (stack) { return stack.Contains(obj); }
      }

      public override void CopyTo(Array array, int index) {
        lock (stack) { stack.CopyTo(array, index); }
      }

      public override IEnumerator GetEnumerator() {
        lock (stack) { 
          return new Enumerator(stack); 
        }
      }

      public override object Peek() {
        lock (stack) { return stack.Peek(); }
      }

      public override object Pop() {
        lock (stack) { return stack.Pop(); }
      }

      public override void Push(object obj) {
        lock (stack) { stack.Push(obj); }
      }

      public override object[] ToArray() {
        lock (stack) { return stack.ToArray(); }
      }
    }

    public static Stack Synchronized (Stack stack)
    {
      if (stack == null)
        throw new ArgumentNullException ("stack");

      return new SyncStack (stack);
    }

    public virtual int Count {
      get { return count; }
    }

/*
    public virtual bool IsReadOnly {
      get { return false; }
    }
*/

    public virtual bool IsSynchronized {
      get { return false; }
    }

    public virtual object SyncRoot {
      get { return this; }
    }

    public virtual void Clear() {
      modCount++;

      for (int i = 0; i < count; i++) {
        contents[i] = null;
      }

      count = 0;
      current = -1;
    }

    public virtual object Clone() {
      Stack stack = new Stack (contents);
      stack.current = current;
      stack.count = count;
      return stack;
    }

    public virtual bool Contains(object obj) {
      if (count == 0)
        return false;
      
      if (obj == null) {
          for (int i = 0; i < count; i++) {
            if (contents[i] == null)
              return true; 
          }
      } else {
          for (int i = 0; i < count; i++) {
            if (obj.Equals (contents[i]))
              return true; 
          }
      }

      return false;
    }

    public virtual void CopyTo (Array array, int index) {
      if (array == null) {
        throw new ArgumentNullException("array");
      }

      if (index < 0) {
        throw new ArgumentOutOfRangeException("index");
      }

      if (array.Rank > 1 || 
          array.Length > 0 && index >= array.Length || 
          count > array.Length - index) {
        throw new ArgumentException();
      }

      for (int i = current; i != -1; i--) {
        array.SetValue(contents[i], 
                 count - (i + 1) + index);
      }
    }

    private class Enumerator : IEnumerator, ICloneable {
      
      const int EOF = -1;
      const int BOF = -2;

      Stack stack;
      private int modCount;
      private int current;

      internal Enumerator(Stack s) {
        stack = s;
        modCount = s.modCount;
        current = BOF;
      }
      
      public object Clone ()
      {
        return MemberwiseClone ();
      }

      public virtual object Current {
        get {
          if (modCount != stack.modCount 
              || current == BOF
              || current == EOF
              || current > stack.count)
            throw new InvalidOperationException();
          return stack.contents[current];
        }
      }

      public virtual bool MoveNext() {
        if (modCount != stack.modCount)
          throw new InvalidOperationException();
        
        switch (current) {
        case BOF:
          current = stack.current;
          return current != -1;
        
        case EOF:
          return false;
        
        default:
          current--; 
          return current != -1;
        }
      }

      public virtual void Reset() {
        if (modCount != stack.modCount) {
          throw new InvalidOperationException();
        }

        current = BOF;
      }
    }

    public virtual IEnumerator GetEnumerator() {
      return new Enumerator(this);
    }

    public virtual object Peek() {
      if (current == -1) {
        throw new InvalidOperationException();
      } else {
        return contents[current];
      }
    }

    public virtual object Pop() {
      if (current == -1) {
        throw new InvalidOperationException();
      } else {
        modCount++;

        object ret = contents[current];
        contents [current] = null;
    
        count--;
        current--;

        // if we're down to capacity/4, go back to a 
        // lower array size.  this should keep us from 
        // sucking down huge amounts of memory when 
        // putting large numbers of items in the Stack.
        // if we're lower than 16, don't bother, since 
        // it will be more trouble than it's worth.
        if (count <= (capacity/4) && count > 16) {
          Resize(capacity/2);
        }

        return ret;
      }
    }

    public virtual void Push (Object obj)
    {
      modCount++;

      if (capacity == count) {
        Resize(capacity * 2);
      }

      count++;
      current++;

      contents[current] = obj;
    }

    public virtual object[] ToArray() {
      object[] ret = new object[count];

      Array.Copy(contents, ret, count);

      // ret needs to be in LIFO order
      Array.Reverse(ret);

      return ret;
    }
  }
}
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