Matrix.cs :  » 2.6.4-mono-.net-core » System.Drawing » System » Drawing » Drawing2D » C# / CSharp Open Source

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C# / CSharp Open Source » 2.6.4 mono .net core » System.Drawing 
System.Drawing » System » Drawing » Drawing2D » Matrix.cs
//
// System.Drawing.Drawing2D.Matrix.cs
//
// Authors:
//   Stefan Maierhofer <sm@cg.tuwien.ac.at>
//   Dennis Hayes (dennish@Raytek.com)
//   Duncan Mak (duncan@ximian.com)
//   Ravindra (rkumar@novell.com)
//
// (C) Ximian, Inc.  http://www.ximian.com
// Copyright (C) 2004, 2006 Novell, Inc (http://www.novell.com)
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
// 
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
// 
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//

using System.Runtime.InteropServices;

namespace System.Drawing.Drawing2D{
        public sealed class Matrix : MarshalByRefObject, IDisposable
        {
                internal IntPtr nativeMatrix;
                
                // constructors
                internal Matrix (IntPtr ptr)
                {
                        nativeMatrix = ptr;
                }
                
                public Matrix ()
                {
      Status status = GDIPlus.GdipCreateMatrix (out nativeMatrix);
      GDIPlus.CheckStatus (status);
                }
        
                public Matrix (Rectangle rect, Point[] plgpts)
                {
      if (plgpts == null)
        throw new ArgumentNullException ("plgpts");
      if (plgpts.Length != 3)
        throw new ArgumentException ("plgpts");

      Status status = GDIPlus.GdipCreateMatrix3I (ref rect, plgpts, out nativeMatrix);
      GDIPlus.CheckStatus (status);
                }
        
                public Matrix (RectangleF rect, PointF[] plgpts)
                {
      if (plgpts == null)
        throw new ArgumentNullException ("plgpts");
      if (plgpts.Length != 3)
        throw new ArgumentException ("plgpts");

      Status status = GDIPlus.GdipCreateMatrix3 (ref rect, plgpts, out nativeMatrix);
      GDIPlus.CheckStatus (status);
                }

                public Matrix (float m11, float m12, float m21, float m22, float dx, float dy)
                {
      Status status = GDIPlus.GdipCreateMatrix2 (m11, m12, m21, m22, dx, dy, out nativeMatrix);
      GDIPlus.CheckStatus (status);
                }
        
                // properties
                public float[] Elements {
                        get {
        float [] retval = new float [6];
        IntPtr tmp = Marshal.AllocHGlobal (Marshal.SizeOf (typeof (float)) * 6);
        try {
          Status status = GDIPlus.GdipGetMatrixElements (nativeMatrix, tmp);
          GDIPlus.CheckStatus (status);
          Marshal.Copy (tmp, retval, 0, 6);
        }
        finally {
          Marshal.FreeHGlobal (tmp);
        }
        return retval;
                        }
                }
        
                public bool IsIdentity {
                        get {
                                bool retval;
        Status status = GDIPlus.GdipIsMatrixIdentity (nativeMatrix, out retval);
        GDIPlus.CheckStatus (status);
                                return retval;
                        }
                }
        
                public bool IsInvertible {
                        get {
                                bool retval;
        Status status = GDIPlus.GdipIsMatrixInvertible (nativeMatrix, out retval);
        GDIPlus.CheckStatus (status);
                                return retval;
                        }
                }
        
                public float OffsetX {
                        get {
                                return this.Elements [4];
                        }
                }
        
                public float OffsetY {
                        get {
                                return this.Elements [5];
                        }
                }

                public Matrix Clone()
                {
                        IntPtr retval;
                        Status status = GDIPlus.GdipCloneMatrix (nativeMatrix, out retval);
      GDIPlus.CheckStatus (status);
                        return new Matrix (retval);
                }
                
        
                public void Dispose ()
                {
      if (nativeMatrix != IntPtr.Zero) {
        Status status = GDIPlus.GdipDeleteMatrix (nativeMatrix);
        GDIPlus.CheckStatus (status);
        nativeMatrix = IntPtr.Zero;
      }

      GC.SuppressFinalize (this);
                }                       
        
                public override bool Equals (object obj)
                {
                        Matrix m = obj as Matrix;

                        if (m != null) {
                                bool retval;
        Status status = GDIPlus.GdipIsMatrixEqual (nativeMatrix, m.nativeMatrix, out retval);
        GDIPlus.CheckStatus (status);
                                return retval;

                        } else
                                return false;
                }
        
                ~Matrix()
                {
                        Dispose ();
                }
                
                public override int GetHashCode ()
                {
                        return base.GetHashCode ();
                }
        
                public void Invert ()
                {
      Status status = GDIPlus.GdipInvertMatrix (nativeMatrix);
      GDIPlus.CheckStatus (status);
                }
        
                public void Multiply (Matrix matrix)
                {
                        Multiply (matrix, MatrixOrder.Prepend);
                }
        
    public void Multiply (Matrix matrix, MatrixOrder order)
    {
      if (matrix == null)
        throw new ArgumentNullException ("matrix");

      Status status = GDIPlus.GdipMultiplyMatrix (nativeMatrix, matrix.nativeMatrix, order);
      GDIPlus.CheckStatus (status);
                }
        
                public void Reset()
                {
      Status status = GDIPlus.GdipSetMatrixElements (nativeMatrix, 1, 0, 0, 1, 0, 0);
      GDIPlus.CheckStatus (status);
                }
        
                public void Rotate (float angle)
                {
                        Rotate (angle, MatrixOrder.Prepend);
                }
        
                public void Rotate (float angle, MatrixOrder order)
                {
      Status status = GDIPlus.GdipRotateMatrix (nativeMatrix, angle, order);
      GDIPlus.CheckStatus (status);
                }
        
                public void RotateAt (float angle, PointF point)
                {
                        RotateAt (angle, point, MatrixOrder.Prepend);
                }
        
                public void RotateAt (float angle, PointF point, MatrixOrder order)
                {
      if ((order < MatrixOrder.Prepend) || (order > MatrixOrder.Append))
        throw new ArgumentException ("order");

                        angle *= (float) (Math.PI / 180.0);  // degrees to radians
                        float cos = (float) Math.Cos (angle);
                        float sin = (float) Math.Sin (angle);
                        float e4 = -point.X * cos + point.Y * sin + point.X;
                        float e5 = -point.X * sin - point.Y * cos + point.Y;
                        float[] m = this.Elements;

      Status status;

                        if (order == MatrixOrder.Prepend)
        status = GDIPlus.GdipSetMatrixElements (nativeMatrix,
                cos * m[0] + sin * m[2],
                cos * m[1] + sin * m[3],
                -sin * m[0] + cos * m[2],
                -sin * m[1] + cos * m[3],
                e4 * m[0] + e5 * m[2] + m[4],
                e4 * m[1] + e5 * m[3] + m[5]);
                        else
        status = GDIPlus.GdipSetMatrixElements (nativeMatrix,
                m[0] * cos + m[1] * -sin,
                m[0] * sin + m[1] * cos,
                m[2] * cos + m[3] * -sin,
                m[2] * sin + m[3] * cos,
                m[4] * cos + m[5] * -sin + e4,
                m[4] * sin + m[5] * cos + e5);
      GDIPlus.CheckStatus (status);
                }
        
                public void Scale (float scaleX, float scaleY)
                {
                        Scale (scaleX, scaleY, MatrixOrder.Prepend);
                }
        
                public void Scale (float scaleX, float scaleY, MatrixOrder order)
                {
      Status status = GDIPlus.GdipScaleMatrix (nativeMatrix, scaleX, scaleY, order);
      GDIPlus.CheckStatus (status);
                }
        
                public void Shear (float shearX, float shearY)
                {
                        Shear (shearX, shearY, MatrixOrder.Prepend);
                }
        
                public void Shear (float shearX, float shearY, MatrixOrder order)
                {
      Status status = GDIPlus.GdipShearMatrix (nativeMatrix, shearX, shearY, order);
      GDIPlus.CheckStatus (status);
                }
        
                public void TransformPoints (Point[] pts)
                {
      if (pts == null)
        throw new ArgumentNullException ("pts");

      Status status = GDIPlus.GdipTransformMatrixPointsI (nativeMatrix, pts, pts.Length);
      GDIPlus.CheckStatus (status);
                }
        
                public void TransformPoints (PointF[] pts)
                {
      if (pts == null)
        throw new ArgumentNullException ("pts");

      Status status = GDIPlus.GdipTransformMatrixPoints (nativeMatrix, pts, pts.Length);
      GDIPlus.CheckStatus (status);
                }
        
                public void TransformVectors (Point[] pts)
                {
      if (pts == null)
        throw new ArgumentNullException ("pts");

      Status status = GDIPlus.GdipVectorTransformMatrixPointsI (nativeMatrix, pts, pts.Length);
      GDIPlus.CheckStatus (status);
                }
        
                public void TransformVectors (PointF[] pts)
                {
      if (pts == null)
        throw new ArgumentNullException ("pts");

      Status status = GDIPlus.GdipVectorTransformMatrixPoints (nativeMatrix, pts, pts.Length);
      GDIPlus.CheckStatus (status);
                }
        
                public void Translate (float offsetX, float offsetY)
                {
                        Translate (offsetX, offsetY, MatrixOrder.Prepend);
                }
        
                public void Translate (float offsetX, float offsetY, MatrixOrder order)
                {
      Status status = GDIPlus.GdipTranslateMatrix (nativeMatrix, offsetX, offsetY, order);
      GDIPlus.CheckStatus (status);
                }
        
                public void VectorTransformPoints (Point[] pts)
                {
                        TransformVectors (pts);
                }
                
                internal IntPtr NativeObject
                {
      get{
        return nativeMatrix;
      }
      set  {
        nativeMatrix = value;
      }
    }
        }
}
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