//
// System.ComponentModel.DefaultValueAttribute.cs
//
// Authors:
// Andreas Nahr (ClassDevelopment@A-SoftTech.com)
//
// (C) 2003 Andreas Nahr
//
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
using System.Globalization;
namespace System.ComponentModel{
[AttributeUsage(AttributeTargets.All)]
public
#if !NET_2_0
sealed
#endif
class DefaultValueAttribute : Attribute
{
private object DefaultValue;
public DefaultValueAttribute (bool value)
{
DefaultValue = value;
}
public DefaultValueAttribute (byte value)
{
DefaultValue = value;
}
public DefaultValueAttribute (char value)
{
DefaultValue = value;
}
public DefaultValueAttribute (double value)
{
DefaultValue = value;
}
public DefaultValueAttribute (short value)
{
DefaultValue = value;
}
public DefaultValueAttribute (int value)
{
DefaultValue = value;
}
public DefaultValueAttribute (long value)
{
DefaultValue = value;
}
public DefaultValueAttribute (object value)
{
DefaultValue = value;
}
public DefaultValueAttribute (float value)
{
DefaultValue = value;
}
public DefaultValueAttribute (string value)
{
DefaultValue = value;
}
public DefaultValueAttribute (Type type, string value)
{
try {
#if NET_2_1
if (type.IsEnum)
DefaultValue = Enum.Parse (type, value);
else if (type == typeof (TimeSpan))
DefaultValue = TimeSpan.Parse (value);
else
DefaultValue = Convert.ChangeType (value, type, null);
#else
TypeConverter converter = TypeDescriptor.GetConverter (type);
DefaultValue = converter.ConvertFromString (null, CultureInfo.InvariantCulture, value);
#endif
} catch { }
}
#if NET_2_0
public virtual object Value {
#else
public object Value {
#endif
get { return DefaultValue; }
}
#if NET_2_0
protected void SetValue (object value)
{
DefaultValue = value;
}
#endif
public override bool Equals (object obj)
{
DefaultValueAttribute dva = (obj as DefaultValueAttribute);
if (dva == null)
return false;
if (DefaultValue == null)
return (dva.Value == null);
return DefaultValue.Equals (dva.Value);
}
public override int GetHashCode()
{
if (DefaultValue == null)
return 0;
return DefaultValue.GetHashCode();
}
}
}
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