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C# / CSharp Open Source » 2.6.4 mono .net core » System.Diagnostics 
System.Diagnostics » System » Diagnostics » Switch.cs
//
// System.Diagnostics.Switch.cs
//
// Comments from John R. Hicks <angryjohn69@nc.rr.com> original implementation 
// can be found at: /mcs/docs/apidocs/xml/en/System.Diagnostics
//
// Author:
//      John R. Hicks  (angryjohn69@nc.rr.com)
//      Jonathan Pryor (jonpryor@vt.edu)
//
// (C) 2001-2002
//

//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
// 
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
// 
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//

using System.Collections;
using System.Collections.Specialized;
#if NET_2_0 && CONFIGURATION_DEP
using System.Configuration;
#endif

namespace System.Diagnostics{
  public abstract class Switch
  {
    private string name;
    private string description;
    private int switchSetting;
#if NET_2_0
    private string value;
    private string defaultSwitchValue;
#endif
    // MS Behavior is that (quoting from MSDN for OnSwitchSettingChanged()):
    //     "...It is invoked the first time a switch reads its value from the
    //     configuration file..."
    // The docs + testing implies two things:
    //   1. The value of the switch is not read in from the constructor
    //   2. The value is instead read in on the first time get_SwitchSetting is
    //     invoked
    // Assuming that OnSwitchSettingChanged() is invoked on a .config file
    // read and on all changes
    //
    // Thus, we need to keep track of whether or not switchSetting has been
    // initialized.  Using `switchSetting=-1' seems logical, but if someone
    // actually wants to use -1 as a switch value that would cause problems.
    private bool initialized;

    protected Switch(string displayName, string description)
    {
      this.name = displayName;
      this.description = description;
    }

#if NET_2_0
    protected Switch(string displayName, string description, string defaultSwitchValue)
      : this (displayName, description)
    {
      this.defaultSwitchValue = defaultSwitchValue;
    }
#endif

    public string Description {
      get {return description;}
    }

    public string DisplayName {
      get {return name;}
    }

    protected int SwitchSetting {
      get {
        if (!initialized) {
          initialized = true;
          GetConfigFileSetting ();
          OnSwitchSettingChanged ();
        }
        return switchSetting;
      }
      set {
        if(switchSetting != value) {
          switchSetting = value;
          OnSwitchSettingChanged();
        }
        initialized = true;
      }
    }

#if NET_2_0
    StringDictionary attributes = new StringDictionary ();

#if XML_DEP
    [System.Xml.Serialization.XmlIgnore]
#endif
    public StringDictionary Attributes {
      get { return attributes; }
    }

    protected string Value {
      get { return value; }
      set {
        this.value = value;
#if NET_2_0 && CONFIGURATION_DEP
        try {
          OnValueChanged ();
        } catch (Exception ex) {
          string msg = string.Format ("The config "
            + "value for Switch '{0}' was "
            + "invalid.", DisplayName);

          throw new ConfigurationErrorsException (
            msg, ex);
        }
#else
        OnValueChanged ();
#endif
      }
    }

    protected internal virtual string [] GetSupportedAttributes ()
    {
      return null;
    }

    protected virtual void OnValueChanged ()
    {
    }
#endif

    private void GetConfigFileSetting ()
    {
      IDictionary d = (IDictionary) DiagnosticsConfiguration.Settings ["switches"];
      
      // Load up the specified switch
      if (d != null) {
        if (d.Contains (name)) {
#if NET_2_0 && CONFIGURATION_DEP
          Value = d [name] as string;
#else
          switchSetting = (int) d [name];
#endif
          return;
        }
      }

#if NET_2_0
      if (defaultSwitchValue != null) {
        value = defaultSwitchValue;
        OnValueChanged ();
      }
#endif
    }

    protected virtual void OnSwitchSettingChanged()
    {
      // Do nothing.  This is merely provided for derived classes to know when
      // the value of SwitchSetting has changed.
    }
  }
}
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