//
// System.Drawing.Design.FontNameEditor.cs
//
// Authors:
// Martin Willemoes Hansen (mwh@sysrq.dk)
// Andreas Nahr (ClassDevelopment@A-SoftTech.com)
//
// (C) 2003 Martin Willemoes Hansen
// (C) 2003 Andreas Nahr
//
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
using System;
using System.Drawing;
using System.ComponentModel;
namespace System.Drawing.Design{
public class FontNameEditor : UITypeEditor
{
private const String PreviewString = "Ab";
public FontNameEditor()
{
}
public override bool GetPaintValueSupported (ITypeDescriptorContext context)
{
return true;
}
public override void PaintValue (PaintValueEventArgs e)
{
Graphics G = e.Graphics;
// Draw the background
G.FillRectangle (SystemBrushes.ActiveCaption, e.Bounds);
// Draw the sample string
string fontName = e.Value as string;
if (fontName != null && fontName.Length > 0) {
using (Font font = new Font (fontName, e.Bounds.Height, FontStyle.Regular, GraphicsUnit.Pixel)) {
G.DrawString (PreviewString, font, SystemBrushes.ActiveCaptionText, e.Bounds);
}
}
// Draw the border again to ensure it is not overlapped by the text
G.DrawRectangle (Pens.Black, e.Bounds);
}
}
}
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