LicenseManager.cs :  » 2.6.4-mono-.net-core » System.ComponentModel » System » ComponentModel » C# / CSharp Open Source

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C# / CSharp Open Source » 2.6.4 mono .net core » System.ComponentModel 
System.ComponentModel » System » ComponentModel » LicenseManager.cs
//
// System.ComponentModel.LicenseManager.cs
//
// Authors:
//   Ivan Hamilton (ivan@chimerical.com.au)
//   Martin Willemoes Hansen (mwh@sysrq.dk)
//   Andreas Nahr (ClassDevelopment@A-SoftTech.com)
//
// (C) 2004 Ivan Hamilton
// (C) 2003 Martin Willemoes Hansen
// (C) 2003 Andreas Nahr
//

//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
// 
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
// 
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//

namespace System.ComponentModel{
  public sealed class LicenseManager
  {
    static LicenseContext mycontext;
    static object contextLockUser;
    
    static object lockObject = new object ();

    private LicenseManager ()
    {
    }

    public static LicenseContext CurrentContext {
      get {
        lock (lockObject) {
          //Tests indicate a System.ComponentModel.Design.RuntimeLicenseContext should be returned.
          if  (mycontext==null)
            mycontext = new Design.RuntimeLicenseContext();
          return mycontext;
        }
      } 
      set { 
        lock (lockObject) {
          if (contextLockUser==null) {
            mycontext = value;
          } else {
            throw new InvalidOperationException("The CurrentContext property of the LicenseManager is currently locked and cannot be changed.");
          }
        }
      }
    }

    public static LicenseUsageMode UsageMode {
      get {
        return CurrentContext.UsageMode;
      }
    }

    public static object CreateWithContext (Type type,
              LicenseContext creationContext)
    {
      return CreateWithContext (type, creationContext, new object [0]);
    }

    public static object CreateWithContext (Type type, 
              LicenseContext creationContext, 
              object[] args)
    {
      object newObject = null;
      lock (lockObject) {
        object contextUser = new object ();
        LicenseContext oldContext = CurrentContext;
        CurrentContext = creationContext;
        LockContext (contextUser);
        try {
          newObject = Activator.CreateInstance (type, args);
        } catch (Reflection.TargetInvocationException exception) {
          throw exception.InnerException;
        } finally {
          UnlockContext (contextUser);
          CurrentContext = oldContext;
        }
      }
      return newObject;
    }

    public static bool IsLicensed (Type type)
    {
      License license = null;
      if (!privateGetLicense (type, null, false, out license)) {
        return false;
      } else {
        if (license != null)
          license.Dispose ();
        return true;
      }
    }

    public static bool IsValid (Type type)
    //This method does not throw a LicenseException when it cannot grant a valid License
    {
      License license=null;
      if (!privateGetLicense (type, null, false, out license)) {
        return false;
      } else {
        if (license != null)
          license.Dispose ();
        return true;
      }
    }

    public static bool IsValid (Type type, object instance, 
              out License license)
    //This method does not throw a LicenseException when it cannot grant a valid License
    {
      return privateGetLicense (type, null, false, out license);
    }

    public static void LockContext (object contextUser)
    {
      lock (lockObject) {
        contextLockUser = contextUser;
      }
    }

    public static void UnlockContext (object contextUser)
    {
      lock (lockObject) {
        //Ignore if we're not locked
        if (contextLockUser == null)
          return;
        //Don't unlock if not locking user
        if (contextLockUser != contextUser)
          throw new ArgumentException ("The CurrentContext property of the LicenseManager can only be unlocked with the same contextUser.");
        //Remove lock
        contextLockUser = null;
      }
    }

    public static void Validate (Type type)
    // Throws a  LicenseException if the type is licensed, but a License could not be granted. 
    {
      License license = null;
      if (!privateGetLicense (type, null, true, out license))
        throw new LicenseException (type, null);
      if (license != null)
        license.Dispose ();
    }

    public static License Validate (Type type, object instance)
    // Throws a  LicenseException if the type is licensed, but a License could not be granted. 
    {
      License license=null;
      if (!privateGetLicense(type, instance, true, out license))
        throw new LicenseException(type, instance);
      return license;
    }

    private static bool privateGetLicense (Type type, object instance, bool allowExceptions, out License license) 
    //Returns if a component is licensed, and the license if provided
    {
      bool isLicensed = false;
      License foundLicense = null;
      //Get the LicProc Attrib for our type
      LicenseProviderAttribute licenseproviderattribute = (LicenseProviderAttribute) Attribute.GetCustomAttribute(type, typeof (LicenseProviderAttribute), true);
      //Check it's got an attrib
      if (licenseproviderattribute != null) {
        Type licenseprovidertype = licenseproviderattribute.LicenseProvider;
        //Check the attrib has a type
        if (licenseprovidertype != null) {
          //Create the provider
          LicenseProvider licenseprovider = (LicenseProvider) Activator.CreateInstance(licenseprovidertype);
          //Check we've got the provider
          if (licenseprovider != null) {
            //Call provider, throw an LicenseException if error.
            foundLicense = licenseprovider.GetLicense(CurrentContext, type, instance, allowExceptions);
            if (foundLicense != null)
              isLicensed = true;
            //licenseprovider.Dispose();
          } else {
            //There is was some problem creating the provider
          }
          //licenseprovidertype.Dispose();
        } else {
          //licenseprovidertype is null
        }
        //licenseproviderattribute.Dispose ();
      } else {
        //Didn't have a LicenseProviderAttribute, so it's licensed
        isLicensed = true;
      }
      license = foundLicense;
      return isLicensed;
    }
  }
}
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