//
// System.Messaging
//
// Authors:
// Peter Van Isacker (sclytrack@planetinternet.be)
// Rafael Teixeira (rafaelteixeirabr@hotmail.com)
//
// (C) 2003 Peter Van Isacker
//
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
using System;
using System.Collections;
namespace System.Messaging{
public class MessageQueueEnumerator : MarshalByRefObject, IEnumerator, IDisposable
{
private bool disposed;
private ArrayList queueList;
private int currentIndex;
internal MessageQueueEnumerator (ArrayList queueList)
{
this.queueList = queueList;
this.currentIndex = -1;
}
public MessageQueue Current
{
get
{
if (currentIndex < 0 || currentIndex >= queueList.Count)
return null;
return (MessageQueue) queueList[currentIndex];
}
}
object IEnumerator.Current
{
get
{
if (currentIndex < 0 || currentIndex >= queueList.Count)
return null;
return queueList[currentIndex];
}
}
public IntPtr LocatorHandle
{
[MonoTODO]
get
{
throw new NotImplementedException ();
}
}
[MonoTODO]
public void Close ()
{
}
public void Dispose ()
{
Dispose (true);
GC.SuppressFinalize (this);
}
protected virtual void Dispose (bool disposing)
{
Close ();
disposed = true;
}
public bool MoveNext ()
{
return (++currentIndex) < queueList.Count;
}
public void Reset ()
{
currentIndex = -1;
}
~MessageQueueEnumerator ()
{
if (!disposed)
Dispose (false);
}
}
}
|