// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
// Copyright (c) 2008 Novell, Inc. (http://www.novell.com)
//
// Authors:
// Chris Toshok (toshok@ximian.com)
//
using System;
using System.Collections;
using System.Collections.ObjectModel;
using System.Collections.Specialized;
using System.Globalization;
namespace System.ComponentModel{
public interface ICollectionView : IEnumerable, INotifyCollectionChanged
{
bool CanFilter { get; }
bool CanGroup { get; }
bool CanSort { get; }
CultureInfo Culture { get; set; }
object CurrentItem { get; }
int CurrentPosition { get; }
Predicate<object> Filter {get; set; }
ObservableCollection<GroupDescription> GroupDescriptions { get; }
ReadOnlyObservableCollection<object> Groups { get; }
bool IsCurrentAfterLast { get; }
bool IsCurrentBeforeFirst { get; }
bool IsEmpty { get; }
SortDescriptionCollection SortDescriptions { get; }
IEnumerable SourceCollection { get; }
event EventHandler CurrentChanged;
event CurrentChangingEventHandler CurrentChanging;
bool Contains (object item);
IDisposable DeferRefresh ();
bool MoveCurrentTo (object item);
bool MoveCurrentToFirst ();
bool MoveCurrentToLast ();
bool MoveCurrentToNext ();
bool MoveCurrentToPosition (int position);
bool MoveCurrentToPrevious ();
void Refresh ();
}
}
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