MenuCommand.cs :  » 2.6.4-mono-.net-core » System.ComponentModel » System » ComponentModel » Design » C# / CSharp Open Source

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C# / CSharp Open Source » 2.6.4 mono .net core » System.ComponentModel 
System.ComponentModel » System » ComponentModel » Design » MenuCommand.cs
//
// System.ComponentModel.Design.MenuCommand.cs
//
// Authors:
//   Alejandro Snchez Acosta  <raciel@es.gnu.org>
//   Andreas Nahr (ClassDevelopment@A-SoftTech.com)
//
// (C) Alejandro Snchez Acosta
// (C) 2003 Andreas Nahr
// 

//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
// 
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
// 
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//

using System.Collections;
using System.Runtime.InteropServices;

namespace System.ComponentModel.Design{
  [ComVisible(true)]
  public class MenuCommand
  {

    private EventHandler handler;
    private CommandID command;
    private bool ischecked = false;
    private bool enabled = true;
    private bool issupported = true;
    private bool visible = true;
#if NET_2_0
    private Hashtable properties;
#endif

    public MenuCommand (EventHandler handler, CommandID command)
    {
      this.handler = handler;
      this.command = command;
    }

    public virtual bool Checked {
      get {
        return ischecked;
      }
      set {
        if (ischecked != value) {
          ischecked = value;
          OnCommandChanged (EventArgs.Empty);
        }
      }
    }

    public virtual CommandID CommandID {
      get {
        return command;
      }
    }

    public virtual bool Enabled {
      get {
        return enabled;
      }
      set {
        if (enabled != value) 
        {
          enabled = value;
          OnCommandChanged (EventArgs.Empty);
        }
      }
    }

    [MonoTODO]
    public virtual int OleStatus {
      get {
        // This is calcualted from the other properties, but the docs to not tell how
        // Default seems to be "3", but changes with diffentent set properties
        return 3;
      }    
    }

#if NET_2_0
    public virtual IDictionary Properties {
      get {
        if (properties == null)
          properties = new Hashtable ();
        return properties;
      }
    }
#endif

    public virtual bool Supported {
      get {
        return issupported; 
      }
      
      set {
        issupported = value;
      }
    }

    public virtual bool Visible {
      get {
        return visible;
      }
      
      set {
        visible = value;
      }
    }

    public virtual void Invoke()
    {
      // FIXME Not sure if this invocation is what should be done here
      if (handler != null)
        handler (this, EventArgs.Empty);
    }
    
#if NET_2_0
    public virtual void Invoke (object arg)
    {
      this.Invoke ();
    }
#endif

    protected virtual void OnCommandChanged (EventArgs e)
    {
      if (CommandChanged != null)
        CommandChanged (this, e);
    }

    public override string ToString()
    {
      // MS runtime produces a NullReferenceException here if CommandID property == null
      // which I guess isn't a good idea (throwing exceptions in ToStrings???) - bug in MS??
      string commandpart = string.Empty;
      if (command != null)
        commandpart = command.ToString ();
      commandpart = string.Concat (commandpart, " : ");
      if (this.Supported)
        commandpart = string.Concat (commandpart, "Supported");
      if (this.Enabled)
          commandpart = string.Concat (commandpart, "|Enabled");
      if (this.Visible)
        commandpart = string.Concat (commandpart, "|Visible");
      if (this.Checked)
        commandpart = string.Concat (commandpart, "|Checked");
      return commandpart;
    }
    
    public event EventHandler CommandChanged;
  }  
}
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