//
// System.Configuration.ConfigurationLockCollection.cs
//
// Authors:
// Chris Toshok (toshok@ximian.com)
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
// Copyright (C) 2005 Novell, Inc (http://www.novell.com)
//
#if NET_2_0
using System;
using System.Collections;
namespace System.Configuration{
[Flags]
internal enum ConfigurationLockType
{
Attribute = 0x01,
Element = 0x02,
Exclude = 0x10
}
public sealed class ConfigurationLockCollection : ICollection, IEnumerable
{
ArrayList names;
ConfigurationElement element;
ConfigurationLockType lockType;
bool is_modified;
Hashtable valid_name_hash;
string valid_names;
internal ConfigurationLockCollection (ConfigurationElement element,
ConfigurationLockType lockType)
{
names = new ArrayList ();
this.element = element;
this.lockType = lockType;
}
void CheckName (string name)
{
bool isAttribute = (lockType & ConfigurationLockType.Attribute) == ConfigurationLockType.Attribute;
if (valid_name_hash == null) {
valid_name_hash = new Hashtable ();
foreach (ConfigurationProperty prop in element.Properties) {
if (isAttribute == prop.IsElement)
continue;
valid_name_hash.Add (prop.Name, true);
}
/* add the add/remove/clear names of the
* default collection if there is one */
if (!isAttribute) {
ConfigurationElementCollection c = element.GetDefaultCollection ();
valid_name_hash.Add (c.AddElementName, true);
valid_name_hash.Add (c.ClearElementName, true);
valid_name_hash.Add (c.RemoveElementName, true);
}
string[] valid_name_array = new string[valid_name_hash.Keys.Count];
valid_name_hash.Keys.CopyTo (valid_name_array, 0);
valid_names = String.Join (",", valid_name_array);
}
if (valid_name_hash [name] == null)
throw new ConfigurationErrorsException (
String.Format ("The {2} '{0}' is not valid in the locked list for this section. The following {3} can be locked: '{1}'",
name, valid_names, isAttribute ? "attribute" : "element", isAttribute ? "attributes" : "elements"));
}
public void Add (string name)
{
CheckName (name);
if (!names.Contains (name)) {
names.Add (name);
is_modified = true;
}
}
public void Clear ()
{
names.Clear ();
is_modified = true;
}
public bool Contains (string name)
{
return names.Contains (name);
}
public void CopyTo (string[] array, int index)
{
names.CopyTo (array, index);
}
public IEnumerator GetEnumerator()
{
return names.GetEnumerator ();
}
[MonoInternalNote ("we can't possibly *always* return false here...")]
public bool IsReadOnly (string name)
{
for (int i = 0; i < names.Count; i ++) {
if ((string)names[i] == name) {
/* this test used to switch off whether the collection was 'Exclude' or not
* (the LockAll*Except collections), but that doesn't seem to be the crux of
* it. maybe this returns true if the element/attribute is locked in a parent
* element's lock collections? */
return false;
}
}
throw new ConfigurationErrorsException (String.Format ("The entry '{0}' is not in the collection.", name));
}
public void Remove (string name)
{
names.Remove (name);
is_modified = true;
}
public void SetFromList (string attributeList)
{
Clear ();
char [] split = {','};
string [] attrs = attributeList.Split (split);
foreach (string a in attrs) {
Add (a.Trim ());
}
}
void ICollection.CopyTo (System.Array array, int index)
{
names.CopyTo (array, index);
}
public string AttributeList {
get {
string[] name_arr = new string[names.Count];
names.CopyTo (name_arr, 0);
return String.Join (",", name_arr);
}
}
public int Count {
get { return names.Count; }
}
[MonoTODO]
public bool HasParentElements {
get { return false; /* XXX */ }
}
[MonoTODO]
public bool IsModified {
get { return is_modified; }
internal set { is_modified = value; }
}
[MonoTODO]
public bool IsSynchronized {
get { return false; /* XXX */ }
}
[MonoTODO]
public object SyncRoot {
get { return this; /* XXX */ }
}
}
}
#endif
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