//
// System.ComponentModel.Design.DesigntimeLicenseContext.cs
//
// Authors:
// Martin Willemoes Hansen (mwh@sysrq.dk)
// Andreas Nahr (ClassDevelopment@A-SoftTech.com)
//
// (C) 2003 Martin Willemoes Hansen
// (C) 2003 Andreas Nahr
//
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
using System.ComponentModel;
using System.Reflection;
using System.Collections;
namespace System.ComponentModel.Design{
public class DesigntimeLicenseContext : LicenseContext
{
internal Hashtable keys = new Hashtable ();
public DesigntimeLicenseContext()
{
}
public override string GetSavedLicenseKey (Type type, Assembly resourceAssembly)
{
return (string) keys [type];
}
public override void SetSavedLicenseKey (Type type, string key)
{
keys [type] = key;
}
public override LicenseUsageMode UsageMode {
get {
// It's a 'Designtime'LicenseContext
return LicenseUsageMode.Designtime;
}
}
}
}
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