// System.ComponentModel.Design.Serialization.IDesignerSerializationManager.cs
//
// Author:
// Alejandro Snchez Acosta <raciel@gnome.org>
//
// (C) Alejandro Snchez Acosta
//
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
using System.Collections;
namespace System.ComponentModel.Design.Serialization{
public interface IDesignerSerializationManager : IServiceProvider
{
ContextStack Context {get;}
PropertyDescriptorCollection Properties {get;}
void AddSerializationProvider (IDesignerSerializationProvider provider);
object CreateInstance (Type type, ICollection arguments, string name, bool addToContainer);
object GetInstance (string name);
string GetName (object value);
object GetSerializer (Type objectType, Type serializerType);
Type GetType (string typeName);
void RemoveSerializationProvider (IDesignerSerializationProvider provider);
void ReportError (object errorInformation);
void SetName (object instance, string name);
event ResolveNameEventHandler ResolveName;
event EventHandler SerializationComplete;
}
}
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