//
// System.EnterpriseServices.SecurityRoleAttribute.cs
//
// Author:
// Tim Coleman (tim@timcoleman.com)
//
// Copyright (C) Tim Coleman, 2002
//
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
using System;
using System.Runtime.InteropServices;
namespace System.EnterpriseServices{
[AttributeUsage (AttributeTargets.Assembly | AttributeTargets.Class | AttributeTargets.Method | AttributeTargets.Interface, AllowMultiple=true)]
[ComVisible(false)]
public sealed class SecurityRoleAttribute : Attribute {
#region Fields
string description;
bool everyone;
string role;
#endregion // Fields
#region Constructors
public SecurityRoleAttribute (string role)
: this (role, false)
{
}
public SecurityRoleAttribute (string role, bool everyone)
{
this.description = String.Empty;
this.everyone = everyone;
this.role = role;
}
#endregion // Constructors
#region Properties
public string Description {
get { return description; }
set { description = value; }
}
public string Role {
get { return role; }
set { role = value; }
}
public bool SetEveryoneAccess {
get { return everyone; }
set { everyone = value; }
}
#endregion // Properties
}
}
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