//
// Copyright 2002 Ximian, Inc. http://www.ximian.com
// Copyright (C) 2004-2006 Novell, Inc (http://www.novell.com)
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//
// Authors:
// Jordi Mas i Hernandez (jordi@ximian.com)
//
// Partially based on work by:
//
// Everaldo Canuto (everaldo.canuto@bol.com.br)
// Andreas Nahr (ClassDevelopment@A-SoftTech.com)
// Dennis Hayes (dennish@raytek.com)
//
using System.Runtime.InteropServices;
namespace System.Drawing.Imaging{
#if TARGET_JVM
[MonoTODO]
#endif
[StructLayout (LayoutKind.Sequential)]
public sealed class ColorMatrix
{
private float color00;
private float color01;
private float color02;
private float color03;
private float color04;
private float color10;
private float color11;
private float color12;
private float color13;
private float color14;
private float color20;
private float color21;
private float color22;
private float color23;
private float color24;
private float color30;
private float color31;
private float color32;
private float color33;
private float color34;
private float color40;
private float color41;
private float color42;
private float color43;
private float color44;
// constructors
public ColorMatrix ()
{
color01 = color02 = color03 = color04 = 0;
color10 = color12 = color13 = color14 = 0;
color20 = color21 = color23 = color24 = 0;
color30 = color31 = color32 = color34 = 0;
color40 = color41 = color42 = color43 = 0;
color00 = color11 = color22 = color33 = color44 = 1;
}
[CLSCompliant(false)]
public ColorMatrix (float[][] matrix)
{
color00 = matrix [0][0];
color01 = matrix [0][1];
color02 = matrix [0][2];
color03 = matrix [0][3];
color04 = matrix [0][4];
color10 = matrix [1][0];
color11 = matrix [1][1];
color12 = matrix [1][2];
color13 = matrix [1][3];
color14 = matrix [1][4];
color20 = matrix [2][0];
color21 = matrix [2][1];
color22 = matrix [2][2];
color23 = matrix [2][3];
color24 = matrix [2][4];
color30 = matrix [3][0];
color31 = matrix [3][1];
color32 = matrix [3][2];
color33 = matrix [3][3];
color34 = matrix [3][4];
color40 = matrix [4][0];
color41 = matrix [4][1];
color42 = matrix [4][2];
color43 = matrix [4][3];
color44 = matrix [4][4];
}
// properties
public float this[int row, int column] {
get {
switch (row) {
case 0: {
switch (column) {
case 0: return color00;
case 1: return color01;
case 2: return color02;
case 3: return color03;
case 4: return color04;
default: break;
}
break;
}
case 1: {
switch (column) {
case 0: return color10;
case 1: return color11;
case 2: return color12;
case 3: return color13;
case 4: return color14;
default: break;
}
break;
}
case 2: {
switch (column) {
case 0: return color20;
case 1: return color21;
case 2: return color22;
case 3: return color23;
case 4: return color24;
default: break;
}
break;
}
case 3: {
switch (column) {
case 0: return color30;
case 1: return color31;
case 2: return color32;
case 3: return color33;
case 4: return color34;
default: break;
}
break;
}
case 4: {
switch (column) {
case 0: return color40;
case 1: return color41;
case 2: return color42;
case 3: return color43;
case 4: return color44;
default: break;
}
break;
}
default:
break;
}
throw new IndexOutOfRangeException ("Index was outside the bounds of the array");
}
set {
switch (row) {
case 0: {
switch (column) {
case 0: color00 = value; return;
case 1: color01 = value; return;
case 2: color02 = value; return;
case 3: color03 = value; return;
case 4: color04 = value; return;
default: break;
}
break;
}
case 1: {
switch (column) {
case 0: color10 = value; return;
case 1: color11 = value; return;
case 2: color12 = value; return;
case 3: color13 = value; return;
case 4: color14 = value; return;
default: break;
}
break;
}
case 2: {
switch (column) {
case 0: color20 = value; return;
case 1: color21 = value; return;
case 2: color22 = value; return;
case 3: color23 = value; return;
case 4: color24 = value; return;
default: break;
}
break;
}
case 3: {
switch (column) {
case 0: color30 = value; return;
case 1: color31 = value; return;
case 2: color32 = value; return;
case 3: color33 = value; return;
case 4: color34 = value; return;
default: break;
}
break;
}
case 4: {
switch (column) {
case 0: color40 = value; return;
case 1: color41 = value; return;
case 2: color42 = value; return;
case 3: color43 = value; return;
case 4: color44 = value; return;
default: break;
}
break;
}
default:
break;
}
throw new IndexOutOfRangeException ("Index was outside the bounds of the array");
}
}
public float Matrix00 {
get { return color00; }
set { color00 = value; }
}
public float Matrix01 {
get { return color01; }
set { color01 = value; }
}
public float Matrix02 {
get { return color02; }
set { color02 = value; }
}
public float Matrix03 {
get { return color03; }
set { color03 = value; }
}
public float Matrix04 {
get { return color04; }
set { color04 = value; }
}
public float Matrix10 {
get { return color10; }
set { color10 = value; }
}
public float Matrix11 {
get { return color11; }
set { color11 = value; }
}
public float Matrix12 {
get { return color12; }
set { color12 = value; }
}
public float Matrix13 {
get { return color13; }
set { color13 = value; }
}
public float Matrix14 {
get { return color14; }
set { color14 = value; }
}
public float Matrix20 {
get { return color20; }
set { color20 = value; }
}
public float Matrix21 {
get { return color21; }
set { color21 = value; }
}
public float Matrix22 {
get { return color22; }
set { color22 = value; }
}
public float Matrix23 {
get { return color23; }
set { color23 = value; }
}
public float Matrix24 {
get { return color24; }
set { color24 = value; }
}
public float Matrix30 {
get { return color30; }
set { color30 = value; }
}
public float Matrix31 {
get { return color31; }
set { color31 = value; }
}
public float Matrix32 {
get { return color32; }
set { color32 = value; }
}
public float Matrix33 {
get { return color33; }
set { color33 = value; }
}
public float Matrix34 {
get { return color34; }
set { color34 = value; }
}
public float Matrix40 {
get { return color40; }
set { color40 = value; }
}
public float Matrix41 {
get { return color41; }
set { color41 = value; }
}
public float Matrix42 {
get { return color42; }
set { color42 = value; }
}
public float Matrix43 {
get { return color43; }
set { color43 = value; }
}
public float Matrix44 {
get { return color44; }
set { color44 = value; }
}
static internal IntPtr Alloc (ColorMatrix cm)
{
if (cm == null)
return IntPtr.Zero;
IntPtr result = Marshal.AllocHGlobal (Marshal.SizeOf (typeof (ColorMatrix)));
Marshal.StructureToPtr (cm, result, false);
return result;
}
static internal void Free (IntPtr cm)
{
if (cm != IntPtr.Zero)
Marshal.FreeHGlobal (cm);
}
}
}
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