//
// System.ComponentModel.AmbientValueAttribute
//
// Authors:
// Martin Willemoes Hansen (mwh@sysrq.dk)
// Andreas Nahr (ClassDevelopment@A-SoftTech.com)
//
// (C) 2003 Martin Willemoes Hansen
// (C) 2003 Andreas Nahr
//
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
namespace System.ComponentModel{
[AttributeUsage(AttributeTargets.All)]
public sealed class AmbientValueAttribute : Attribute
{
private object AmbientValue;
public AmbientValueAttribute (bool value)
{
AmbientValue = value;
}
public AmbientValueAttribute (byte value)
{
AmbientValue = value;
}
public AmbientValueAttribute (char value)
{
AmbientValue = value;
}
public AmbientValueAttribute (double value)
{
AmbientValue = value;
}
public AmbientValueAttribute (short value)
{
AmbientValue = value;
}
public AmbientValueAttribute (int value)
{
AmbientValue = value;
}
public AmbientValueAttribute (long value)
{
AmbientValue = value;
}
public AmbientValueAttribute (object value)
{
AmbientValue = value;
}
public AmbientValueAttribute (float value)
{
AmbientValue = value;
}
public AmbientValueAttribute (string value)
{
AmbientValue = value;
}
public AmbientValueAttribute (Type type, string value)
{
try {
AmbientValue = Convert.ChangeType (value, type);
} catch {
AmbientValue = null;
}
}
public object Value {
get { return AmbientValue; }
}
public override bool Equals (object obj)
{
if (!(obj is AmbientValueAttribute))
return false;
if (obj == this)
return true;
return ((AmbientValueAttribute) obj).Value == AmbientValue;
}
public override int GetHashCode()
{
return AmbientValue.GetHashCode ();
}
}
}
|