SynchronizationAttribute.cs :  » 2.6.4-mono-.net-core » System.Runtime » System » Runtime » Remoting » Contexts » C# / CSharp Open Source

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C# / CSharp Open Source » 2.6.4 mono .net core » System.Runtime 
System.Runtime » System » Runtime » Remoting » Contexts » SynchronizationAttribute.cs
//
// System.Runtime.Remoting.Contexts.SynchronizationAttribute.cs
//
// Author:
//   Lluis Sanchez Gual (lluis@ximian.com)
//
// (C) Novell, Inc.  http://www.ximian.com
// Copyright (C) 2004-2005 Novell, Inc (http://www.novell.com)
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
// 
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
// 
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//

using System.Threading;
using System.Runtime.Remoting.Messaging;
using System.Runtime.Remoting.Activation;

namespace System.Runtime.Remoting.Contexts{
  [AttributeUsage(AttributeTargets.Class)]
  [Serializable]
  [System.Runtime.InteropServices.ComVisible (true)]
  public class SynchronizationAttribute: ContextAttribute, IContributeClientContextSink, IContributeServerContextSink
  {
    public const int NOT_SUPPORTED = 1;
    public const int SUPPORTED = 2;
    public const int REQUIRED = 4;
    public const int REQUIRES_NEW = 8;
    
    bool _bReEntrant;
    int _flavor;

    [NonSerialized]
    bool _locked;
    [NonSerialized]
    int _lockCount = 0;
    
    [NonSerialized]
    Mutex _mutex = new Mutex (false);
    [NonSerialized]
    Thread _ownerThread;
    
    public SynchronizationAttribute ()
    : this (REQUIRES_NEW, false)
    {
    }
    
    public SynchronizationAttribute (bool reEntrant)
    : this (REQUIRES_NEW, reEntrant)
    {
    }
    
    public SynchronizationAttribute (int flag)
    : this (flag, false)
    {
    }
    
    public SynchronizationAttribute (int flag, bool reEntrant)
    : base ("Synchronization")
    {
      if (flag != NOT_SUPPORTED && flag != REQUIRED && flag != REQUIRES_NEW && flag != SUPPORTED)
        throw new ArgumentException ("flag");
        
      _bReEntrant = reEntrant;
      _flavor = flag;
    }
    
    public virtual bool IsReEntrant
    {
      get { return _bReEntrant; }
    }
    
    public virtual bool Locked
    {
      get 
      { 
        return _locked; 
      }
      
      set 
      {
        if (value)
        {
          _mutex.WaitOne ();
          lock (this)
          {
            _lockCount++;
            if (_lockCount > 1)
              ReleaseLock (); // Thread already had the lock
              
            _ownerThread = Thread.CurrentThread;
          }
        }
        else
        {
          lock (this)
          {
            while (_lockCount > 0 && _ownerThread == Thread.CurrentThread)
            {
              _lockCount--;
              _mutex.ReleaseMutex ();
              _ownerThread = null;
            }
          }
        }
      }
    }
    
    internal void AcquireLock ()
    {
      _mutex.WaitOne ();
      
      lock (this)
      {
        _ownerThread = Thread.CurrentThread;
        _lockCount++;
      }
    }
    
    internal void ReleaseLock ()
    {
      lock (this)
      {
        if (_lockCount > 0 && _ownerThread == Thread.CurrentThread) {
          _lockCount--;
          _mutex.ReleaseMutex ();
          _ownerThread = null;
        }
      }
    }
    
    [System.Runtime.InteropServices.ComVisible (true)]
    public override void GetPropertiesForNewContext (IConstructionCallMessage ctorMsg)
    {
      if (_flavor != NOT_SUPPORTED) {
        ctorMsg.ContextProperties.Add (this);
      }
    }
    
    public virtual IMessageSink GetClientContextSink (IMessageSink nextSink)
    {
      return new SynchronizedClientContextSink (nextSink, this);
    }
    
    public virtual IMessageSink GetServerContextSink (IMessageSink nextSink)
    {
      return new SynchronizedServerContextSink (nextSink, this);
    }
    
    [System.Runtime.InteropServices.ComVisible (true)]
    public override bool IsContextOK (Context ctx, IConstructionCallMessage msg)
    {
      SynchronizationAttribute prop = ctx.GetProperty ("Synchronization") as SynchronizationAttribute;
      switch (_flavor)
      {
        case NOT_SUPPORTED: return (prop == null);
        case REQUIRED: return (prop != null);
        case REQUIRES_NEW: return false;
        case SUPPORTED: return true;
      }
      return false;
    }
    
    internal static void ExitContext ()
    {
      if (Thread.CurrentContext.IsDefaultContext) return;
      SynchronizationAttribute prop = Thread.CurrentContext.GetProperty ("Synchronization") as SynchronizationAttribute;
      if (prop == null) return;
      prop.Locked = false;
    }
    
    internal static void EnterContext ()
    {
      if (Thread.CurrentContext.IsDefaultContext) return;
      SynchronizationAttribute prop = Thread.CurrentContext.GetProperty ("Synchronization") as SynchronizationAttribute;
      if (prop == null) return;
      prop.Locked = true;
    }
  }
  
  internal class SynchronizedClientContextSink: IMessageSink
  {
    IMessageSink _next;
    SynchronizationAttribute _att;
    
    public SynchronizedClientContextSink (IMessageSink next, SynchronizationAttribute att)
    {
      _att = att;
      _next = next;
    }
    
    public IMessageSink NextSink 
    {
      get { return _next; }
    }
    
    public IMessageCtrl AsyncProcessMessage (IMessage msg, IMessageSink replySink)
    {
      if (_att.IsReEntrant)
      {
        _att.ReleaseLock();  // Unlock when leaving the context
        replySink = new SynchronizedContextReplySink (replySink, _att, true);
      }
      return _next.AsyncProcessMessage (msg, replySink);
    }

    public IMessage SyncProcessMessage (IMessage msg)
    {
      if (_att.IsReEntrant) 
        _att.ReleaseLock ();  // Unlock when leaving the context
      
      try
      {
        return _next.SyncProcessMessage (msg);
      }
      finally
      {
        if (_att.IsReEntrant)
          _att.AcquireLock ();
      }
    }
  }
  
  internal class SynchronizedServerContextSink: IMessageSink
  {
    IMessageSink _next;
    SynchronizationAttribute _att;
    
    public SynchronizedServerContextSink (IMessageSink next, SynchronizationAttribute att)
    {
      _att = att;
      _next = next;
    }
    
    public IMessageSink NextSink 
    {
      get { return _next; }
    }
    
    public IMessageCtrl AsyncProcessMessage (IMessage msg, IMessageSink replySink)
    {
      _att.AcquireLock ();
      replySink = new SynchronizedContextReplySink (replySink, _att, false);
      return _next.AsyncProcessMessage (msg, replySink);
    }

    public IMessage SyncProcessMessage (IMessage msg)
    {
      _att.AcquireLock ();
      try
      {
        return _next.SyncProcessMessage (msg);
      }
      finally
      {
        _att.ReleaseLock ();
      }
    }
  }
  
  internal class SynchronizedContextReplySink: IMessageSink
  {
    IMessageSink _next;
    bool _newLock;
    SynchronizationAttribute _att;
  
    public SynchronizedContextReplySink (IMessageSink next, SynchronizationAttribute att, bool newLock)
    {
      _newLock = newLock;
      _next = next;
      _att = att;
    }
    
    public IMessageSink NextSink 
    {
      get { return _next; }
    }
    
    public IMessageCtrl AsyncProcessMessage (IMessage msg, IMessageSink replySink)
    {
      // Never called
      throw new NotSupportedException ();
    }

    public IMessage SyncProcessMessage (IMessage msg)
    {
      if (_newLock) _att.AcquireLock ();
      else _att.ReleaseLock ();

      try
      {
        return _next.SyncProcessMessage (msg);
      }
      finally
      {
        if (_newLock)
          _att.ReleaseLock ();
      }
    }
  }
}

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