TextInfo.cs :  » 2.6.4-mono-.net-core » System.Globalization » System » Globalization » C# / CSharp Open Source

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C# / CSharp Open Source » 2.6.4 mono .net core » System.Globalization 
System.Globalization » System » Globalization » TextInfo.cs
//
// System.Globalization.TextInfo.cs
//
// Authors:
//  Dick Porter (dick@ximian.com)
//   Duncan Mak (duncan@ximian.com)
//  Atsushi Enomoto (atsushi@ximian.com)
//  Sebastien Pouliot  <sebastien@ximian.com>
//
// (C) 2002 Ximian, Inc.
// (C) 2005 Novell, Inc.
//
// TODO:
//   Missing the various code page mappings.
//   Missing the OnDeserialization implementation.
//
// Copyright (C) 2004, 2005 Novell, Inc (http://www.novell.com)
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
// 
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
// 
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//

using System.Runtime.Serialization;
using System.Runtime.InteropServices;
using System.Text;

namespace System.Globalization{

  [Serializable]
  [ComVisible (true)]
  [MonoTODO ("IDeserializationCallback isn't implemented.")]
  public class TextInfo: IDeserializationCallback, ICloneable
  {
    [StructLayout (LayoutKind.Sequential)]
    struct Data {
      public int ansi;
      public int ebcdic;
      public int mac;
      public int oem;
      public byte list_sep;
    }

    string m_listSeparator;
    bool m_isReadOnly;
    string customCultureName;

#pragma warning disable 169
    [NonSerialized]
    int m_nDataItem;
    bool m_useUserOverride;
#pragma warning restore 169    

    int m_win32LangID;

    [NonSerialized]
    readonly CultureInfo ci;

    [NonSerialized]
    readonly bool handleDotI;

    [NonSerialized]
    readonly Data data;

    internal unsafe TextInfo (CultureInfo ci, int lcid, void* data, bool read_only)
    {
      this.m_isReadOnly = read_only;
      this.m_win32LangID = lcid;
      this.ci = ci;
      if (data != null)
        this.data = *(Data*) data;
      else {
        this.data = new Data ();
        this.data.list_sep = (byte) ',';
      }

      CultureInfo tmp = ci;
      while (tmp.Parent != null && tmp.Parent.LCID != 0x7F && tmp.Parent != tmp)
        tmp = tmp.Parent;

      if (tmp != null) {
        switch (tmp.LCID) {
        case 44: // Azeri (az)
        case 31: // Turkish (tr)
          handleDotI = true;
          break;
        }
      }
    }

    private TextInfo (TextInfo textInfo)
    {
      m_win32LangID = textInfo.m_win32LangID;
      m_nDataItem = textInfo.m_nDataItem;
      m_useUserOverride = textInfo.m_useUserOverride;
      m_listSeparator = textInfo.ListSeparator;
      customCultureName = textInfo.CultureName;
      ci = textInfo.ci;
      handleDotI = textInfo.handleDotI;
      data = textInfo.data;
    }

    public virtual int ANSICodePage
    {
      get {
        return data.ansi;
      }
    }

    public virtual int EBCDICCodePage
    {
      get {
        return data.ebcdic;
      }
    }

    [ComVisible (false)]
    public int LCID {
      get { return m_win32LangID; }
    }

    public virtual string ListSeparator {
      get {
        if (m_listSeparator == null)
          m_listSeparator = ((char) data.list_sep).ToString ();
        return m_listSeparator;
      }
      [ComVisible (false)]
      set { m_listSeparator = value; }
    }

    public virtual int MacCodePage
    {
      get {
        return data.mac;
      }
    }

    public virtual int OEMCodePage
    {
      get {
        return data.oem;
      }
    }

    [ComVisible (false)]
    public string CultureName {
      get {
        if (customCultureName == null)
          customCultureName = ci.Name;
        return customCultureName;
      }
    }

    [ComVisible (false)]
    public bool IsReadOnly {
      get { return m_isReadOnly; }
    }

    [ComVisible (false)]
    public bool IsRightToLeft {
      get {
        // hardcoded
        switch (m_win32LangID) {
        case 1:    // ar
        case 13:  // he
        case 32:  // ur
        case 41:  // fa
        case 90:  // syr
        case 101:  // div
        case 1025:  // ar-SA
        case 1037:  // he-IL
        case 1056:  // ur-PK
        case 1065:  // ra-IR
        case 1114:  // syr-SY
        case 1125:  // div-MV
        case 2049:  // ar-IQ
        case 3073:  // ar-EG
        case 4097:  // ar-LY
        case 5121:  // ar-DZ
        case 6145:  // ar-MA
        case 7169:  // ar-TN
        case 8193:  // ar-OM
        case 9217:  // ar-YE
        case 10241:  // ar-SY
        case 11265:  // ar-JO
        case 12289:  // ar-LB
        case 13313:  // ar-KW
        case 14337:  // ar-AE
        case 15361:  // ar-BH
        case 16385:  // ar-QA
          return true;
        default:
          return false;
        }
      }
    }

    public override bool Equals (object obj)
    {
      if (obj == null)
        return false;
      TextInfo other = obj as TextInfo;
      if (other == null)
        return false;
      if (other.m_win32LangID != m_win32LangID)
        return false;
      if (other.ci != ci)
        return false;
      return true;
    }

    public override int GetHashCode()
    {
      return (m_win32LangID);
    }
    
    public override string ToString()
    {
      return "TextInfo - " + m_win32LangID;
    }

    public string ToTitleCase (string str)
    {
      if(str == null)
        throw new ArgumentNullException ("str");

      StringBuilder sb = null;
      int i = 0;
      int start = 0;
      while (i < str.Length) {
        if (!Char.IsLetter (str [i++]))
          continue;
        i--;
        char t = ToTitleCase (str [i]);
        bool capitalize = true;
        if (t == str [i]) {
          capitalize = false;
          bool allTitle = true;
          // if the word is all titlecase,
          // then don't capitalize it.
          int saved = i;
          while (++i < str.Length) {
            if (Char.IsWhiteSpace (str [i]))
              break;
            t = ToTitleCase (str [i]);
            if (t != str [i]) {
              allTitle = false;
              break;
            }
          }
          if (allTitle)
            continue;
          i = saved;

          // still check if all remaining
          // characters are lowercase,
          // where we don't have to modify
          // the source word.
          while (++i < str.Length) {
            if (Char.IsWhiteSpace (str [i]))
              break;
            if (ToLower (str [i]) != str [i]) {
              capitalize = true;
              i = saved;
              break;
            }
          }
        }

        if (capitalize) {
          if (sb == null)
            sb = new StringBuilder (str.Length);
          sb.Append (str, start, i - start);
          sb.Append (ToTitleCase (str [i]));
          start = i + 1;
          while (++i < str.Length) {
            if (Char.IsWhiteSpace (str [i]))
              break;
            sb.Append (ToLower (str [i]));
          }
          start = i;
        }
      }
      if (sb != null)
        sb.Append (str, start, str.Length - start);

      return sb != null ? sb.ToString () : str;
    }

    // Only Azeri and Turkish have their own special cases.
    // Other than them, all languages have common special case
    // (enumerable enough).
    public virtual char ToLower (char c)
    {
      // quick ASCII range check
      if (c < 0x40 || 0x60 < c && c < 128)
        return c;
      else if ('A' <= c && c <= 'Z' && (!handleDotI || c != 'I'))
        return (char) (c + 0x20);

      if (ci == null || ci.LCID == 0x7F)
        return Char.ToLowerInvariant (c);

      switch (c) {
      case '\u0049': // Latin uppercase I
        if (handleDotI)
          return '\u0131'; // I becomes dotless i
        break;
      case '\u0130': // I-dotted
        return '\u0069'; // i

      case '\u01c5': // LATIN CAPITAL LETTER D WITH SMALL LETTER Z WITH CARON
        return '\u01c6';
      // \u01c7 -> \u01c9 (LJ) : invariant
      case '\u01c8': // LATIN CAPITAL LETTER L WITH SMALL LETTER J
        return '\u01c9';
      // \u01ca -> \u01cc (NJ) : invariant
      case '\u01cb': // LATIN CAPITAL LETTER N WITH SMALL LETTER J
        return '\u01cc';
      // WITH CARON : invariant
      // WITH DIAERESIS AND * : invariant

      case '\u01f2': // LATIN CAPITAL LETTER D WITH SMALL LETTER Z
        return '\u01f3';
      case '\u03d2':  // ? it is not in ICU
        return '\u03c5';
      case '\u03d3':  // ? it is not in ICU
        return '\u03cd';
      case '\u03d4':  // ? it is not in ICU
        return '\u03cb';
      }
      return Char.ToLowerInvariant (c);
    }

    public virtual char ToUpper (char c)
    {
      // quick ASCII range check
      if (c < 0x60)
        return c;
      else if ('a' <= c && c <= 'z' && (!handleDotI || c != 'i'))
        return (char) (c - 0x20);

      if (ci == null || ci.LCID == 0x7F)
        return Char.ToUpperInvariant (c);

      switch (c) {
      case '\u0069': // Latin lowercase i
        if (handleDotI)
          return '\u0130'; // dotted capital I
        break;
      case '\u0131': // dotless i
        return '\u0049'; // I

      case '\u01c5': // see ToLower()
        return '\u01c4';
      case '\u01c8': // see ToLower()
        return '\u01c7';
      case '\u01cb': // see ToLower()
        return '\u01ca';
      case '\u01f2': // see ToLower()
        return '\u01f1';
      case '\u0390': // GREEK SMALL LETTER IOTA WITH DIALYTIKA AND TONOS
        return '\u03aa'; // it is not in ICU
      case '\u03b0': // GREEK SMALL LETTER UPSILON WITH DIALYTIKA AND TONOS
        return '\u03ab'; // it is not in ICU
      case '\u03d0': // GREEK BETA
        return '\u0392';
      case '\u03d1': // GREEK THETA
        return '\u0398';
      case '\u03d5': // GREEK PHI
        return '\u03a6';
      case '\u03d6': // GREEK PI
        return '\u03a0';
      case '\u03f0': // GREEK KAPPA
        return '\u039a';
      case '\u03f1': // GREEK RHO
        return '\u03a1';
      // am not sure why miscellaneous GREEK symbols are 
      // not handled here.
      }

      return Char.ToUpperInvariant (c);
    }

    private char ToTitleCase (char c)
    {
      // Handle some Latin characters.
      switch (c) {
      case '\u01c4':
      case '\u01c5':
      case '\u01c6':
        return '\u01c5';
      case '\u01c7':
      case '\u01c8':
      case '\u01c9':
        return '\u01c8';
      case '\u01ca':
      case '\u01cb':
      case '\u01cc':
        return '\u01cb';
      case '\u01f1':
      case '\u01f2':
      case '\u01f3':
        return '\u01f2';
      }
      if ('\u2170' <= c && c <= '\u217f' || // Roman numbers
        '\u24d0' <= c && c <= '\u24e9')
        return c;
      return ToUpper (c);
    }

    public unsafe virtual string ToLower (string str)
    {
      // In ICU (3.2) there are a few cases that one single
      // character results in multiple characters in e.g.
      // tr-TR culture. So I tried brute force conversion
      // test with single character as a string input, but 
      // there was no such conversion. So I think it just
      // invokes ToLower(char).
      if (str == null)
        throw new ArgumentNullException ("str");

      if (str.Length == 0)
        return String.Empty;

      string tmp = String.InternalAllocateStr (str.Length);
      fixed (char* source = str, dest = tmp) {

        char* destPtr = (char*)dest;
        char* sourcePtr = (char*)source;

        for (int n = 0; n < str.Length; n++) {
          *destPtr = ToLower (*sourcePtr);
          sourcePtr++;
          destPtr++;
        }
      }
      return tmp;
    }

    public unsafe virtual string ToUpper (string str)
    {
      // In ICU (3.2) there is a case that string
      // is handled beyond per-character conversion, but
      // it is only lt-LT culture where MS.NET does not
      // handle any special transliteration. So I keep
      // ToUpper() just as character conversion.
      if (str == null)
        throw new ArgumentNullException ("str");

      if (str.Length == 0)
        return String.Empty;

      string tmp = String.InternalAllocateStr (str.Length);
      fixed (char* source = str, dest = tmp) {

        char* destPtr = (char*)dest;
        char* sourcePtr = (char*)source;

        for (int n = 0; n < str.Length; n++) {
          *destPtr = ToUpper (*sourcePtr);
          sourcePtr++;
          destPtr++;
        }
      }
      return tmp;
    }

    [ComVisible (false)]
    public static TextInfo ReadOnly (TextInfo textInfo)
    {
      if (textInfo == null)
        throw new ArgumentNullException ("textInfo");

      TextInfo ti = new TextInfo (textInfo);
      ti.m_isReadOnly = true;
      return ti;
    }

    /* IDeserialization interface */
    [MonoTODO]
    void IDeserializationCallback.OnDeserialization(object sender)
    {
      // FIXME: we need to re-create "data" in order to get most properties working
    }

    /* IClonable */
    [ComVisible (false)]
    public virtual object Clone ()
    {
      return new TextInfo (this);
    }
  }
}
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