//
// System.ComponentModel.BindableAttribute.cs
//
// Author:
// Tim Coleman (tim@timcoleman.com)
// Andreas Nahr (ClassDevelopment@A-SoftTech.com)
//
// Copyright (C) Tim Coleman, 2002
// (C) 2003 Andreas Nahr
//
//
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
namespace System.ComponentModel{
[AttributeUsage (AttributeTargets.All)]
public sealed class BindableAttribute : Attribute {
#region Fields
//BindableSupport flags;
private bool bindable;
#if NET_2_0
private BindingDirection direction = BindingDirection.OneWay;
#endif
#endregion // Fields
public static readonly BindableAttribute No = new BindableAttribute (BindableSupport.No);
public static readonly BindableAttribute Yes = new BindableAttribute (BindableSupport.Yes);
public static readonly BindableAttribute Default = new BindableAttribute (BindableSupport.Default);
#region Constructors
public BindableAttribute (BindableSupport flags)
{
//this.flags = flags;
if (flags == BindableSupport.No)
this.bindable = false;
if (flags == BindableSupport.Yes || flags == BindableSupport.Default)
this.bindable = true;
}
public BindableAttribute (bool bindable)
{
this.bindable = bindable;
}
#if NET_2_0
public BindableAttribute (bool bindable, BindingDirection direction)
{
this.bindable = bindable;
this.direction = direction;
}
public BindableAttribute (BindableSupport flags, BindingDirection direction): this (flags)
{
this.direction = direction;
}
public BindingDirection Direction {
get { return direction; }
}
#endif
#endregion // Constructors
#region Properties
public bool Bindable {
get { return bindable; }
}
#endregion // Properties
#region Methods
public override bool Equals (object obj)
{
if (!(obj is BindableAttribute))
return false;
if (obj == this)
return true;
return ((BindableAttribute) obj).Bindable == bindable;
}
public override int GetHashCode ()
{
return bindable.GetHashCode ();
}
public override bool IsDefaultAttribute ()
{
return bindable == BindableAttribute.Default.Bindable;
}
#endregion // Methods
}
}
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