//
// System.Net.Sockets.LingerOption.cs
//
// Author:
// Andrew Sutton
//
// (C) Andrew Sutton
//
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
using System;
namespace System.Net.Sockets{
// <remarks>
// Encapsulates a linger option.
// </remarks>
public class LingerOption
{
// Don't change the names of these fields without also
// changing socket-io.c in the runtime
private bool enabled;
private int seconds;
public LingerOption (bool enable, int secs)
{
enabled = enable;
seconds = secs;
}
public bool Enabled
{
get { return enabled; }
set { enabled = value; }
}
public int LingerTime
{
get { return seconds; }
set { seconds = value; }
}
}
}
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