QuickSort.cs :  » 2.6.4-mono-.net-core » System.Linq » System » Linq » C# / CSharp Open Source

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C# / CSharp Open Source » 2.6.4 mono .net core » System.Linq 
System.Linq » System » Linq » QuickSort.cs
//
// QuickSort.cs
//
// Authors:
//   Alejandro Serrano "Serras" (trupill@yahoo.es)
//   Marek Safar  <marek.safar@gmail.com>
//   Jb Evain (jbevain@novell.com)
//
// (C) 2007 - 2008 Novell, Inc. (http://www.novell.com)
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//

using System;
using System.Collections.Generic;

namespace System.Linq{

  class QuickSort<TElement> {

    TElement [] elements;
    int [] indexes;
    SortContext<TElement> context;

    QuickSort (IEnumerable<TElement> source, SortContext<TElement> context)
    {
      this.elements = source.ToArray ();
      this.indexes = CreateIndexes (elements.Length);
      this.context = context;
    }

    static int [] CreateIndexes (int length)
    {
      var indexes = new int [length];
      for (int i = 0; i < length; i++)
        indexes [i] = i;

      return indexes;
    }

    void PerformSort ()
    {
      // If the source contains just zero or one element, there's no need to sort
      if (elements.Length <= 1)
        return;

      context.Initialize (elements);

      // Then sorts the elements according to the collected
      // key values and the selected ordering
      Sort (0, indexes.Length - 1);
    }

    int CompareItems (int first_index, int second_index)
    {
      return context.Compare (first_index, second_index);
    }

    // We look at the first, middle, and last items in the subarray.
    // Then we put the largest on the right side, the smallest on
    // the left side, and the median becomes our pivot.
    int MedianOfThree (int left, int right)
    {
      int center = (left + right) / 2;
      if (CompareItems (indexes [center], indexes [left]) < 0)
        Swap (left, center);
      if (CompareItems (indexes [right], indexes [left]) < 0)
        Swap (left, right);
      if (CompareItems (indexes [right], indexes [center]) < 0)
        Swap (center, right);
      Swap (center, right - 1);
      return indexes [right - 1];
    }

    void Sort (int left, int right)
    {
      if (left + 3 <= right) {
        int l = left, r = right - 1, pivot = MedianOfThree (left, right);
        while (true) {
          while (CompareItems (indexes [++l], pivot) < 0) { }
          while (CompareItems (indexes [--r], pivot) > 0) { }
          if (l < r)
            Swap (l, r);
          else
            break;
        }

        // Restore pivot
        Swap (l, right - 1);
        // Partition and sort
        Sort (left, l - 1);
        Sort (l + 1, right);
      } else
        // If there are three items in the subarray, insertion sort is better
        InsertionSort (left, right);
    }

    void InsertionSort (int left, int right)
    {
      for (int i = left + 1; i <= right; i++) {
        int j, tmp = indexes [i];

        for (j = i; j > left && CompareItems (tmp, indexes [j - 1]) < 0; j--)
          indexes [j] = indexes [j - 1];

        indexes [j] = tmp;
      }
    }

    void Swap (int left, int right)
    {
      int temp = indexes [right];
      indexes [right] = indexes [left];
      indexes [left] = temp;
    }

    public static IEnumerable<TElement> Sort (IEnumerable<TElement> source, SortContext<TElement> context)
    {
      var sorter = new QuickSort<TElement> (source, context);

      sorter.PerformSort ();

      for (int i = 0; i < sorter.indexes.Length; i++)
        yield return sorter.elements [sorter.indexes [i]];
    }
  }
}
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