ColorMatrix.cs :  » 2.6.4-mono-.net-core » System.Drawing » System » Drawing » Imaging » C# / CSharp Open Source

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C# / CSharp Open Source » 2.6.4 mono .net core » System.Drawing 
System.Drawing » System » Drawing » Imaging » ColorMatrix.cs
//
// Copyright 2002 Ximian, Inc.  http://www.ximian.com
// Copyright (C) 2004-2006 Novell, Inc (http://www.novell.com)
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//
// Authors:
//   Jordi Mas i Hernandez (jordi@ximian.com)
// 
// Partially based on work by:
//  
//   Everaldo Canuto (everaldo.canuto@bol.com.br)
//   Andreas Nahr (ClassDevelopment@A-SoftTech.com)
//   Dennis Hayes (dennish@raytek.com)
//   

using System.Runtime.InteropServices;

namespace System.Drawing.Imaging{
#if TARGET_JVM
  [MonoTODO]
#endif
  [StructLayout (LayoutKind.Sequential)]
  public sealed class ColorMatrix
  {
    private float color00;
    private float color01;
    private float color02;
    private float color03;
    private float color04;
    private float color10;
    private float color11;
    private float color12;
    private float color13;
    private float color14;
    private float color20;
    private float color21;
    private float color22;
    private float color23;
    private float color24;
    private float color30;
    private float color31;
    private float color32;
    private float color33;
    private float color34;
    private float color40;
    private float color41;
    private float color42;
    private float color43;
    private float color44;

    // constructors
    public ColorMatrix ()
    {
      color01 = color02 = color03 = color04 = 0;
      color10 = color12 = color13 = color14 = 0;
      color20 = color21 = color23 = color24 = 0;
      color30 = color31 = color32 = color34 = 0;
      color40 = color41 = color42 = color43 = 0;
      color00 = color11 = color22 = color33 = color44 = 1;
    }

    [CLSCompliant(false)]
    public ColorMatrix (float[][] matrix)
    {      
      color00 = matrix [0][0];
      color01 = matrix [0][1];
      color02 = matrix [0][2];
      color03 = matrix [0][3];
      color04 = matrix [0][4];
      color10 = matrix [1][0];
      color11 = matrix [1][1];
      color12 = matrix [1][2];
      color13 = matrix [1][3];
      color14 = matrix [1][4];
      color20 = matrix [2][0];
      color21 = matrix [2][1];
      color22 = matrix [2][2];
      color23 = matrix [2][3];
      color24 = matrix [2][4];
      color30 = matrix [3][0];
      color31 = matrix [3][1];
      color32 = matrix [3][2];
      color33 = matrix [3][3];
      color34 = matrix [3][4];
      color40 = matrix [4][0];
      color41 = matrix [4][1];
      color42 = matrix [4][2];
      color43 = matrix [4][3];
      color44 = matrix [4][4];            
    }

    // properties
    public float this[int row, int column] {
      get {  
        switch (row) {
        case 0:  {
          switch (column) {
          case 0: return color00;
          case 1: return color01;
          case 2: return color02;
          case 3: return color03;
          case 4: return color04;
          default: break;
          }
          break;
        }
        case 1:  {
          switch (column) {
          case 0: return color10;
          case 1: return color11;
          case 2: return color12;
          case 3: return color13;
          case 4: return color14;
          default: break;            
          }
          break;
        }
        case 2:  {
          switch (column) {
          case 0: return color20;
          case 1: return color21;
          case 2: return color22;
          case 3: return color23;
          case 4: return color24;
          default: break;            
          }
          break;
        }
        case 3:  {
          switch (column) {
          case 0: return color30;
          case 1: return color31;
          case 2: return color32;
          case 3: return color33;
          case 4: return color34;
          default: break;    
          }
          break;
        }
        case 4:  {
          switch (column) {
          case 0: return color40;
          case 1: return color41;
          case 2: return color42;
          case 3: return color43;
          case 4: return color44;
          default: break;              
          }
          break;
        }
        default:
          break;
        }
      
        throw new IndexOutOfRangeException ("Index was outside the bounds of the array");
      }
      
      set {  
        switch (row) {
        case 0:  {
          switch (column) {
          case 0: color00 = value; return;
          case 1: color01 = value; return;
          case 2: color02 = value; return;
          case 3: color03 = value; return;
          case 4: color04 = value; return;
          default: break;
          }
          break;
        }
        case 1:  {
          switch (column) {
          case 0: color10 = value; return;
          case 1: color11 = value; return;
          case 2: color12 = value; return;
          case 3: color13 = value; return;
          case 4: color14 = value; return;
          default: break;            
          }
          break;
        }
        case 2:  {
          switch (column) {
          case 0: color20 = value; return;
          case 1: color21 = value; return;
          case 2: color22 = value; return;
          case 3: color23 = value; return;
          case 4: color24 = value; return;
          default: break;            
          }
          break;
        }
        case 3:  {
          switch (column) {
          case 0: color30 = value; return;
          case 1: color31 = value; return;
          case 2: color32 = value; return;
          case 3: color33 = value; return;
          case 4: color34 = value; return;
          default: break;    
          }
          break;
        }
        case 4:  {
          switch (column) {
          case 0: color40 = value; return;
          case 1: color41 = value; return;
          case 2: color42 = value; return;
          case 3: color43 = value; return;
          case 4: color44 = value; return;
          default: break;              
          }
          break;
        }
        default:
          break;
        }
      
        throw new IndexOutOfRangeException ("Index was outside the bounds of the array");
      }      
    }


    public float Matrix00 {
      get { return color00; }
      set { color00 = value; }
    }

    public float Matrix01 {
      get { return color01; }
      set { color01 = value; }
    }

    public float Matrix02 {
      get { return color02; }
      set { color02 = value; }
    }

    public float Matrix03 {
      get { return color03; }
      set { color03 = value; }
    }

    public float Matrix04 {
      get { return color04; }
      set { color04 = value; }
    }

    public float Matrix10 {
      get { return color10; }
      set { color10 = value; }
    }

    public float Matrix11 {
      get { return color11; }
      set { color11 = value; }
    }

    public float Matrix12 {
      get { return color12; }
      set { color12 = value; }
    }

    public float Matrix13 {
      get { return color13; }
      set { color13 = value; }
    }

    public float Matrix14 {
      get { return color14; }
      set { color14 = value; }
    }

    public float Matrix20 {
      get { return color20; }
      set { color20 = value; }
    }

    public float Matrix21 {
      get { return color21; }
      set { color21 = value; }
    }

    public float Matrix22 {
      get { return color22; }
      set { color22 = value; }
    }

    public float Matrix23 {
      get { return color23; }
      set { color23 = value; }
    }

    public float Matrix24 {
      get { return color24; }
      set { color24 = value; }
    }

    public float Matrix30 {
      get { return color30; }
      set { color30 = value; }
    }

    public float Matrix31 {
      get { return color31; }
      set { color31 = value; }
    }

    public float Matrix32 {
      get { return color32; }
      set { color32 = value; }
    }

    public float Matrix33 {
      get { return color33; }
      set { color33 = value; }
    }

    public float Matrix34 {
      get { return color34; }
      set { color34 = value; }
    }

    public float Matrix40 {
      get { return color40; }
      set { color40 = value; }
    }

    public float Matrix41 {
      get { return color41; }
      set { color41 = value; }
    }

    public float Matrix42 {
      get { return color42; }
      set { color42 = value; }
    }

    public float Matrix43 {
      get { return color43; }
      set { color43 = value; }
    }

    public float Matrix44 {
      get { return color44; }
      set { color44 = value; }
    }


    static internal IntPtr Alloc (ColorMatrix cm)
    {
      if (cm == null)
        return IntPtr.Zero;

      IntPtr result = Marshal.AllocHGlobal (Marshal.SizeOf (typeof (ColorMatrix)));
      Marshal.StructureToPtr (cm, result, false);
      return result;
    }

    static internal void Free (IntPtr cm)
    {
      if (cm != IntPtr.Zero)
        Marshal.FreeHGlobal (cm);
    }
  }
}
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