//
// System.Security.Permissions.ResourcePermissionBaseEntry.cs
//
// Authors:
// Jonathan Pryor (jonpryor@vt.edu)
// Andreas Nahr (ClassDevelopment@A-SoftTech.com)
//
// (C) 2002
// (C) 2003 Andreas Nahr
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
namespace System.Security.Permissions{
[Serializable]
public class ResourcePermissionBaseEntry {
private int permissionAccess;
private string[] permissionAccessPath;
public ResourcePermissionBaseEntry ()
{
permissionAccessPath = new string [0];
}
public ResourcePermissionBaseEntry (int permissionAccess, string[] permissionAccessPath)
{
if (permissionAccessPath == null)
throw new ArgumentNullException ("permissionAccessPath");
this.permissionAccess = permissionAccess;
this.permissionAccessPath = permissionAccessPath;
}
public int PermissionAccess {
get { return permissionAccess; }
}
public string[] PermissionAccessPath {
get { return permissionAccessPath; }
}
}
}
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